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Spiritfall News

Version 1.2.14 - Hotfix

  • Fixed a rare crash that could occur while using the Equinox.
  • Fixed a collision issue that could result in players getting stuck in the ceiling of the Viridian Trail boss fight.
  • Fixed an error that caused Clandestine Brooch to always trigger the Codex Entry notification when picked up.
  • Fixed a bug that caused the additional multipliers gained from Challenge Levels to reset when loading a saved run.
  • Various minor bug fixes and visual tweaks

Version 1.2.11 - Hotfix

  • Fixed some Achievement issues in which resource numbers displayed inaccurately. Added some more Achievements that can be marked automatically as complete if you have done them in this save file before the update. Please note that some Achievements will always require you to do them again after this update in order to claim their rewards.
  • You can now recall the Scythe-Head mid-flight (if you are fast enough). Fixed an issue with Equinox that caused inconsistent behavior when trying to re-launch it.
  • Fixed a couple of crashes that occured when checking certain lists in the Codex such as the Herbalist Stock or Enchantments.
  • Seismic Crash Enchantment: Fixed number parameters not displaying correctly.
  • Various minor visual tweaks and bug fixes.

Version 1.2 Update: Cosmetics, Tipp's Library, and more!

Hey everyone, another update is here!
For this one, we are adding a highly requested feature: Cosmetics. There are also some new Relics and Enchantments, as well as balance changes and bug fixes.

Version 1.2.09

[h2]New Feature: Cosmetics[/h2]
  • You can now unlock and equip cosmetics that change your appearance while in the Masks menu.
  • A notification will appear when you unlock a new Cosmetic.
  • Check out the in-game list for information on how to obtain each Cosmetic.
  • More Cosmetics will be added in future updates.


New Cosmetics:
  1. Dormant
  2. Esoteric
  3. Runic
  4. Dummy
  5. Elite
  6. Prismatic
  7. Emerald
  8. Sandstone
  9. Turtamora
  10. Blightborn
  11. Vitality
  12. Divine
  13. Pursuer
  14. Legacy


[h2]New Feature: Tipp’s Library[/h2]
You can now view statistics about your runs and also collect rewards for completing achievements. Check out the left side of the Sanctum to access this. Note that some achievements may require you to do them again in order to claim their rewards.
Please note that because this feature now keeps track of stats we didn’t save previously, some data may not display accurately for existing saves prior to this update. For example, detailed information about the run wasn’t saved but the amount of runs was.

Library Archive:
  • Achievements
  • Overall Statistics
  • Run History
  • Weapon Records
  • Spirits Statistics
  • Enchantment Statistics


[h2]New Relics[/h2]
  • Ancient Feather
  • Magic Charcoal
  • Blitz Capacitor
  • Clandestine Brooch


[h2]New Enchantments[/h2]
  • Terra Sweep
  • Seismic Crash
  • Corkscrew Drop
  • Strength Block
  • Reload Amplification
  • Slicing Spiral
  • Sonic Bloom
  • Light Beam


[h2]Gameplay / Balance Changes[/h2]
  • Synergy Blessings changes:
  • Crystallization: Glaciate chance increased from 4% to 5% per stack.
  • Enfeeble: Critical chance increased from 5% to 6% per stack.
  • Lunar Tide: Critical damage increased from 35% to 40%.
  • Mind Games: Chance increased from 35% to 50%.
  • Perfect Storm: Damage increased from 200% to 250%.
  • Skyborne Stability: Damage per Air Jump increased from 10% to 15%.
  • Voltaic Shards: Damage increased from 35 to 40.


Blessings changes:
  • Leaf bracer: Damage reduction increased from 20/30/40% to 30/40/50%.
  • Treefall: Damage increased from 30/40/50% to 40/55/70%.
  • Terrifying End: Stun Duration increased from 1 sec. to 2 sec.
  • Shoreline Drift: Max Dust Reward per Luminous Gem upgrade increased from 5 to 10 per level.
  • Tides of Conflict: Damage per Spawned Wave increased from 10/14/18% to 12/16/20%.


Enchantments changes:
  • Sky Splitter: Cooldown reduced from 2 sec. to 1 sec.
  • Power Slam / Power Slide: Damage per enemy hit increased from 25% to 50%.
  • Sucker Punch: Shield damage increased from 100% to 150%.
  • Spectral Fist: Hitbox is wider, damage from this attack now spikes enemies downwards if they are not in a knockback state. Required Attack hits reduced from 10 to 8.
  • Dynamic Dive: Damage increased from 25% to 40%
  • Final Cutter: Projectile damage increased from 40 to 60.
  • Honed Combo: Last hit bonus increased from 30% to 50%.
  • Hornet Sting: Damage increased from 25% to 30%.
  • Spectral Blade: Range increased by 20%.
  • Swords Dance: Damage increased from 50% to 75%. Added additional effect - “You can turn around while holding Neutral Attack”.


Relics changes:
  • Forest Temple Bell: Invincibility duration increased by 0.5% across all levels.


Other changes:
  • Slightly increased the time limit before bosses attempt to escape your combos.
  • Link Blades (Alternate): Final hit of Side Attack combo increased from 20 to 30.
  • Reduced the range of the AOE attack performed by the soul during the second phase of the final fight.
  • There are now engravings near the location of a banished tribute altar in each of the regional tribute rooms.


[h2]QOL / Misc. Changes[/h2]
  • Your current Challenge Level is now displayed at the corner of the screen during runs in which it is 1 or higher.
  • Moved settings to be machine specific: volume levels, vibration scale, and deadzone settings.
  • In addition to the invincibility tint on the character, a visual effect will now trigger while the buff from Zero to Death is active.
  • Some enchantments will display their damage in a different color, similar to Destiny Bond. This allows for more distinction between damage sources during combos.


[h2]Bug Fixes[/h2]
  • Moved settings to be machine specific: volume levels, vibration scale and deadzone settings.
  • Fixed a bug that prevented you from charging your neutral attack using the neutral attack key binding after taking the Neutral Charge enchantment (had to use regular attack button input).
  • Fixed a visual issue with Spectral Fist.
  • Fixed a bug that caused some stray parallax assets to appear when they were supposed to be turned off in the Frigid Veil.
  • Fixed an issue that could prevent very old saves from Early Access to not open properly.
  • Fixed Feedback Form passing input to other open menus.
  • Various minor bug fixes.


Performance Update + Spiritfall OST Available Now

Hi folks!

Time flies! It's been a full year since we launched into Early Access, and we'd like to take this opportunity to thank each and every one of you for being part of the Spiritfall community.



Today we're delighted to announce that the Spiritfall Soundtrack is now available if you would like to continue to support our small team. with the OST you can feel empowered while exercising, relax with the peaceful ambiance of the Sanctum, and even wall-splat your enemies friends at parties. We hope you enjoy it!

You can view the tracklist and get the Soundtrack here.

A new update also just dropped, focused on performance improvements (long start time when booting up the game especially). There are also some QOL changes, balance changes, and bug fixes. Here's the full list of changes:

Version 1.1.14

[h3]Performance Improvements[/h3]
  • We have overhauled how the game works behind the scenes to improve asset and memory management. This should resolve the slow startup time many are experiencing when running the game, as well as allow lower-end PCs to run the game with reduced memory requirements.
  • We have also focused on making the file size smaller, by making our assets packing more efficient and removing some clutter. These changes significantly reduce the install size of the game.

[h3]QOL Improvements[/h3]
  • Blessings that contribute to a Synergy will display a symbol on them when offered (unless you have never picked this blessing before), allowing you to view any potential synergies that can be unlocked if this blessing is picked. You can also view this information on while in each pirit’s Blessing List in the Codex by selecting a specific blessing.
  • Added a “Clear Selected Binding” option to the control rebinding menu.
  • Blessings you currently have will be marked in the main Blessing List (press interact when a spirit is selected in the Codex). Previously, blessings were only marked in the requirements panel of this sub-menu.
  • Added an additional backup save feature that can restore save data when it gets corrupted due to a power-outage or other similar issues.
  • Removed the low health screen-tint effect when browsing certain menus.

[h3]Gameplay / Balance Changes[/h3]

Assists requirement removed.
Assists will no longer require at least one blessing from their respective spirit before showing up as an option. They now have no requirement, similar to the other core blessings (Attack, Launcher, Bolt, Dash).

Synergy Blessings Changes
  • Lunar Tide: Now also has the additional effect of making enemies that spawn-in Wounded and Drenched for 8 sec.
  • Stellar Link: No longer requires Analysis Paralysis, added all 5 core blessings from Navolik as potential requirements.
  • Solar Eclipse: No longer requires any additional blessings from Kelumin (only Howling Bolt is required from Kelumin).
  • Skyborne Stability: Equilibrium and Treefall now contribute as a requirement.
  • Shatter: Impervious Bolt now contributes as a requirement.
  • Lightning Rod: Secondary Cell and Accelerated Force now contribute as requirements.
  • High Conductivity: Lightning Strike and Bubble Shield now contribute as requirements.
  • Frictional Heating: Now only requires 4 stacks of Electrified to trigger instead of 5.
  • Extinguishment: Flaming Leap and Bubble Shield now contribute as requirements.
  • Enfeeble: Entropic Attunement now contributes as a requirement.
  • Biotic Stress: Value per Luminous Gem increased from 6% to 10%.
Blessings changes:
  • Camping: Damage increased from 20/25/30% to 20/30/40%. Value per Luminous Gem increased from 5% to 10%.
  • Equilibrium: Damage increased from 10/14/18% to 10/15/20%.
  • Leaf Bracer: Damage reduction per Luminous Gem increased from 5% to 10%.
  • Natural Selection: Damage increased from 15/20/25% to 20/25/30%.
  • Ravaging Growth: Value per Luminous Gem increased from 2% to 4%.
  • Resolute Stance: Value per Luminous Gem increased from 0.25 sec. to 0.5 sec.
  • Treefall: Value per Luminous Gem increased from 6% to 10%.
  • Unearthed Verve: Now also grants +10 Max Health per Relic in addition to healing when opening Relic Chests.
  • Winds of Change: Damage increased from 30/40/50 to 40/50/60. Value per Luminous Gem increased from 12 to 15.
  • Snow Surge: damage increased from 30/45/60 to 40/55/70. Damage per gem increased to 15.
  • Long Winter: Damage bonus increased from 80/100/120% to 100/15/200%. Damage bonus per Luminous Gem increased from 30% to 50%.
  • Frostbite: Damage increased from 30/40/50 to 40/60/80.
  • Edgeguard: Damage and Knockback changed from 14/22/30 to 15/25/30. Luminous Gem bonuses set to 6% across all 3 upgrades.
  • Cold Presence: Damage increased from 4/5/6% to 5/6/7%
  • Breaking the Ice: Damage increased from 40/60/80% to 100/125/150%. Damage per Luminous Gem increased from 10% to 20%.
  • Flare-Up: Chance increased from 12/18/24% to 15/20/25%
  • Incandescence: Damage increased from 10/14/18 to 10/15/20. Damage per Luminous Gem increased from 4 to 5.
  • Tabula Rasa: Damage increased from 45/55/65% to 60/70/80%. Damage per Luminous Gem increased from 5% to 10%.
  • Spread Fire: Damage increased from 10/14/18 to 20/30/40. Damage per Luminous Gem increased from 5 to 10.
  • Solargenesis: duration increased from 5 to 7 sec.
  • Smelting Strength: damage per status effect increased from 6/8/10% to 8/10/12%. Damage per Luminous Gem set to 4% across all 3 upgrades.
  • Meteor Smash: damage increased from 20/25/30% to 25/30/35%.
  • Ethereal Bounty: Dust gain increased from 15/20/25% to 20/25/30%.
  • Deep Rend: Health lost increased from 10/14/18% to 10/15/20%. Value per Luminous Gem increased from 4% to 5%.
  • Moon Song: Critical Damage increased from 15/20/25% to 20/25/30%.
  • Nova Strike: Duration reduced from 1.5 sec. to 1 sec.
  • Occultation: Damage increased from 20/25/30% to 20/30/40%.
  • Woof Punish: Damage increased from 15/20/25% to 25/30/35%.
  • Accelerated Force: Damage per stack increased from 2/3/4% to 3/4/5%.
  • Adrenaline Rush: Damage and movement speed increased from 5/10/15% to 10/15/20%. Value per Luminous Gem set to 5% across all 3 upgrades.
  • Magnetize: Bolt Damage increased from 20/30/40% to 30/40/50%.
  • Secondary Cell: No longer requires any blessings to appear. Damage increased from 8/10/12% to 10/14/18%. Value per Luminous Gem set to 4% across all 3 upgrades.
  • Shock Absorber: Cooldowns advanced increased from 20/25/30% to 25/30/35%.
  • Static Electricity: Chance increased from 40/60/80% to 50/65/80%.
  • Voltaic-Blink Dash: Slightly increased knockback scaling.
  • Aspect of Thorns: Duration increased from 5 sec. to 7 sec.
  • Backstab: Chance increased from 10/15/20% to 20/30/40%.
  • Calculated: Damage per consecutive Attack increased from 2% to 4%. Max Damage Bonus increased from 20/30/40% to 20/32/44%.
  • Giant Spiral Bolt: Damage increased from 30/50/70% to 40/60/80%.
  • Inner Focus: Damage increased from 25/35/45% to 30/40/50%.
  • Terrifying End: Chance increased from 40/50/60% to 50/60/70%.
  • Weak Points: Duration required reduced from 7/8/9 sec. to 6/7/8 sec.
  • Ebb and Flow: Damage increased from 15/30/45 to 25/35/45%.
  • Tides of Conflict: Damage increased from 8/12/16% to 10/14/18%. Value per Luminous Gem increased from 5% to 6%.
  • Energy Siphon: Chance increased from 15/20/25% to 20/25/30%.
  • Fool’s Reward: Damage increased from 3/4/5% to 4/5/6%.
  • Fulfillment: Values increased from 10/13/16% to 10/14/18%.
  • Matchup Knowledge: Damage increased from 15/20/25% to 30/40/50%.
  • Oathbreaker: Damage increased from 150/200/250% to 200/250/300%.
  • Terminus: Enemy health threshold required increased from 20% to 25%. Damage increased from 20/30/40% to 30/40/50%.
  • Zero to Death: Duration increased from 2/3/4 sec. to 3/4/5 sec.
Enemy changes:
  • Boombug: Explosion damage reduced from 30 to 25, Elite Boombugs still deal 30 damage when they explode. Shield Damage to enemies hit by Boombug Explosions increased.
  • Hitting the blast zone in the Brink during the final boss fight now deals 50 damage (similar to standard brink combat rooms).
Herbalist Item changes:
  • Brinkberry Juice (Attack): Cost reduced from 90 to 80. Attack damage (fresh) increased from 50% to 60%.
  • Brinkberry Juice (Launcher): Cost reduced from 90 to 80. Launcher damage (fresh) increased from 65% to 75%.
  • Brinkberry Juice (Bolt): Cost reduced from 90 to 80. Bolt damage increased from 60% to 75% (fresh 85% to 100%).
  • Brinkberry Juice (Dash): Cost reduced from 90 to 80. Dash damage increased from 70% to 100% (fresh 100% to 150%)
  • Chloranthy Powder: Cost reduced from 60 to 50.
  • Crimson Toadstool: Cost reduced from 50 to 40.
  • Granite Seed: Shield damage (fresh) increased from 100% to 125%.
  • Liminal Orchid Petals: Cost reduced from 50 to 45.
  • Scarlet Thistle: Elite damage (fresh) increased from 70% to 75%. Cost reduced from 70 to 55.
  • Starpowder: Cost reduced from 110 to 100.
  • Viridian Herbs: Cost reduced from 100 to 90.
  • Viridian Root: Cost reduced from 110 to 100. Health restoration increaed from 45% to 50% (fresh 55% to 70%).
  • Voltaic Sap: Cost reduced from 60 to 50.
Other changes:
  • Relic Tinkerer: Base price for new Relics reduced from 50/100/150/200/ 250 to 50/75/100/125/150 (not including price increases per modifier).
  • You can now dash during the active frames of Link Blades (Alternate) Up-Air.
  • You can now dash during the active frames of Battle Hammer-Axe Neutral-Air.
  • Bug Fixes
  • Fixed a bug that caused Crystal Rock Walkers’ laser attack to present inaccurate visuals and hitboxes. This also fixes a similar bug with the Crystal Colossus mini-boss.
  • Fixed a bug that presented the Use Stray Souls text even when a tribute altar is already lit.
  • Fixed a bug that prevented the sound effect from certain dashes from playing (would play default dash sound instead).
  • Fixed an audio bug that prevented the charge sound to play when using the Neutral Charge enchantment.
  • Various minor bug fixes and visual tweaks.

Version 1.0.19

General Gameplay/Balance Changes
  • Luminous Gems now cost 100 Dust instead of 125 at the Celestial Exchange.
  • Armored Guardian: Armor gained during the recovery attack starts on the first active frame (once the projectiles are shot and the enemy becomes fixed in place) instead of from the startup.


Blessings Balance Changes
  • Lightning Strike can now be jump-canceled during the active frame, this allows for a new tech where you initiate the aoe explosion early. The trigger for initiating the aoe based on player collision is slightly biger now. These two changes should make the assist more powerful and versatile, while also making the Lightning in a Bottle blessing better.
  • Leaf Bracer: Damage reduction increased from 15/25/35% to 20/30/40%.
  • Waterspout: Bubble Shield now contributes as a requirement.
  • Stellar Link: Time is of the Essence now contributes as a requirement.
  • Skyborne Stability: Meteor Smash now contributes as a requirement.
  • Mind Games: Chance increased from 30% to 35%.
  • Lunar Tide: Critical Dash and Moon Scar now contribute as requirements.
  • Ghost Lightning: No longer requires a dodge-related blessing, added Lightning Strike and Shadow Partner as requirements.
  • Extinguishment: Dousing Dash and Scorching Dash now contribute as requirements.


Bug Fixes
  • Fixed: Sky Splitter didn’t trigger when moving diagonally down during the down-air attack.
  • Fixed: Neutral Charge Enchantment was using an outdated icon.
  • Various minor bug fixes.