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  3. Patch 1.241

Patch 1.241

[p]Hi all, I just pushed the first post-release patch for the game.[/p][h2]New Features[/h2][h3]Military[/h3]
  • [p]Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar[/p]
  • [p] Strength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)[/p]
  • [p] Units now provisioned with 3 months of resources when added to an army, preventing immediate attrition[/p]
[h3]Power Blocs[/h3]
  • [p]Rich text and clickable links in power bloc demands and goal descriptions -- references to the Imperial Court now link directly to the relevant tab[/p]
  • [p] Weak power blocs (below 25% of player military power) can no longer issue demands[/p]
  • [p] Foederati and Personal power blocs form after game start[/p]
[h3]Map & Visuals[/h3]
  • [p]Map labels now have borders for improved readability[/p]
  • [p] Hover indicator on settlement glances hints that they are clickable[/p]
  • [p] Descriptive location text for armies and navies not near a settlement[/p]
[h3]UI & Quality of Life[/h3]
  • [p]Auto-Resume setting -- the game now stays paused after dismissing events and diplomatic notifications by default; a toggle in Settings > Gameplay restores the old behaviour[/p]
  • [p]Blocked cursor and tooltips for besieged and blockaded settlements, preventing invalid actions[/p]
  • [p] Per-tab hints added to the diplomacy screen[/p]
  • [p] Edict UI improved: countdown shows remaining days, gold cost deducted on enactment, clicking a new edict cancels the active one[/p]
  • [p] Camera speed settings moved from Gameplay to Controls tab[/p]
  • [p] Current language name shown alongside flag in the main menu[/p]
  • [p] Vacant court position warning now opens the Imperial Court tab[/p]
  • [p] Garrisoned army widgets now stack vertically instead of horizontally[/p]
  • [p] Notification widgets now have tooltips[/p]
[h3]Console & Modding[/h3]
  • [p] 14 new console cheats covering military, characters, diplomacy, settlements, economy, and map[/p]
[h2]Balance Changes[/h2]
  • [p] Increased war enthusiasm penalty to prevent trivial early peace deals[/p]
  • [p] Capped Kyrnos to 2 armies and Vituria to 4 armies maximum[/p]
[h2]Localisation[/h2]
  • [p] War names, rank names, and court position titles now fully localised[/p]
  • [p] Event grammar and character info localisation updated for CJK languages and Russian[/p]
  • [p] CJK text wrapping enabled in rich text tooltips[/p]
  • [p] Settings controls, notifications, DLSS, FPS, and model names localised[/p]
  • [p] Resource tooltip "/mo" suffix localised[/p]
  • [p] Stat names in event effects localised[/p]
  • [p] Replaced "wild ass" with "torsion engine" in Onager unit description to avoid literal animal translation in Chinese[/p]
  • [p] Proper noun glossary added to the translation pipeline for consistent translations of proper nouns[/p]
[h2]Bug Fixes[/h2][h3]Crashes & Saves[/h3]
  • [p] Fixed time freeze at high FPS after day 262,144 by changing date from float to double precision[/p]
  • [p] Fixed use-after-free crash in tutorial event system from dangling reference during broadcast[/p]
  • [p] Fixed crash from GC-collected retreated armies leaving dangling pointers in battle result arrays[/p]
  • [p] Fixed crash from stale culture references in GetFormattedName[/p]
  • [p] Fixed crash from stale entity references in link-building functions[/p]
  • [p] Fixed crash from null faction in tax breakdown map legend[/p]
  • [p] Fixed army formation state not restoring correctly on save/load (build queues, settlements, resource stockpiles)[/p]
  • [p] Fixed sieges not restoring correctly when loading from main menu[/p]
[h3]Military[/h3]
  • [p] Fixed army movement speed and walk animation mismatch[/p]
  • [p] Fixed garrisoned army attachments remaining visible after leaving[/p]
  • [p] Fixed barricade meshes persisting after siege surrender[/p]
  • [p] Fixed map mode and selection not clearing after army creation[/p]
[h3]Diplomacy & Wars[/h3]
  • [p] Fixed stale occupation on vassal settlements blocking building permanently after vassalisation[/p]
  • [p] Fixed annexable territory highlights showing during rebellion wars[/p]
  • [p] Fixed map not refreshing when vassal status changes[/p]
[h3]Tutorials[/h3]
  • [p] Rewrote tutorial polling to fix stuck campaigns and save-load issues, with sequence-breaking for players who complete objectives ahead of the tutorial[/p]
[h3]Power Blocs & Politics[/h3]
  • [p] Fixed spotlight event handling in HUD[/p]
[h3]Economy[/h3]
  • [p] Fixed build queue crash when OnBuildComplete was called before removing the completed item[/p]
  • [p] Fixed tooltip hover inadvertently demolishing all buildings when hovering Fortress/Hermitage[/p]
[h3]UI[/h3]
  • [p] Fixed missing icons from soft reference assets not loading correctly[/p]
  • [p] Fixed sieges not restoring correctly when loading from main menu[/p]
[h3]Performance[/h3]
  • [p] Optimised sea pathfinding[/p]
  • [p] Optimised battle tick performance[/p]
  • [p] Throttled court validation to every 7 days to reduce frame hitches[/p]
  • [p] Reduced lag when starting battles[/p]
  • [p] Prevented freezing when editing military templates [/p]
[h3]Settings[/h3]
  • [p] Fixed Steam achievement platform init deferring until EOS login completes[/p]