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Performance Update + Spiritfall OST Available Now

Hi folks!

Time flies! It's been a full year since we launched into Early Access, and we'd like to take this opportunity to thank each and every one of you for being part of the Spiritfall community.



Today we're delighted to announce that the Spiritfall Soundtrack is now available if you would like to continue to support our small team. with the OST you can feel empowered while exercising, relax with the peaceful ambiance of the Sanctum, and even wall-splat your enemies friends at parties. We hope you enjoy it!

You can view the tracklist and get the Soundtrack here.

A new update also just dropped, focused on performance improvements (long start time when booting up the game especially). There are also some QOL changes, balance changes, and bug fixes. Here's the full list of changes:

Version 1.1.14

[h3]Performance Improvements[/h3]
  • We have overhauled how the game works behind the scenes to improve asset and memory management. This should resolve the slow startup time many are experiencing when running the game, as well as allow lower-end PCs to run the game with reduced memory requirements.
  • We have also focused on making the file size smaller, by making our assets packing more efficient and removing some clutter. These changes significantly reduce the install size of the game.

[h3]QOL Improvements[/h3]
  • Blessings that contribute to a Synergy will display a symbol on them when offered (unless you have never picked this blessing before), allowing you to view any potential synergies that can be unlocked if this blessing is picked. You can also view this information on while in each pirit’s Blessing List in the Codex by selecting a specific blessing.
  • Added a “Clear Selected Binding” option to the control rebinding menu.
  • Blessings you currently have will be marked in the main Blessing List (press interact when a spirit is selected in the Codex). Previously, blessings were only marked in the requirements panel of this sub-menu.
  • Added an additional backup save feature that can restore save data when it gets corrupted due to a power-outage or other similar issues.
  • Removed the low health screen-tint effect when browsing certain menus.

[h3]Gameplay / Balance Changes[/h3]

Assists requirement removed.
Assists will no longer require at least one blessing from their respective spirit before showing up as an option. They now have no requirement, similar to the other core blessings (Attack, Launcher, Bolt, Dash).

Synergy Blessings Changes
  • Lunar Tide: Now also has the additional effect of making enemies that spawn-in Wounded and Drenched for 8 sec.
  • Stellar Link: No longer requires Analysis Paralysis, added all 5 core blessings from Navolik as potential requirements.
  • Solar Eclipse: No longer requires any additional blessings from Kelumin (only Howling Bolt is required from Kelumin).
  • Skyborne Stability: Equilibrium and Treefall now contribute as a requirement.
  • Shatter: Impervious Bolt now contributes as a requirement.
  • Lightning Rod: Secondary Cell and Accelerated Force now contribute as requirements.
  • High Conductivity: Lightning Strike and Bubble Shield now contribute as requirements.
  • Frictional Heating: Now only requires 4 stacks of Electrified to trigger instead of 5.
  • Extinguishment: Flaming Leap and Bubble Shield now contribute as requirements.
  • Enfeeble: Entropic Attunement now contributes as a requirement.
  • Biotic Stress: Value per Luminous Gem increased from 6% to 10%.
Blessings changes:
  • Camping: Damage increased from 20/25/30% to 20/30/40%. Value per Luminous Gem increased from 5% to 10%.
  • Equilibrium: Damage increased from 10/14/18% to 10/15/20%.
  • Leaf Bracer: Damage reduction per Luminous Gem increased from 5% to 10%.
  • Natural Selection: Damage increased from 15/20/25% to 20/25/30%.
  • Ravaging Growth: Value per Luminous Gem increased from 2% to 4%.
  • Resolute Stance: Value per Luminous Gem increased from 0.25 sec. to 0.5 sec.
  • Treefall: Value per Luminous Gem increased from 6% to 10%.
  • Unearthed Verve: Now also grants +10 Max Health per Relic in addition to healing when opening Relic Chests.
  • Winds of Change: Damage increased from 30/40/50 to 40/50/60. Value per Luminous Gem increased from 12 to 15.
  • Snow Surge: damage increased from 30/45/60 to 40/55/70. Damage per gem increased to 15.
  • Long Winter: Damage bonus increased from 80/100/120% to 100/15/200%. Damage bonus per Luminous Gem increased from 30% to 50%.
  • Frostbite: Damage increased from 30/40/50 to 40/60/80.
  • Edgeguard: Damage and Knockback changed from 14/22/30 to 15/25/30. Luminous Gem bonuses set to 6% across all 3 upgrades.
  • Cold Presence: Damage increased from 4/5/6% to 5/6/7%
  • Breaking the Ice: Damage increased from 40/60/80% to 100/125/150%. Damage per Luminous Gem increased from 10% to 20%.
  • Flare-Up: Chance increased from 12/18/24% to 15/20/25%
  • Incandescence: Damage increased from 10/14/18 to 10/15/20. Damage per Luminous Gem increased from 4 to 5.
  • Tabula Rasa: Damage increased from 45/55/65% to 60/70/80%. Damage per Luminous Gem increased from 5% to 10%.
  • Spread Fire: Damage increased from 10/14/18 to 20/30/40. Damage per Luminous Gem increased from 5 to 10.
  • Solargenesis: duration increased from 5 to 7 sec.
  • Smelting Strength: damage per status effect increased from 6/8/10% to 8/10/12%. Damage per Luminous Gem set to 4% across all 3 upgrades.
  • Meteor Smash: damage increased from 20/25/30% to 25/30/35%.
  • Ethereal Bounty: Dust gain increased from 15/20/25% to 20/25/30%.
  • Deep Rend: Health lost increased from 10/14/18% to 10/15/20%. Value per Luminous Gem increased from 4% to 5%.
  • Moon Song: Critical Damage increased from 15/20/25% to 20/25/30%.
  • Nova Strike: Duration reduced from 1.5 sec. to 1 sec.
  • Occultation: Damage increased from 20/25/30% to 20/30/40%.
  • Woof Punish: Damage increased from 15/20/25% to 25/30/35%.
  • Accelerated Force: Damage per stack increased from 2/3/4% to 3/4/5%.
  • Adrenaline Rush: Damage and movement speed increased from 5/10/15% to 10/15/20%. Value per Luminous Gem set to 5% across all 3 upgrades.
  • Magnetize: Bolt Damage increased from 20/30/40% to 30/40/50%.
  • Secondary Cell: No longer requires any blessings to appear. Damage increased from 8/10/12% to 10/14/18%. Value per Luminous Gem set to 4% across all 3 upgrades.
  • Shock Absorber: Cooldowns advanced increased from 20/25/30% to 25/30/35%.
  • Static Electricity: Chance increased from 40/60/80% to 50/65/80%.
  • Voltaic-Blink Dash: Slightly increased knockback scaling.
  • Aspect of Thorns: Duration increased from 5 sec. to 7 sec.
  • Backstab: Chance increased from 10/15/20% to 20/30/40%.
  • Calculated: Damage per consecutive Attack increased from 2% to 4%. Max Damage Bonus increased from 20/30/40% to 20/32/44%.
  • Giant Spiral Bolt: Damage increased from 30/50/70% to 40/60/80%.
  • Inner Focus: Damage increased from 25/35/45% to 30/40/50%.
  • Terrifying End: Chance increased from 40/50/60% to 50/60/70%.
  • Weak Points: Duration required reduced from 7/8/9 sec. to 6/7/8 sec.
  • Ebb and Flow: Damage increased from 15/30/45 to 25/35/45%.
  • Tides of Conflict: Damage increased from 8/12/16% to 10/14/18%. Value per Luminous Gem increased from 5% to 6%.
  • Energy Siphon: Chance increased from 15/20/25% to 20/25/30%.
  • Fool’s Reward: Damage increased from 3/4/5% to 4/5/6%.
  • Fulfillment: Values increased from 10/13/16% to 10/14/18%.
  • Matchup Knowledge: Damage increased from 15/20/25% to 30/40/50%.
  • Oathbreaker: Damage increased from 150/200/250% to 200/250/300%.
  • Terminus: Enemy health threshold required increased from 20% to 25%. Damage increased from 20/30/40% to 30/40/50%.
  • Zero to Death: Duration increased from 2/3/4 sec. to 3/4/5 sec.
Enemy changes:
  • Boombug: Explosion damage reduced from 30 to 25, Elite Boombugs still deal 30 damage when they explode. Shield Damage to enemies hit by Boombug Explosions increased.
  • Hitting the blast zone in the Brink during the final boss fight now deals 50 damage (similar to standard brink combat rooms).
Herbalist Item changes:
  • Brinkberry Juice (Attack): Cost reduced from 90 to 80. Attack damage (fresh) increased from 50% to 60%.
  • Brinkberry Juice (Launcher): Cost reduced from 90 to 80. Launcher damage (fresh) increased from 65% to 75%.
  • Brinkberry Juice (Bolt): Cost reduced from 90 to 80. Bolt damage increased from 60% to 75% (fresh 85% to 100%).
  • Brinkberry Juice (Dash): Cost reduced from 90 to 80. Dash damage increased from 70% to 100% (fresh 100% to 150%)
  • Chloranthy Powder: Cost reduced from 60 to 50.
  • Crimson Toadstool: Cost reduced from 50 to 40.
  • Granite Seed: Shield damage (fresh) increased from 100% to 125%.
  • Liminal Orchid Petals: Cost reduced from 50 to 45.
  • Scarlet Thistle: Elite damage (fresh) increased from 70% to 75%. Cost reduced from 70 to 55.
  • Starpowder: Cost reduced from 110 to 100.
  • Viridian Herbs: Cost reduced from 100 to 90.
  • Viridian Root: Cost reduced from 110 to 100. Health restoration increaed from 45% to 50% (fresh 55% to 70%).
  • Voltaic Sap: Cost reduced from 60 to 50.
Other changes:
  • Relic Tinkerer: Base price for new Relics reduced from 50/100/150/200/ 250 to 50/75/100/125/150 (not including price increases per modifier).
  • You can now dash during the active frames of Link Blades (Alternate) Up-Air.
  • You can now dash during the active frames of Battle Hammer-Axe Neutral-Air.
  • Bug Fixes
  • Fixed a bug that caused Crystal Rock Walkers’ laser attack to present inaccurate visuals and hitboxes. This also fixes a similar bug with the Crystal Colossus mini-boss.
  • Fixed a bug that presented the Use Stray Souls text even when a tribute altar is already lit.
  • Fixed a bug that prevented the sound effect from certain dashes from playing (would play default dash sound instead).
  • Fixed an audio bug that prevented the charge sound to play when using the Neutral Charge enchantment.
  • Various minor bug fixes and visual tweaks.

Version 1.0.19

General Gameplay/Balance Changes
  • Luminous Gems now cost 100 Dust instead of 125 at the Celestial Exchange.
  • Armored Guardian: Armor gained during the recovery attack starts on the first active frame (once the projectiles are shot and the enemy becomes fixed in place) instead of from the startup.


Blessings Balance Changes
  • Lightning Strike can now be jump-canceled during the active frame, this allows for a new tech where you initiate the aoe explosion early. The trigger for initiating the aoe based on player collision is slightly biger now. These two changes should make the assist more powerful and versatile, while also making the Lightning in a Bottle blessing better.
  • Leaf Bracer: Damage reduction increased from 15/25/35% to 20/30/40%.
  • Waterspout: Bubble Shield now contributes as a requirement.
  • Stellar Link: Time is of the Essence now contributes as a requirement.
  • Skyborne Stability: Meteor Smash now contributes as a requirement.
  • Mind Games: Chance increased from 30% to 35%.
  • Lunar Tide: Critical Dash and Moon Scar now contribute as requirements.
  • Ghost Lightning: No longer requires a dodge-related blessing, added Lightning Strike and Shadow Partner as requirements.
  • Extinguishment: Dousing Dash and Scorching Dash now contribute as requirements.


Bug Fixes
  • Fixed: Sky Splitter didn’t trigger when moving diagonally down during the down-air attack.
  • Fixed: Neutral Charge Enchantment was using an outdated icon.
  • Various minor bug fixes.

Version 1.0.17 Patch Notes

[h2]General Gameplay/Balance Changes[/h2]
  • The Sweet Spot effect is more visible on moves that have it. All Sweet Spot damage was increased to equal double the damage of a regular hitbox in its respective attack (if a regular hit would deal 30 base damage, the sweet spot will deal 60 base damage).
  • Relic Tinkerer: Reroll cost decreased from 10/20/30/40/50 to 5/10/15/20/25. Level-Up cost decreased from 50/100/150/200 to 25/50/75/100. Relics base price decreased from 100/150/225/275/325 to 50/100/150/200/250. Cursed Relics are offered at reduced prices, discount changed from 70/60/50/40/30 to 25/30/35/40/45.
  • Stray Soul Challenges: Each challenge now increases enemy damage by 2% instead of 3% (The added buff to enemy damage was changed to be in-line with the other enemy Health and Elite Chance buffs).
  • Heretic Warlock: Health threshold for necro-summoning lowered from 80% to 70% (initial phase lasts longer). Invincibility time during this transition lowered by 1 sec.
  • Equinox Alternate form: Lowest hitbox adjusted to up-air attack to make it hit more consistently during Drill mode.
  • Silver Chest: Updated Ordinance Icon to show the new chest. Cost reduced from 5 to 4.
  • Reduced intensity of bright flash when three stocking enemies in Hidden Rifts.


[h2]Weapons Balance Changes[/h2]
  • Battle Hammer-Axe Alternate Form: Awakened passive damage increased from +10% to +15% on consecutive multi-hits. Down Attack can now be dash-canceled during active frames.
  • Astral Cord Bow: Neutral Attack recovery time slightly decreased.
  • Sisterhood Gauntlets: Awakened passive damage increased from +25% to +30% when alternating between directional attacks.
  • Sisterhood Gauntlets Alternate form: Neutral-Air is now dash-cancelable during the active frames.


[h2]Blessings/Enchantments Balance Changes[/h2]
  • Abyssal Call: Chance to trigger increased from 20% to 30%.
  • Invisible Counter: Damage increased from 40% to 50%, duration increased from 4 sec. to 5 sec.
  • Flash Decay: Damage per status effect increased from 50 to 100.
  • Lightning Strike: Base damage increased from 100/125/150 to 150/175/200.
  • Sky Splitter: duration to proc reduced from 0.25 sec. To 0.2 sec. during a Down-Air.
  • High Five: damage increased from 25% to 30%.
  • Power Bounce: damage bonus increased from 50% to 80%.


[h2]Bug Fixes[/h2]
  • Fixed a bug that resulted in multiple texts not being correctly changed to Korean when setting it as the game’s language. Also fixed a bug that prevented the dialoge box from changing into a special formatted box when different languages were set.
  • Fixed a bug that prevented the Shielded Scorpion from parrying your attacks when you hit it from the front.
  • Fixed: Enemies would render on top of projectiles in many cases when it should have been the other way around. This should make projectiles more visible at all times.
  • Fixed a bug that could result in no reward given by the Dark Trinity (having to quit to main menu and reload the run to fix).
  • Fixed: Shadow Partner using Pentacle Bolt instead of Giant Spiral Bolt.
  • Fixed: Battle Hammer-Axe Alternate Form Awakened passive not triggering for Launchers.
  • Fixed: Particle effects not playing on projectiles created by the Sky Splitter enchantment.
  • Fixed a bug relating to items obtained from the Herbalist which could result in weird interactions in subsequent rooms / runs (such as enemies not receiving shield damage).
  • Fixed a bug that could cause weapons to have less Enchantment Slots than the minimum.
  • Fixed: projectile collision and attack issues with the Armored Guardian and Sky Guardian.
  • Fixed a bug that caused the default dash sound to play instead of the new sound from Voltaic-Blink Dash.
  • Fixed: Perma-Perfect not working with the garment ability from Mask of Mishved.
  • Fixed: Dust Effigies sell blessings value was not showing the correct amount with Ethereal Bounty.
  • Various minor bug fixes and visual tweaks.

Steam Community Items

Hi everyone,

We're delighted to announce that Spiritfall Steam Community Items have now been approved!



From today, players will be able to collect the full set of Spiritfall trading cards, along with badges, emoticons and profile backgrounds!

As you play Spiritfall, you'll occasionally receive trading card drops which will be placed into your Steam inventory. For those of you playing since our 1.0 release, Steam will backfill the drops that you would have earned!

Happy Trading!

The Gentle Giant Team

Version 1.0.14 Patch Notes

Gameplay Changes
  • Made a general change to the enemy AI that should prevent them from “spamming” attacks if you stun them briefly (from a dash for example) but haven’t hit them yet. Bosses should still be able to escape combos if stun-locked too much or if the combo drops but cases in which it feels like you didn’t get a chance to start a combo going will be minimized. This affects all enemies in the game but should be most noticeable during the later boss fights, and will allow you to be more active when engaging with the different bosses without getting hit in the face immediately.
  • Pursuer Guardian: Note that the Pursuer Guardian (even before this patch) always drops the equivalent of 1 Essence Reward when defeated. Because this is enemy Essence, it is affected by your Essence Multiplier, so you can potentially get double the Essence you get from a single Essence reward or more.
    Additionally, defeating the Pursuer Guardian now also rewards 1 of each Sanctum Resource (Dormant Ember, Esoteric Scroll, Combat Rune).
    More balance changes can be found for this enemy in the next section.
  • You can now do an “unboosted” wavedash from the get-go without having to unlock the skill. The Wavedash skill will make the Wavedashes reduce the Dash cooldown like before, allowing you to perform them more often.
  • Implemented a change that prevents things like Dash damage or knockback-less projectiles (such as electricity from Voltaic Shards) from stopping an enemy’s knockback. While sometimes cool, this caused enemies to receive weird knockback or get spiked after you launched them in a different direction.


General Balance Changes
  • High Priestess: Health reduced from 15,500 to 14,000. Perennial Tactics variant of the boss Health reduced from 19,500 to 17,500 (phase 2 reduced from 18,500 to 15,500). The recent changes to the enemy AI together with the HP nerf should improve the experience of this fight, but we are still working on more possible changes we want to add to it. Damage from knocking the high priestess into the blast zone increased from 500 to 1,000.
  • Pursuer Guardian: Dust dropped increased from 50 to 125. Health scaling reduced across the different regions. Adjusted attack pick-rate
  • Heretic Warlock (Perennial Tactics): Reduced the amount of projectiles in the corrupted rain attack back to the same amount that exists without the Perennial Tactics effect, the vertical pillar explosion that was added to the attack remains.
  • Defeating the Pursuer Guardian also rewards one of each Sanctum Resouce (Dorman Ember, Combat Rune, Esoteric Scroll).
  • Pursuer Guardian: Big Beam Attack damage reduced from 50 to 45.
  • Holy Dice in Celestial Exchange shop cost reduced from 100 to 75.


Weapon Changes
  • Sisterhood Gauntlets (Alternate Form): You can now change your throw direction after grabbing an enemy by changing your move input quickly after grabbing enemies. The second part of the launcher (throwing after grabbing) damage increased from 25 to 30. Knockback scaling on uncharged Side Launcher slightly reduced.
  • Awakening Weapons: Combat Rune cost reduced from 3 to 2 .
  • Unlocking Weapon Alternate Forms: Combat Rune cost reduced from 4 to 3.


Blessings / Skills Balance Changes
  • You can now Dash-Cancel out of the active frames of Moonscar, Flaming Leap, and Twister.
  • Bubble Shield: Damage increased from 80/100/120 to 100/120/140.
  • Flaming Leap: Damage increased from 80/100/120 to 100/125/150.
  • Frozen Flame: Dormant Embers cost reduced from 3 to 1.
  • Air Superiority: Dormant Embers cost reduced from 2 to 1.
  • Overgrown Canopy: Dorman Embers cost reduced from 2 to 1.
  • Consecrated Shuffle now gives 2 dice at the start of runs instead of 1.


Bug Fixes
  • Fixed Matchup Knowledge not appearing in the blessing pool.
  • Fixed a bug that could trigger when quickly going through the Runesmith doorway, resulting in the character hidden from view.
  • Fixed Holy Dice not being affected by the Double Dice Ordinance when purchased from the Celestial Exchange.
  • Fixed a bug that allowed Fallbreak to activate without acquiring the skill.
  • Fixed Frigid Veil enemies getting stuck in weird places during combat while navigating.
  • Fixed: Selling launcher with the scythe allows you to create infinite scythe-heads
  • Improved support to prevent save wipes when exiting the game during an auto-save in a case of a power outage etc.
  • Minor bug fixes and visual tweaks.