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October Dev Diary: Demo Deployed!

[p]October was an exciting month for Seismic Squirrel! We sponsored Episode 2 of Critical Role’s Campaign 4. We released our Composer Reveal Trailer, announcing that Christopher Tin and Alex Williamson are composing the score for Aether & Iron, which is an incredible honor! We also sent a representative to Brasil Game Show, our Product Manager, Josh, attended TwitchCon, and our co-development partners at Chaos Theory were busy networking and promoting the game at both SXSW Sydney and PAX Aus. But the biggest and most exciting moment of all was finally putting our demo out into the world for Steam Next Fest![/p][p][/p][previewyoutube][/previewyoutube][p]And all of that was just on the marketing side! Our engineering and design teams have been hard at work on improvements and new implementations. They’ve enhanced readability and controls across the world map, refined combat visuals, polished post-battle screens, improved tooltips, and made quality-of-life updates to the inventory system. During our latest showcase, we also got a sneak peek at the new layered combat music, which dynamically reacts to the flow of battle and ramps up the tension as things heat up. And, much to my inner goose’s delight, you can now press H to honk and during combat vehicles have a small chance to honk as they pass each other. This is the important stuff, people!![/p][p]Jokes aside, we can’t thank everyone who has been playing and sharing feedback enough!! Your reports and comments are helping us make Aether & Iron even better -- so please, keep them coming![/p][p][/p]