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Vampire Syndicate: Gangs of MoonFall News

Regarding the old demo

Hello everyone!

I have removed the old demo from the store page temporarily. As some of you may know, that demo was built last year for the previous kickstarter attempt, and was in a completely different engine.

When I started migrating to UE5, I was on the fence about keeping it up. On one hand, it would give players a glimpse into the world, characters and writing style. On the other hand, it looks completely different and can be confusing for people not familiar with this game's brief development history.

I decided to update the demo with a big text warning explaining how outdated it was when the demo launched.

That doesn't seem to be enough. Since the full trailer and a surge of interest in the game, I have received numerous complaints regarding the demo, so I decided to de-activate it for now.

I do plan on re-activating it when the updated demo is ready. But I don't want to rush this and give people a bad impression, so it may take some time.

Thank you for understanding,

ManlyMouseDan

Full trailer is here! 🚀🚀🚀

[previewyoutube][/previewyoutube]

Full trailer coming soon

Hi everyone! Just a head's up that I'm almost finished with the full trailer and it'll drop soon. I spent and lot of effort and heart on it, so hopefully it'll be something that people like.

It'll also probably end up egregiously long for a trailer, but I wanted all the major features to be covered.

Thanks,

ManlyMouseDan

Sample combat party

Sample party. Please excuse the usual early dev stuff like floatiness and placeholders, a lot of work needs to go into the combat system.



The thought is that you can hire and customize your crew, and they'll have permadeath. There will be more traditional companions that have dialogue, you can romance 'em, etc.

Thinking about applying that to the custom/randomized crew too. But that will be a mountain of work, so that will depend heavily on funding.