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Spiritfall News

Version 0.10.16

  • Constellation: Upgrade per Luminous Gem changed from 4%,2%,4% to 3% per level.
  • Fixed a bug that prevented new Hidden Rifts room from appearing in most cases.
  • Fixed the wrong images used for icon and sketch of the Sunstroke skill.
  • Fixed an issue that prevented the Starpowder item from working properly.
  • Fixed another issue that prevented the run modification menu from appearing if previously unlocked.
  • Fixed a bug that caused the codex entries prompt to trigger when collecting herbalist items.
  • Fixed a bug that could cause the fresh indicator to not be present on items even though they are fresh when you purchase them.
  • Fixed several minor visual bugs.

Version 0.10.15 - Hotfix

  • The base chance for a fresh item from the herbalist was increased from 5% to 10% per item (this chance increases for different items based on the region they are found in).
  • Fixed a bug that prevented Brinkberry Juice items from being fresh.
  • Requirements for Lunar Tide were updated to include blessings that inflict Critical Damage, doesn’t require passive blessings from Kelumin anymore.

Version 0.10.14 - Hotfix

  • Fixed an issue that caused a softlock when dying after refreshing second wind via the Zephyr Bellflower item.
  • Fixed an issue that prevented the challenges menu from appearing for those who have completed the Frigid Veil region prior to the Herbalist update.
  • Fixed an issue that caused Super-Armored Dangerous Elites to not lose their shielded status after their first attack.
  • Small visual tweaks and fixes.

Version 0.9.13 - Hotfix

  • Fixed an issue that caused Herbalist items to not update correctly in the run stats screen.
  • Fixed a bug that prevented the new skills from being saved in the game's data.
  • Fixed a bug that crashed the game when trying to open the herbalist stock list in th Sanctum.
  • Various small visual fixes and tweaks

The Herbalist Update

Hello everyone,

The Herbalist is now live - Making it our 5th monthly update since we launched into Early Access!

The Herbalist is a lighter update as the team took some time to rest to get ready for the Herald of Nightfall and beyond!

However, this update still introduces two new characters with new mechanics, new skills, new room layouts for increased diversity and a host of other changes and fixes!



Release Notes


[h2]New NPC: The Herbalist[/h2]

  • Yara, the Herbalist can now be encountered in your runs. Yara travels the land with her companion Damu, she sells temporary buffs that don’t cost a lot of Dust but can help in a pinch or just boost your power for a few rooms.
  • All of Yara’s items have a small chance to be Fresh when you find her, which makes the items slightly more powerful and can even extend their duration. Some items have an increased chance of being Fresh when you find Yara in specific Regions.
  • You can also try her signature Mystery Mix to gain a random effect for free. however, it also has a chance to debuff you. Fortunately, it is only temporary.

[h2]New Skills are available at the Perennial Flame[/h2]
  • Overgrown Canopy (Sharbora)
  • Supermoon (Kelumin)
  • Thin Ice (Mishved)
  • Perfect Clear (Mishved)
  • Sunstroke (Solesh)
  • Multi-Splat (Yamphas)

[h2]New Combat Room layouts across all regions[/h2]
[h2]Hidden Rifts[/h2]
  • Rooms can now have more diverse and varied stage layouts.
  • The Enemy AI has been improved, and Hidden Rift enemies can now wall jump.

[h2]New Achievements[/h2]
  • Is it Working?
  • You Can Pet the Turtle
  • Keeping it Fresh


[h2]Relic Tinkerer Changes:[/h2]
  • Relics Level-Up Cost reduced to 50/100/150/200.
  • The chance to fail when tinkering with a Relic was reduced for all Relic levels. Additionally, the first tinkering performed on each Relic is guaranteed to be successful.
  • Relics will not break when failing an upgrade unless they are Cursed.


[h2]Balance Changes:[/h2]
  • Link Blades: Side-Air damage for the first 4 hits increased from 5 to 10.
  • Frigid Veil Boss: Corrupted Fire pillars damage increased from 30 to 40. Pillars now spawn correctly during the second phase.
  • Mask of Sharbora: Nature’s Wrath health restoration cap reduced from 60/65/70/75/80% to 30/35/40/45/50%.
  • Duplicator: Chance increased by 5% for each rarity.
  • Player Horizontal air deceleration slightly reduced.
  • Super-Armor Dangerous Elite Modifier changed to: This enemy cannot be stunned during any attack (previously could not be stunned at all).


[h2]QOL / Miscellaneous:[/h2]
  • Wavedash now plays an effect (and plays a sound) when executed. The animation has been updated.
  • You can now scroll the end run screen to view more blessings if they exceed the shown amount.


[h2]Bug Fixes:[/h2]
  • Fixed yet another bug that prevented the boss from doing the correct phase 2 attacks. He should now be at the intended power-level, this took some time due to unforeseen technical limitations.
  • Fixed a bug that caused Hypercritical to not kill enemies if the Resilient Shield Challenge is active.
  • Fixed some missing particle effects and visual glitches during the Frigid Veil Boss fight.
  • Fixed a bug that caused the Impostor dangerous elite modifier to not work on combined Veil Obelisks.
  • Fixed a bug that could let you reroll relics at the relic tinkerer when reloading the room.
  • Implemented a solution to try and resolve the Essence from bosses not appearing in certain situations.
  • Various minor bug fixes and visual tweaks.