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The Last Flame News

Summer Content Update (0.8.0)

[h2]New Content: [/h2]



[h2]Quality of Life: [/h2]
  • By default, a newly forged item now stays on the hero that has the heirloom (if the heirloom is on the item bar then the forged item goes on the item bar).
  • Added an option in "Settings [ESC]-> Gameplay" to "Forged item goes on the item bar" for those that preferred how it was before the update.


[h2]Balance changes: [/h2]
  • Regeneration Ring:
    Every attack, the wearer has a 7% -> 8% chance to fill their Mana to full. [NEW] Cooldown: 5 seconds.
  • Mana Book (Alec's Passive):
    Every attack has a 15% -> 20% chance to generate 1/3 of the Hero's Max Mana. [NEW]Cooldown: 2 seconds.

Fight Variations Update (0.7.1)

[h3]Hundreds of new fight variations[/h3]
Hundreds of new fight variations have been added so that every run feels even more unique! Fight variations refer to the positioning of enemies, what the enemy types are, what star level, how many enemies are in a fight. It does not mean that there are new enemies.
*Note that balance changes will follow up if some fights are too hard and too easy.


[h3]Integer overflow fixed and new attributes caps**[/h3]
  • Effects and spells can now deal damage / heal / shield up to a very very high number, previously this was capped by the Integer32 which is ~2.1 billion.
  • The damage meters have been fixed to now work with higher numbers.
**This generally only impacts very high floors in Endless.

New caps added in the game:
  • Attack Damage, Spell Power & Max HP are now capped at 1 billion (this takes into consideration the total Attack Damage and Spell Power, and not flat Attack Damage/Spell Power and +% Attack Damage/Spell Power individually)
  • Critical Strike Damage caps at 100,000%
  • Mana Regen caps at 1,000
  • Max Mana caps at 10,000
  • Max Debuff application: 100,000 (per debuff, per enemy)

[h3]Join the beta![/h3]
The beta branch is a version of the game where we test future updates!

This allows you to play updates that are not yet live to the public, and it allows us to find and fix bugs/issues before they go live! For instance, the Summer Content Update is now already testable on the beta with 2 new heroes, 8 new recipes, 4 new relics and 5 new origins.

Being a Beta tester helps me tremendously! Since I am a solo dev working on the game, I do not have any team but myself to internally test the game. Finding all the bugs and issues by myself would slow the development of the game by a LOT! This is why I need you!

Note that at all times you are able to switch between the Live Branch and Beta Branch!

To join the beta, join our discord and follow the instructions in the #⭐join-beta channel.

Events Improvement Update (0.7.0)

Overview: 26/27 events revamped and buffed! On average, events have about ~1.5 new option! some "basic" fights (The Trap, Dark Cave and Karaka) have received a new flair to make them more unique and special! Events now have new systems such as the merchant, relic swaps, hero cloning, passive sharing, and more!



Event Quality of Life: 1v1 & 2v2 fights now shows which heroes will partake in the fight, and event buttons that have X charge(s) remaining will now show the number next to their button.



[REVAMP] Lockbox Relic
All enemy damage taken is dealt over 4 seconds instead of being instant.
When the fight starts, heroes gain 25% Life Steal and Spell Steal.
Heroes convert all their Bonus Defense and Max HP at these ratios*: 1% Life Steal per 3 Bonus Defense and 1% Magic Steal per 30 Bonus Max HP.
*Their bonus Defense and Max HP are lost in the conversion.


[h3]EVENTS IMPROVEMENTS[/h3] Dark Cave
  • Option 1 (Fight): Fight has a new flair (see image). Difficulty increased accordingly.
  • [BUFF] Option 2: 130 gold -> 130 gold + 2 normal heirloom + 1 rare heirloom
  • [NEW] Option 3: Gain the Lockbox relic (which has been reworked, see above).
Yeti's Milk
  • [BUFF] Option 1: 500-> 700 gold
  • [BUFF] Option 2: 500-> 700 gold
  • [NEW] Option 3: Lose Flame down to 1, choose a hero, when the fight starts all heroes (including the chosen hero) gain the default passive of that hero.
The Trap
  • [BUFF] Option 1 (Fight): 200 -> 380 gold, Fight has a new flair (see image). Difficulty increased accordingly.
  • [REWORK- BUFF] Option 2: Duplicate one of your heroes (the clone will be a rank 1 hero with no passives)
  • [REWORK- BUFF] Option 3: Lose half your gold to gain 2 relics: Shackles and Shamanic Mixture.
Treasure?
  • [BUFF] Option 1 (Fight): 350 -> 450 gold
  • [NEW] Option 2: Gain the Long Spear hextile relic.
  • [NEW] Option 3: Gain the Elvish Shoulders hextile relic.
  • [NEW] Option 4: Gain the Eye Scroll hextile relic.
The 2v2 Challenge
  • [BUFF] Option 1 (Fight): Passive Swap -> Relic Reward
    • Fight Quality of Life: you can now preview who the 2 heroes that will participate in the 2v2 are (circled in red).
  • [NEW] Option 2: Gain the Spellmaster's Tome relic.
Gargoyle Statue
  • [BUFF] Option 1: 1 normal heirlooms + 5 trophies -> 2 superior random heirloom + 5 trophies
  • [BUFF] Option 2 (fight): 1 legendary recipe + (NEW) relic reward, The Gargoyl Statue has 10% more HP.
Karaka
  • [BUFF] Option 1: Lose 15 flame for 2 -> 3 random superior heirloom
  • [BUFF] Option 2 (fight): Passive Swap +120 -> 400 gold, Fight has a new flair (see image). Difficulty increased accordingly.
  • [NEW] Option 3: Merchant (You can sell your items at a great price)
Survival Contest
  • [BUFF] Option 1 (fight): new additive rewards:
    • Survive 25 seconds: Normal Heirloom -> 9 trophies
    • Survive 30 seconds: Rare Recipe -> Legendary Recipe
    • Survive 35 seconds: Legendary Recipe -> Relic Reward
Magic Lamp
  • [BUFF] Option 1: Passive Swap + 12 -> 15 trophies
  • [NEW] Option 3: Merchant (You can sell your items at a great price)
  • [NEW] Option 2: Obtain 3 Relic Swaps
The Race
  • [BUFF] Option 1: buffed the amount of trophies received
    • Heirloom 5 -> 10 trophies
    • Rare 10 -> 15 trophies
    • Legendary (NEW) OR EPIC: 18 -> 25 trophies
  • [NEW] Option 2: Gain 2 copies of Pendant of Power relic.
  • [NEW] Option 3: Gain 2 copies of Iridescent Pearl relic.
Purple Shadow
  • [QoL] Option 1: Now shows the amount of charges left.
  • [NEW] Option 3: Spend 200 gold to receive 3 Relic Swaps.
The Duel
  • [BUFF] Option 1 (Fight): Legendary recipe + (NEW) 6 additional trophies
    • Fight Quality of Life: you can now preview who the hero that will participate in the 1v1 is(circled in red).
  • [NEW] Option 2: Gain 2 copies of the Spring Dragon relic.
Oozy Ooze
  • [BUFF] Option 1: 350 -> 600 gold
  • [BUFF] Option 2: Passive Swap + 250 gold -> Relic Reward + 250 gold
  • [NEW] Option 3: All heroes that have a passive II have it replaced with the Glitch Passive,
More Treasure?
  • [BUFF] Option 1 (fight): 350 -> 450 gold
  • [NEW] Option 2: Gain the King's Orders Relic + Merchant (You can sell your items at a great price)
Masked God
  • [NEW] Option 3: Gain the Rami's Ship relic
Treasure Map
  • [BUFF] Option 1: 12 trophies + Passive Swap -> 15 trophies + heal 25 flame
  • [BUFF] Option 2: 250 -> 550 gold
  • [NEW] Option 3: Obtain 3 Relic Swaps
The Chess Game
  • [BUFF] Option 1: Chance to win the buff: 60% -> 75%.
    • Chess Winner Buffed: one hero at random receives -3 Max Mana -> All heroes gain -1 Max Mana when the fight starts.
  • [NEW] Option 2: Gain the Ale relic
  • [NEW] Option 3: Lose 20 flame, gain 20 trophies.

Greedy Mines:
  • [BUFF] Option 1: 200-> 450 gold
  • [BUFF] Option 2: 450-> 700 gold
  • [NEW] Option 3: heal for 40 flame
Birthday who
  • [BUFF] Option 1: 10 -> 15 trophies + 200 gold -> 25 flame
  • [NEW] Option 2: Duplicate one of your heroes (the clone will be a rank 1 hero with
Time Portal
  • [BUFF] Option 1: Legendary Recipe + (NEW) 12 additional trophies (15 total)
Tri-Flame
  • [BUFF] Option 1: Cost reduced: 20->10 Flame. Buff increased: 25 Spell Power-> 35 Spell Power
  • [BUFF] Option 2: Cost reduced: 150->125 Gold. Buff increased 25 Attack Damage -> 35 Attack Damage
Whiteye
  • [BUFF] Option 1: 2 rare recipe -> 1 epic recipe + 1 superior heirloom
  • [BUFF] Option 2: 1 random legendary + 2 rare recipes -> 1 legendary recipe + 1 epic recipe + 2 superior heirlooms
Golden Lion
  • [Buff] Buff Increased: 15% Attack Speed-> 20% Attack Speed
The Game of Gold
  • [BUFF] Option 1: 350 -> 550 gold
  • [BUFF] Option 2: 550 -> 900 gold
  • [NEW] Option 3: Lose half of your current flame, you gain 1 item slot on a random hero +2 random epic recipes.
Six Urns
  • [BUFF] Reduce the cost to open each Urn to 8 -> 5 flame per urn
Smith God
  • [BUFF] The amount of options has been increased from 3 to 4.
  • [BUFF] Now, all options will have "smart" prioritizing to ensure as many good options as possible (Prioritizing Heirlooms/Rares as losses and Superior Heirloom/epic/legendary items as duplicates)

Custom Game Mode Update (0.6.9)

[h2]The Custom Game Mode is now available![/h2]
  • Tweak the difficulty to your preference which includes individual act specific settings for both enemies' damage and HP.
  • Turn on/off any of the challenges and/or endless.
  • Additional settings available such as opting out of any unlocked set, choosing your starting heroes, etc...
  • Code to share with friends and the community for them to attempt your custom game settings.
More Info:
  • The Custom Game Mode is unlocked at Unlock 8/8 (All In)
  • While you open the settings menu in a run, you can now see what difficulty (endless/ not endless) or challenge you are playing on. It's located at the top of the screen. If you are in a custom game, you can also click on the custom game code to see the current settings.
  • You can also preview the custom game's settings in the run history and in the post run window by clicking on the custom game's code.
  • Main menu: Improved UI (icon) for opting in and out of the Surge Set.


[h2]Other Changes[/h2]
  • Winrate for Challenges is now available (has to be enabled from settings -> gameplay -> "Show Challenge's Winrate" ). Note that this feature is only effective from this patch (Your challenges' win and losses were not registered previously).
  • Improved the Swap Passive confirmation with a "?" info hover and change of the button with a glow visual and change in words "reroll new passives" -> "reveal passives"
  • Emily's active ability damage: 200 -> 180
  • Emily and Khiro abilites' videos have been updated to match their reworked ability from the previous update.
  • Savos' buffbots (summons) no longer block heroes.
  • Kris orbs can now count as attack critical strikes if they crit (requires omnicrit to crit).
  • Powerful Staff, Hidden Blade, Healing Helm, Shielding Hood now have full buff description. Previously, they just mentioned the amount of stacks.



[h3]Join our community on discord ![/h3]

Balance and Passives Update (0.6.8)

The "Balance and Passives Update" (0.6.8) brings a lot of changes to the game! Here are a few things to consider:
  • The game will receive follow up balance updates after some data analytics has been collected from the new patch.
  • The majority of balance changes are buffs which means that the game may be easier now. The game difficulty has been slightly adjusted to be harder but more general difficulty changes might be needed. If this is the case, changes will be made in future patches. Also, keep in mind that the Custom Game Mode will be available in the next major patch (0.6.9), and will allow players that are looking for a harder than Impossible difficulty to create their own difficulties or pick from default new difficulties (Impossible +, Impossible ++, Impossible +++).



[h2]Frost Debuff - Nerf[/h2]
The Frost Debuff which increases the amount of Spell Damage done per stack of Frost has been nerfed from 2.5% to 2%. The data analytics showed a massive unbalance regarding debuffs with Frost being the far superior one. The other debuffs might even still need a buff to be perfectly balanced with Frost even with the current nerf. This is still to be analyzed, nothing is confirmed yet.


[h2]Game Difficulty[/h2]
Act 2 and Act 3+ have been slightly increased in difficulty (~2-3%).


[h2]New Passives[/h2]



[h2]Enemy Balance[/h2]



[h2]Hero - Buffs[/h2]


[h2]Hero - Nerfs[/h2]



[h2]Passive - Buffs[/h2]


[h2]Passive - Nerfs[/h2]



[h2]Legendary - Buffs[/h2]


[h2]Legendary - Nerfs[/h2]



[h2]Rare- Buffs[/h2] (Epic also affected)


[h2]Rare- Nerfs[/h2] (Epic also affected)


[h2]Rare- REMOVED[/h2] (Epic also affected)
Very low playrate, and doesn't really fulfill the initial synergy goal of synergizing with gold & trophies relics. The Last Flame is all about synergies, and these were too general and often not related to any synergies.



[h2]Heirloom - Buffs[/h2] (Superior Heirloom also affected)


[h2]Heirloom- Nerfs[/h2] (Superior Heirloom also affected)



[h2]Origin - Buffs[/h2]


[h2]Origin- Nerfs[/h2]



[h2]Augment Relic - Buffs[/h2]


[h2]Augment Relic - Nerfs[/h2]



[h2]Combat Relic - Buffs[/h2]


[h2]Combat Relic - Nerfs[/h2]