Demo Update: 7/11/24 (Patch 1.43)
Patch Notes
[h2]Dynamic Settlement Generation[/h2] - Settlements are procedurally generated on the world map
- When you construct new buildings, they appear in real-time on the overworld map
- Settlement walls and fortifications are now visually represented when built
- Added target indicators when settlements are targeted by armies
- Added expected population increase display to population center glance
- Moved resources widget to prevent production amount from covering icons
- Building income tooltip now displays in green when settlement produces gold from buildings
- Press 'R' to reset camera rotation
- Fixed stutter when mousing over minimap
- Disbanded soldiers now move to the nearest settlement
- Building restrictions:
- Markets can only be built in settlements producing secondary goods
- Military Visualization Updates:
- Siege towers are now displayed during sieges
- Catapults in world map are now displayed and now correspond to artillery numbers
- Added culture system
- Added religion system
- Added health display in population center screen
- Added culture display in population center screen
- Fixed issue where AI armies could spawn outside the game world
- Fixed inability to disband, split, or merge units more than once
- Fixed statue incorrectly increasing training time
- Fixed buildings that reduce garrisoned costs of armies
- Fixed mismatch in population numbers
- Fixed issue preventing clicks on armies after initial selection
- Fixed issue allowing phase advancement by depleting action points
- Fixed issue with region control not updating when game is loaded
- Slightly rebalanced Vituria's forces
Bridges are too big. I will have to redo the road system anyway, so this will be fixed in an update soon.