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All Quiet Roads News

Version 3.35 - Cleanup St Louis

St Louis now looks new and spiffy like most other cities in All Quiet Roads. The background artwork is inspired by the topography of the St Louis area.

Version 3.34 - Restore scores from achievement and leaderboard data

Version 3.33 was unfortunate, and wiped a lot of people's local data. Version 3.34 should restore unlocked cities and the stars achieved. However, it is unlikely to preserve your saved games. I am very sorry about that.

Version 3.33 - behind the scenes changes for Turn Based

Hopefully nothing in this version changes gameplay in the Classic version of AQR. One notable change is that roads turning red are timed more accurately by the game elapsed clock rather than the real time clock.

Version 3.21 - Tokyo map fixes

This patch fixes several problems in the Tokyo map, especially in the area around the Tokyo Skytree landmark.
  • Improve the shape of the waterway immediately to the NorthWest of the Skytree.
  • Move the Skytree a little ways eastward.
  • Improve the construction of bridges above the Skytree (they sometimes started on land)
  • Fix several visual holes in the Tokyo map.
  • Repair two islands in the Northwest of Tokyo Bay, and one island in the Northeast of Tokyo Bay so that the construction grid appears overtop of the island.

Version 3.17 - Fix the screen resolution progressively shrinking bug.

This version corrects the screen resolution.

In a recent patch to try and keep the game on the correct monitor an old bug was reintroduced where switching between windowed and fullscreen resulted in a loss of resolution. Continuing to switch would make the windowed mode smaller and smaller while fullscreen became more pixelated. While version 3.17 fixes this bug there may (again) be an issue with finding the correct monitor.