Patch Notes: Demo Update 0.3.479
Demo Update v0.3.479
[h3]Quality of Life, Combat Tweaks, and More![/h3][p]Thank you to everyone who's played the Aether & Iron demo so far and sent in feedback!! Today we pushed out our first demo update with loads of quality-of-life improvements, bug fixes, accessibility options, and several additional languages to bring Aether & Iron to even more players.[/p][p]We hope these improvements smooth out your ride down the Aetherway![/p][p]📢 Indicates changes inspired by community feedback.[/p][hr][/hr][h2]🆕 New[/h2]- [p]Civilian vehicle variety added: 2x1 Buses and 3x1 Trucks now appear in combat to create more interesting encounters[/p]
- [p]New language support for:[/p]
- [p]Spanish (Spain) [/p]
- [p]Spanish (LATM)[/p]
- [p]French [/p]
- [p]German [/p]
- [p]Polish [/p]
- [p]Russian [/p]
- [p]Brazilian Portuguese [/p]
- [p]Simplified Chinese[/p]
- [p]Controller rumble now supported![/p]
- [p]Contraband preview: a new tooltip now shows what you’re about to hand over.[/p]
- [p]Auto-closing bark timer toggle added to Settings.[/p]
- [p]Bulk move to Stash: You can now move items in bulk to the Stash from the “Move All To” utility menu in the inventory.[/p]
- [p]📢 Combat speed setting added so you can fine-tune the pacing to your taste.[/p]
- [p]📢 Reduce Background Motion toggle now available in Settings.[/p]
- [p]AP limit and AP balancing revisited for clearer expectations and pacing.[/p]
- [p]Hero defeat flow tightened; heroes are auto-restored and given an option to instant repair on return to The Hole.[/p]
- [p]Hazards of the same type/turn are combined into a single entry in the turn list.[/p]
- [p]Bootleg Turn and movement/jump previews updated; missing jump lines addressed.[/p]
- [p]Combat encounter objective text standardized for consistency.[/p]
- [p]Control is returned to the player (and AI units) faster after ramming, improving flow.[/p]
- [p]“Stash” can be selected as a destination from the Move To menu at The Hole.[/p]
- [p]Part equip/unequip UX made clearer; warnings appear if a part doesn’t fit.[/p]
- [p]Turn list auto-scrolls to the active combatant.[/p]
- [p]Update the 'Welcome' popup in the demo [/p]
- [p]Combat ability description copy pass (consistency + readability).[/p]
- [p]“Civilians” have been renamed to “Bystanders” in combat.[/p]
- [p]Settings tabs can now be scrolled, as there are more settings in them![/p]
- [p]Campaign sorting order now matches your save file sorting order, so your most recently updated campaign appears at the top.[/p]
- [p]Repairing vehicles at The Hole is now free.[/p]
- [p]Fixed zoom-out lock after lane splits.[/p]
- [p]Reinforcement Incoming tiles no longer display as guaranteed-destruction warnings.[/p]
- [p]Combat no longer ends before all actions/SFX/FX are complete.[/p]
- [p]Skip to Player Turn no longer delayed by certain NPC attacks.[/p]
- [p]The missing movement line when jumping between grids has been fixed.[/p]
- [p]“Move All To” on the combat rewards screen works as expected.[/p]
- [p]Fixed an issue that could cause Gia’s action bar to disappear for a turn.[/p]
- [p]Fixed an issue where the wrong character would highlight during dialogue, in some instances.[/p]
- [p]Fixed the black zone in the camera on Percy's zoom-in in Cress's garage.[/p]
- [p]Fixed room panning not working in The Hole on narrow aspect ratios.[/p]
- [p]Room panning works correctly on 4:3 and narrower aspect ratios.[/p]
- [p]Skip-to-choice no longer triggers Parade post-cutscene dialogue early.[/p]
- [p]KO lane display issues addressed.[/p]
- [p]Select SFX no longer fires when new options appear in dialogue.[/p]
- [p]Fixed various breadcrumb and minor UI inconsistencies.[/p]
- [p]Fixed an issue where inventory SFX would play louder on first open.[/p]
- [p]📢 Fixed an issue where the feedback screen would get wider when typing.[/p]
- [p]There are still instances of missing and/or mismatched VO.
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