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Archtower v0.6.4.0 patchnotes



Archtower v0.6.4.0 build is ready!
Free Demo updated as well.

v0.6.4.0 Patchnotes:
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[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • 3 new faction quests
  • New level 13-4
  • New enemy - Ratdog Beta (+Ratdog Alpha)
  • New object containing additional enemies, the Ratdog hole
  • New effect for some enemies, armor and all resistances are increased at 1/3 health and below
  • New power crystal “Bloodletting” (area of effect bleeding)
  • New power crystal “Thunder Jump” (short teleport)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • If you close the game on the lose screen and the character is not dead yet, you can continue from that choice
  • Dropped loot is saved if you quit the game
  • Characters now do not lose any equipment they are wearing if they survive, even without all tower upgrades
  • Redesigned “Colorblind” trait; it was - black and white mode; now - first-person sepia mode, can't distinguish the colors of item glowing, stealth detection +50%
  • Food in the tower and out of the tower is different, but works the same
  • Slightly expanded ranking system for strong enemies
  • Some renaming of items, enemies, etc.
  • Added a new method of drawing the health bars of enemies and followers (you can switch to the old one)
  • Health bars can be customized to scale (in addition to the overall interface scale)
  • Enemy and follower titles/names can be seen on the health bars (can be disabled in the settings)
  • Added option to disable debuff icons above heads (enemies and followers separately)
  • Old mode of health bars drawing has been finalized and supports all settings as well as the new mode
  • All settings related to health bars have been moved to the “Interface” section
  • The game now keeps track of the maximum level reached for each class (does not take into account previous saves)
  • When choosing a new character, the level of experienced adventurers cannot be higher than the maximum level reached in their class
  • Other minor changes

    -Only for Alpha-
  • Revamped the method of generating epic item names (does not affect old items)
  • Quest companion stops at the beginning of 13-4 instead of at the end of 13-3
  • Tower upgrade “Dropped Loot II”, instead of saving the worn equipment, when picked up it replenishes health and potion bottles by +1
  • Tower upgrade “Dropped Loot III” also saves tools (saves chemical tools not only for the Chemist class, but also for everyone who knows chemistry)
  • After beating 13-4, new shortcuts on floor 13 are unlocked
  • Enemy Eliminator, bombs stick on hit, charges increased from 3 to 5
  • New crystal skill “Bloodletting” now drops from the quest boss
  • Removed the chance of breakage when Reforging if the item is below epic quality
  • When Reforging, you can choose a variant of the result (good items - 2 variants, rares - 3, epics - 4)
  • Separated the concepts of Pets, Companions (quest), Followers (these are pets and companions)
  • “Pet Healing” crystal works only on pets, not on companions
  • Epic versions of the power crystals “Shield Stun” and “Puncturing Strike” cannot be parried
  • Bandage achievements now counts for prevented bleeding damage instead of healed health
  • Food healing achievements now require 20% less to heal
  • Achievement for selling junk now requires 10,000 instead of 25,000
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Added protection against losing characters and saves in case of crashes at the wrong time
  • Fixed situations where pots dropped from barrels and enemies could be of the wrong level
  • Fixed bugs related to food dropping from some minibosses
  • Other minor fixes

    -Only for Alpha-
  • Some edits to localization texts
  • Fixed a bug where you could accidentally sell a quest hat with the “sell junk” button
  • To avoid errors, you can't leave one of the new factions unless you turn in a quest to their leader at the first entrance
  • If a character is defeated, the energy shield will not be regenerated
  • New attempt to fix rare crashes caused by throwing stones
  • Prefix priorities for starter items of good quality were not working correctly
  • Fixed tower upgrade to save class items (such items no longer appear in other heroes' inventory if the character is dead)
  • After retirement, the classes “Harbinger” and “Chemist” do not clutter the inventory with extra copies of banners and acid bottles
  • Fixed a bug where items were dropping out of Eliminators with errors
  • Fixed flickering of glowing runes where it wasn't fixed last time
  • Poison Spit Crystal, fixed incorrect rage/energy/stress cost increase for rare and epic quality
  • Fixed bugs related to enemies parrying the player
  • Fixed a bug where Blades could not parry the Hound
  • Other minor fixes
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[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/