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Demo Update: Characters and Navies

Hi all, I've released a pretty big new update which is the culmination of the last few months of work on the game. The two biggest features are a naval system and characters.

Now instead of being a faceless ruler abstractly managing a faction, you're the Duke of Histria, a character with traits and statistics who can be assigned to lead armies and navies and govern settlements. Your faction, and other factions, now also have their own characters who can perform actions. They can also have families and age realistically. Instead of being a purely army-focused game, FOAE now lets you construct ports and navies, move your armies over the oceans and blockade your enemies.

The new update might be a bit buggy due to all the new stuff in it, so please let me know via either the Steam Community or Discord, or any other method because I monitor them all.

Here's a list of the new changes. There are a variety of other little changes as well that I didn't add to the list.

Update Notes

[h2]Gameplay Improvements[/h2]

Added Markets to towns
Added farms as building type
Added soft limit on max gold
Locked battle tactics behind higher commander tactics levels (with tooltips)
Improved battle balance for outnumbered armies
Added "Continue Game" button
Added map modes, like culture and religion

[h2]Character System[/h2]

Added character system
Added regnal names system
Added age progression for character portraits
Added functions for gaining and losing traits
Added characters and character portraits to:

- Diplomacy screen
- Battle screen (commanders)
- Dialogue events


Added special trait to prevent scripted characters from dying

[h2]Military Improvements[/h2]

Added navies and port system
Fixed armies strafing while moving
Made armies face correct direction when moving to target
Added standards for idle armies
Added selection indicator for armies
Fixed double right-click being needed for military movement
Fixed new armies not having correct faction
Added stat bonuses/penalties based on general's tactics
Added naval battles
Added special events for battlefield deaths and ship sinking

[h2]Visual & UI Updates[/h2]

Added new main menu scene
Added new islands to south of the map
Added tutorial for navy selection
Added FPS counter
Added DOF to graphics settings
Improved graphics:

Better lighting
Enhanced vegetation
Fixed wall materials


Replaced building destruction icon
Fixed unit selection display issues
Press ESC to close all panels

[h2]AI & Navigation[/h2]

Made AI build army buildings during wartime
Made AI factions limited by their actual building capabilities
Improved navigation to prevent military units from colliding
Fixed attack functions

[h2]Other Bug Fixes[/h2]

Fixed "Bribe" button in battle not deducting money
Fixed production queue progress not clearing properly
Fixed various military and faction-related bugs