1. Fall of an Empire
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  3. Patch 1.243

Patch 1.243

[p]Hi all, I've got a new update for you.[/p][h2]New Features[/h2][h3]Diplomacy & Politics[/h3]
  • [p]Pay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions [/p]
  • [p]Diplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy [/p]
  • [p]Province Build Focus -- set build focus directives on vassal provinces to guide AI construction priorities [/p]
[h3]Military[/h3]
  • [p]Unit Encyclopedia -- full encyclopedia entries for all army and navy unit types [/p]
  • [p]Instant Embark -- armies automatically board navies when both are garrisoned in the same settlement [/p]
[h3]UI & Quality of Life[/h3]
  • [p]Pinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access [/p]
  • [p]Rename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children [/p]
  • [p]Disease Info -- settlement sidebar now shows active diseases and their effects [/p]
  • [p]Redesigned Building Browser -- tabbed category filter replaces the old list, with tutorial hints for new players [/p]
  • [p]Building Icons on Economy Map -- economy map mode now shows building icons and highlights built structures [/p]
  • [p]Smooth Camera Panning -- camera edge-panning now uses eased movement for a smoother feel [/p]
  • [p]Clickable Governor Map -- governor map mode is now interactive; clicking highlights all provinces under the same governor [/p]
  • [p]Settlement Sidebar -- now displays region, land area, and domain information [/p]
  • [p]Monthly Income Breakdown -- all gold changes are tracked in the monthly income snapshot with handpicked colour-coded graph segments [/p]
  • [p]Diplomacy Hints -- province tooltips show diplomacy status for foreign factions [/p]
  • [p]Unit Tooltips -- now show tier, speed, and build time [/p]
  • [p]Open Save Folder -- button on the load game screen to open the save games folder in Explorer [/p]
  • [p]Domain Name Display -- regional power blocs now show their domain's name [/p]
  • [p] Family tree and patronage terminology updated throughout the UI [/p]
  • [p] Encyclopedia hint and building tooltips now explain the click-to-build mechanic [/p]
[h2]Balance Changes[/h2]
  • [p] Cities can now grow beyond 100,000 population with diminishing returns [/p]
  • [p]Naval Transport -- replaced abstract unit weight system with manpower-based capacity, making naval logistics more intuitive [/p]
  • [p]Kyrnos Rebellion Navy -- the Kyrnos rebellion now spawns with a navy, making the tutorial island conflict more dynamic [/p]
  • [p] Cultural integration now restricted to cultures within other culture groups, preventing same-group integration [/p]
  • [p] Removed wood resource cost from Shipyard [/p]
  • [p] Removed gold resource cost from Sacred Cairn [/p]
  • [p] Initial units in new formations now cost gold [/p]
  • [p] Disloyal governors only cause unrest when they also personally dislike the ruler [/p]
[h2]Bug Fixes[/h2][h3]Military[/h3]
  • [p] Fixed armies attempting instant embark in the same frame as ungarrisoning [/p]
  • [p] Armies no longer get stuck in settlements or at sea [/p]
  • [p] Spawned armies now snap to the landscape surface, preventing the stuck-in-ground bug [/p]
  • [p] Armies and navies deselect immediately when they rebel [/p]
  • [p] Siege action only appears on settlements at war with the player [/p]
  • [p] Formation templates sync correctly and handle missing target settlements for replenishment [/p]
  • [p] AI war blocs no longer force automatic white peace [/p]
[h3]Diplomacy & Politics[/h3]
  • [p] Dynasty extinction now correctly triggers game over when the player ruler dies without a same-dynasty heir [/p]
  • [p] Patronage status no longer shown for dead characters [/p]
  • [p] Garrisons are expelled on peace treaty rather than destroyed [/p]
[h3]UI[/h3]
  • [p] Edicts display as disabled rather than hidden before the throne is claimed [/p]
  • [p] Automation checkbox states refresh properly after loading a save [/p]
  • [p] Popup widgets no longer play close animation when reopened [/p]
  • [p] Imperator trait gain and loss notifications now use custom event text [/p]
  • [p] Melancholy trait renamed to Despondent to avoid confusion with the Melancholic personality [/p]
  • [p] Encyclopedia respects the current language setting and supports Escape to close from the main menu [/p]
  • [p] AI-generated event text no longer uses faux-subtlety patterns [/p]
[h3]Other[/h3]
  • [p] Landing site markers replaced with instanced mesh rendering, reducing draw calls during naval operations [/p]
  • [p] Fixed crash-causing issues: dangling pointers, null faction references, and out-of-memory edge cases [/p]
  • [p] Deterministic new game initialisation for consistent world generation [/p]
  • [p] Prevented bulk-syncing locally saved achievements to Steam on startup [/p]
  • [p] Sea routes generate per-level meshes instead of a single shared asset [/p]
  • [p] City bell ambient sounds reduced in volume and frequency [/p]
  • [p] Improved save game error logging with specific failure reasons [/p]
  • [p] New event artwork for several interactions [/p]
[p][/p][p]Thank you,[/p][p]Joe [/p]