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The Last Flame News

Custom Game Mode Update (0.6.9)

[h2]The Custom Game Mode is now available![/h2]
  • Tweak the difficulty to your preference which includes individual act specific settings for both enemies' damage and HP.
  • Turn on/off any of the challenges and/or endless.
  • Additional settings available such as opting out of any unlocked set, choosing your starting heroes, etc...
  • Code to share with friends and the community for them to attempt your custom game settings.
More Info:
  • The Custom Game Mode is unlocked at Unlock 8/8 (All In)
  • While you open the settings menu in a run, you can now see what difficulty (endless/ not endless) or challenge you are playing on. It's located at the top of the screen. If you are in a custom game, you can also click on the custom game code to see the current settings.
  • You can also preview the custom game's settings in the run history and in the post run window by clicking on the custom game's code.
  • Main menu: Improved UI (icon) for opting in and out of the Surge Set.


[h2]Other Changes[/h2]
  • Winrate for Challenges is now available (has to be enabled from settings -> gameplay -> "Show Challenge's Winrate" ). Note that this feature is only effective from this patch (Your challenges' win and losses were not registered previously).
  • Improved the Swap Passive confirmation with a "?" info hover and change of the button with a glow visual and change in words "reroll new passives" -> "reveal passives"
  • Emily's active ability damage: 200 -> 180
  • Emily and Khiro abilites' videos have been updated to match their reworked ability from the previous update.
  • Savos' buffbots (summons) no longer block heroes.
  • Kris orbs can now count as attack critical strikes if they crit (requires omnicrit to crit).
  • Powerful Staff, Hidden Blade, Healing Helm, Shielding Hood now have full buff description. Previously, they just mentioned the amount of stacks.



[h3]Join our community on discord ![/h3]

Balance and Passives Update (0.6.8)

The "Balance and Passives Update" (0.6.8) brings a lot of changes to the game! Here are a few things to consider:
  • The game will receive follow up balance updates after some data analytics has been collected from the new patch.
  • The majority of balance changes are buffs which means that the game may be easier now. The game difficulty has been slightly adjusted to be harder but more general difficulty changes might be needed. If this is the case, changes will be made in future patches. Also, keep in mind that the Custom Game Mode will be available in the next major patch (0.6.9), and will allow players that are looking for a harder than Impossible difficulty to create their own difficulties or pick from default new difficulties (Impossible +, Impossible ++, Impossible +++).



[h2]Frost Debuff - Nerf[/h2]
The Frost Debuff which increases the amount of Spell Damage done per stack of Frost has been nerfed from 2.5% to 2%. The data analytics showed a massive unbalance regarding debuffs with Frost being the far superior one. The other debuffs might even still need a buff to be perfectly balanced with Frost even with the current nerf. This is still to be analyzed, nothing is confirmed yet.


[h2]Game Difficulty[/h2]
Act 2 and Act 3+ have been slightly increased in difficulty (~2-3%).


[h2]New Passives[/h2]



[h2]Enemy Balance[/h2]



[h2]Hero - Buffs[/h2]


[h2]Hero - Nerfs[/h2]



[h2]Passive - Buffs[/h2]


[h2]Passive - Nerfs[/h2]



[h2]Legendary - Buffs[/h2]


[h2]Legendary - Nerfs[/h2]



[h2]Rare- Buffs[/h2] (Epic also affected)


[h2]Rare- Nerfs[/h2] (Epic also affected)


[h2]Rare- REMOVED[/h2] (Epic also affected)
Very low playrate, and doesn't really fulfill the initial synergy goal of synergizing with gold & trophies relics. The Last Flame is all about synergies, and these were too general and often not related to any synergies.



[h2]Heirloom - Buffs[/h2] (Superior Heirloom also affected)


[h2]Heirloom- Nerfs[/h2] (Superior Heirloom also affected)



[h2]Origin - Buffs[/h2]


[h2]Origin- Nerfs[/h2]



[h2]Augment Relic - Buffs[/h2]


[h2]Augment Relic - Nerfs[/h2]



[h2]Combat Relic - Buffs[/h2]


[h2]Combat Relic - Nerfs[/h2]


Join the beta!

[h3]To join the beta, join our discord and follow the instructions in the #⭐join-beta channel.[/h3]
  • Note: You need to own the game to join the beta.
  • Limitation: Most of the time, the beta will only be available in English as other localization generally have a delay.




We are currently testing patch 0.6.8 which brings a lot of new content and changes:
  • A reworked version of the swap passive and reroll passive that merges both together!
  • 250+ Balance Changes
  • Reworked heroes, items and passives
  • 22 New Wildcard Passives
  • Some Item removed (4 rare recipes removed, 3 rare recipes removed but their effect merged into another recipe)
  • Enemy/Fight Balance Changes
  • Frost Debuff nerfed from 2.5% more spell damage to 2%


[h3]Check this document for an overview of the changes.[/h3]

List of the new wildcard passives (those are not final and will get rebalanced if needed before officially released):

50,000 Copies Sold!

Big News! I am thrilled to announce that The Last Flame has sold over 50,000 copies! 🥳 Thank you so much for your incredible support! The community's love for the game has always been a huge motivation for me to keep improving the game, and this is now more true than ever!



This year has numerous major updates lined up ahead! The "Balance and Passives Update" is the next update which is planned to release in the following weeks, and will feature a massive balance update with over 200+ balance changes including many reworks, 22 new wildcard passives and an improved passive reroll/swap system!

Cheers!
Hotloop - a solo dev working very hard to make TLF into the best possible game in the genre

Early Access Road Map