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Vampire Syndicate: Gangs of MoonFall News

What I'm actually doing with my dev time

A short clip from my upcoming demo apartment & interactivity tour that I thought was funny. But I have a very crude sense of humor sometimes.

[previewyoutube][/previewyoutube]

VARA (tutorial assistant) models [WIP]

Hi everyone,

This is VARA (Variable Advanced Residential Agent), the tutorial assistant for the demo.

She currently has three models, one as an automechanical body for the real world, and two digital versions. A reminder that these are still WIP and may get replaced or altered as development progresses.




Robot body:


Digital avatar:


Horny avatar (what her in-universe creator prefers):

Demo apartment screenshots [WIP]

I'm still new at lighting, but I'm trying to capture the iconic "artificial light through windows" look for the demo apartment.








Lore Video: Death Curses

Hi everyone!

Here's a lore video on what happens when a vampire dies in my setting.

Thanks,


[previewyoutube][/previewyoutube]

Demo Development Update

Hi everyone,

As I’ve said previously for the demo, the basics for the combat system is done, but that means we’re moving onto more advanced stuff and probably what I would call experimental mechanics.

My goal for the demo is to have a player party with all four default classes represented (Armiger, Duelist, Deadeye and Tactician) but also hopefully one acquired class (Shaper).

I am also planning on having an array of combat scenarios, but I’ll keep these secret for now (I’m pretty sure if it works out people will be excited).

Outside of the combat, I plan on allowing you to explore the player’s initial apartment and interact with some minor lore elements. There will be lots of references to what happens in Memoirs. Yes, it will be similiar to the old, outdated demo in this regard.

One thing I’m undecided about is whether or not I will have a togglable system to switch between first person and third for the initial demo release. This will take a bit of work, but I’m also not sure if it’s worth the extra time to implement a temporary movement system that will be replaced later.

What probably will not make it into the initial demo are NSFW elements, as I’m still seeking possible animators. That will be in a much later version of the demo.

My goal for the initial demo release is basically to stress test it for technical issues, as I’m still unfamiliar with the engine, and also to get feedback on the combat.

It’s looking really good on my end, but I might want to give it some extra polish before release, so I can’t make any concrete promises on time. Still aiming for end of March, but I wouldn’t be surprised if it goes into April.

I’ll be sharing more as we get closer, and I’ll probably have another lore video out soon-ish.

Thank you!