Archtower v0.6.1.0 patchnotes

Archtower v0.6.1.0 build is ready!
Free Demo updated as well.
v0.6.1.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
- 
-Alpha and Demo-
 -  Health pots are graded every 5 levels (every Act), if the level of the pots is too low, raising them only replenishes half/quarter of the pot
 -  Level grading system has also been added for skill resource potions
-Only for Alpha- -  New quest from the Gemcutter in the Clan's Domain
 -  New perk “Energy Shield” (Lv 15, INT 55) (after the new quest of the Gemcutter)
 -  New microquest from the Crystal Master
 -  New class “Crystallist” (after the new quest of the Crystal Master)
 -  New quest to unlock Crystallist's second skill
 -  New type of companions “Battle Crysen”
 -  New type of companions “Crystal-Guard”
 -  New skill item, aka new type of companions “Crystal Explorer”
 -  Added interface settings for companions
 -  3 new achievements
 -  New quest location
 
[h3]CHANGES[/h3]
- 
-Alpha and Demo-
 -  Notifications about available upgrades do not pop up not only during combat, but also while enemies are chasing the hero
 -  Potions have a default max supply of +1 (for energy, tricks, and stress), but drop slightly less often
 -  Health pots and potions have a use/recovery animation, potions have a 1 sec cooldown
 -  In the tower, the locked exits have chain locks on them
 -  "Mysteries Of Mystic Cultists" quest, the description makes it clear which floor to go to
 -  The spiked trap puts the player into combat status
 -  Classes of the archetype “Scholar” with the trait “Militarist” can use trinkets
 -  Auto Equip and Item Comparison settings moved to the General section
 -  Interface info settings have been redesigned
 -  Settings overall are more compact and should not clutter the logo as much
 -  Level requirements for skill upgrades have been lowered to allow for a more free distribution when leveling up
 -  For convenience, the inventory is closed when some items are successfully used
 -  Rats and small gobloids can jump when attacking if their target is higher than them
 -  Other minor changes
-Only for Alpha- -  Survival mode, after unlocking the Crystal Master, he shows up in arenas
 -  Achievements for retiring heroes as a reward instead of crystals increase the retirement bonus of fame
 -  Achievement “Honorable retirement” requires half as much
 -  Quest “Zarkewar the Cryer”, now from the text of the quest it is clear where to go
 -  Quest “Erganitte the Destroyer”, on the “Story” difficulty the elf hits less hard
 -  Khasha's experiments require 40 Plant Parts instead of 50
 -  Added mini-portraits to pet panels
 -  Added camera freezing effect when freezing
 -  Replaced sprites for some boosters
 -  Other minor changes
 
[h3]FIXES[/h3]
- 
-Alpha and Demo-
 -  Some edits to localization text
 -  Fixed long texts for skill descriptions and other things taking too long to show up
 -  Fixed when the first-person camera would sometimes let you see what was going on behind the walls
 -  Fixed the problem of hero getting “stuck” by walls at a low angle of movement to the wall
 -  Other minor fixes
-Only for Alpha- -  Fixed bugs in the work of achievements for Reforging and Absorption
 -  Fame for bosses in “Survival” mode has been reduced by 3 times
 -  Stalker, fixed frequent jumping of the hound towards the owner after killing an enemy
 -  Fixed incorrect level 20 treat healing (doesn't work for old items)
 -  Poisoner, upgrade for defense ban did not prohibit shield blocking
 -  Bugfix, sometimes shield blocking on mobs didn't work correctly
 -  Oblivion Orb, when used, takes into account the talent point at 20th character level
 -  Hound, the buffs on the pet panel used the wrong font
 -  Fixed a rare weak bleed being applied to targets with body damage immunity
 -  Fixed incorrect collisions when enemies attack a player in the air
 -  Hound, bleed damage description in the skill window takes into account the dog's level increase from the 3 tier upgrade
 -  Stalker, second skill opening quest, enemy chef has a named health bar
 -  Hound, fixed getting stuck in walls when moving abruptly to the player
 -  Crystals helpers do not fly above the ceiling when jumping
 -  Bugfix, fixed crashing when pressing pause during transition between some locations
 -  Bugfix, Firestarter, Fireball with auto-aiming now follows bosses too, not only simple enemies
 -  Skill Master now sells all available Hound treats, not just the most expensive one
 -  Other minor fixes
 
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/