We’re Back In Steam Next Fest — And The Demo’s Coming Soon!
[p]We’ve got big news: THE SIGNAL: Stranded on Sirenis will officially be part of Steam Next Fest![/p][p][/p][p]We’d originally been opted out due to a miscommunication with our former publisher as we returned to the self-publishing path (💪😤), but the good folks at Valve helped us get back in, and we couldn’t be more excited.[/p][p][/p][p]Now that we’re self-publishing again, this moment is more important than ever. It’s a chance to reach our tens of thousands of wishlisters, get THE SIGNAL in front of a whole new audience, and invite even more players to join our growing community right here on Kickstarter and on Steam.[/p][p][/p][h3]The Playtest: You’ve Been Amazing[/h3][p]Your feedback has been incredible. The Steam forums and our Discord are buzzing with bug reports, suggestions, and thoughtful conversations. We’re listening to all of it.[/p][p][/p][p]The team’s deep in the trenches right now, tackling everything from QoL tweaks to performance and polish. Every note you’ve shared is helping us shape the best possible version of the demo.[/p][p][/p][p]
[/p][p][/p][p]Here's the BIG FAT LIST of all the fixes and improvements we've made in the last few days:[/p]
- [p]Lighting adjustments to minimize the visual discrepancy between Low, Medium, and High settings [/p]
- [p]Improved Keybinding Options Usability[/p]
- [p]Improved Plasma Cutter first person animations[/p]
- [p]Cooking station fixed for real this time [/p]
- [p]New VO when killing drones [/p]
- [p]Added VO for objectives [/p]
- [p]Improved projectile collisions with environment [/p]
- [p]Fixed incorrect strings in car part gathering objectives [/p]
- [p]Halved stamina drain rate [/p]
- [p]Removed a plank to avoid sequence breaking of intended objective-completion order [/p]
- [p]Additional objective marker guidance into Scorched Rift [/p]
- [p]Addressed a crash that would happen when receiving items while at inventory full status [/p]
- [p]Miscellaneous bug fixes related to items and inventory[/p]
- [p]Lighting adjustments to minimize the visual discrepancy between Low, Medium, and High settings [/p]
- [p]Improved Keybinding Options Usability [/p]
- [p]Improved Plasma Cutter first person animations[/p]
- [p]Cooking station fixed for real this time[/p]
- [p]New VO when killing drones[/p]
- [p]Added VO for objectives[/p]
- [p]Improved projectile collisions with environment[/p]
- [p]Fixed incorrect strings in car part gathering objectives[/p]
- [p]Halved stamina drain rate[/p]
- [p]Removed a plank to avoid sequence breaking of intended objective-completion order [/p]
- [p]Additional objective marker guidance into Scorched Rift[/p]
- [p]Addressed a crash that would happen when receiving items while at inventory full status [/p]
- [p]Miscellaneous bug fixes related to items and inventory[/p]
- [p]Added a flashlight bound to F key [/p]
- [p]Shrank Solar Panels by 25%[/p]
- [p]We’re back in Steam Next Fest 🎉[/p]
- [p]The demo is coming soon[/p]
- [p]Your feedback is shaping every step[/p]
- [p]Please consider supporting us on Kickstarter![/p]
- [p]Check out our friends making Lost Legions - it's a good time to be a survival craft fan![dynamiclink][/dynamiclink][/p]