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Spiritfall News

Version 0.15.07 - Small Hotfix

Bug Fixes:
  • Fixed a bug that caused the Plague Spitter mini-boss to become un-stunnable during the fight.
  • Fixed yet another Dark Trinity soft-lock bug.

Version 0.15.06 - Hotfix

Gameplay / Balance Changes:
  • Using a Holy Dice to reroll blessing offerings will not increase the price per roll. Consecrated Shuffle changed to only give 1 dice when the run start and the skill’s cost was reduced from 4 to 2.


Bug Fixes:
  • Fixed bugs related to rerolls that were introduced in the previous update.
  • Fixed some particle issues that occurred when using the Link Blades Alternate Form.
  • Fixed a bug that prevented Crystalline Vessel from working on Statues of Harmony.
  • Fixed a bug that could cause hidden enemies (teleporting for example) from being stuck as hidden under rare circumstances.
  • Crystal Rock Walker enemies will update their lasers when cave walls are destroyed.
  • Fixed an active hitbox lasting for too long in one of the Dark Trinity’s attack.

Perennial Tactics Update

Hello folks!

It is time for our Perennial Tactics update! This update is our last before 1.0 and introduces powered-up bosses, controller vibrations, balance changes and bug fixes!

As mentioned in our Early Access questionnaire, we will be implementing a small price increase after the sale for this update finishes. We believe this reflects the amount of time and effort we have put into the game so be sure to pick up your copy before then!

We'll provide more details on 1.0 soon, but prepare for the final region and boss, an optional boss, new weapon form, blessings, and more!

Much love,

The Gentle Giant Team

[h2]Version 0.15.05 - Perennial Tactics[/h2]

[h3]New Challenge:[/h3]

  • A challenge in which all regional bosses are powered-up. They have slightly more health and deal slightly more damage, but most importantly their attack patterns are harder to avoid and they can perform brand new attacks.


[h3]Balance Changes[/h3]

Blessings Balance Changes:
  • Statues of Harmony will offer blessings with a minimum rarity of Rare, if they are not Synergy blessings. Rarity increasing effect also apply (for example: Winter’s Verity).
  • Intangible Will: Dodge chance reduced from 12/16/20% to 10/14/18%.
  • Lucid Dream: Chance increased from 50% to 100%.
  • Constellation: Critical Damage per Gem changed from 6/8/10% to 4/6/8%. Upgrading this blessing with Luminous Gems is less potent (from 3% per gem to 2%)
  • Nova Strike: Critical Chance changed from 15/25/35% to 20/25/30%.


Relics Balance Changes:
  • Relic bonus modifiers bonuses range increased: Attack Damage (from 5-20% to 10-30%), Dash Damage (from 40-60% to 60-90%).
  • The price of Rerolling modifiers at the Relic Tinkerer was reduced from 20,40,60,80,100 to 10,20,30,40,50.
  • Golden Emblem of Vigor: Max Health increased by 5 for all levels.


Weapon Balance Changes:
  • Battle Hammer-Axe: Up Attack has slightly higher vertical range.
  • Astral Cord Bow (alternate): You can not be hit-out of the Neutral Attack detonation animation anymore.


Enemies Balance Changes:
  • Enduring Sentry: Side-Air attack has additional startup frames.
  • Dark Trinity: Sasumata Slam attack damage reduced for the second phase AOE from 30 to 25.
  • Heretic Warlock: 2-handed and 4-handed slam attacks damage reduced from 35 to 30. Warlock teleport projectiles pattern slightly changed. Projectile timing for the Corruption Rain attack tweaked. Flame Tornado Attack (where he spawns on top of you and creates an AOE) has additional startup frames.
  • Tasmos, Head of the Order: Phase-shift attack projectiles tweaked to prevent corners as being completely safe during most of the attack.


Other Balance Changes:
  • You can now dash-cancel during active frames of powerful attacks that usually lock you into the animation if you are trying to Dash under the effects of Hit-Stop. To those unaware, this is a “hidden” mechanic that slightly pauses the attacker and target during certain attacks. This should make dashing to avoid damage more responsive while not sacrificing too much of the mechanical skill incorporated into managing your offense and defense. Additionally, some attacks can be dashed during their active frames regardless of hit-stop.
  • Slightly increased the default invincibility duration after getting hit.
  • The Poised status effect has been slightly nerfed - it now reduces 20% incoming damage instead of 25%. Sharbora Blessings already boast a high power level with the damage bonuses of the Attacks and Launchers, combined with other defensive blessings from the pool and the innate super-armor of the effect it proved to be a bit too powerful.
  • Mask of Yamphas: Wavedashing while your Dash is on cooldown will not trigger invincibility anymore. Damage bonus after Wavedashing increased from 30/35/40/45/50% to 40/45/50/55/60%
  • The Might Minor Enchantment was brought in line with the Ferocity Enchantment, so that Attack and Launcher bonuses are similar (both are now +10/20/30%).
  • The Accuracy Minor Enchantment’s Sweet Spot damage was increased from 20/40/60% to 25%/50%/75%.


[h3]Miscellaneous / QOL:[/h3]

  • Vibration is now supported for controllers (can be toggled in the settings menu)
  • Performance improvements to Hallowed Ground rooms.
  • Opening the pause menu is now faster (there was a bit of delay previously).


[h3]Bug Fixes:[/h3]

  • Fixed a bug that allowed Downpour to trigger during bosses’ dialogue.
  • Fixed a bug that caused only one pair of wings to spawn while having Wings of Flame + Shadow Partner.
  • Fixed a bug that prevented Frictional Heating from working properly.
  • Fixed a crash that could happen when rerolling offers at a Dust Effigy too quickly.
  • Fixed Sticky Bomb interaction on the Bastion Mini-Boss.
  • Fixed a bug that allowed Veil Obelisk to remain without a counterpart enemy to combine with in the Frigid Veil under rare circumstances.
  • Fixed misaligned effect during the Dark Trinity boss fight (second phase Sasumata slam AOE)
  • Various small bug fixes and tweaks.

Version 0.14.22 - Hotfix

Bug Fixes:
  • Fixed a bug that caused the Perennial Flame to be non-intractable after receiving a Spirit's Mask.
  • Fixed a bug that caused some projectiles not to spawn during phase 2 attacks of the 4th regional boss. For those who fought the boss without it, prepare for a small step-up in challenge during the second phase!
  • Other various minor fixes

Version 0.14.20 - Hotfix

  • Fixed a bug that caused the Run Complete screen not to appear after using up your Second Wind.
  • Implemented a safety check for the Mighty Minions Achievement counter.