Archtower v0.6.5.0 patchnotes

Archtower v0.6.5.0 build is ready!
Free Demo updated as well.
v0.6.5.0 Patchnotes:
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[h3]WHAT'S NEW[/h3]
-
-Only for Alpha-
- 2 new quests
- New Floor 14
- New boss battle for Act 4
- 2 new music tracks for Floor 14
- 4 new elite enemies for Act 4
- New effect for some enemies, very high dodge chance at health level 1/4 and lower
- After beating Act 4, you can buy rare quality equipment from common merchants
- 2 new achievements
- New tower upgrades (for beating Act 4)
- New Weapon: Rifle (for beating Act 4)
- New Weapon: Rapier (for beating Act 4)
- New Weapon: Crystal Staff (for completing Act 4)
- New type of ammo - Rounds (for Rifles)
- New perk “Cunning Lockpicker” (allows lockpicks, makes it easier to lockpick, requires Lv 10, DEX/INT 40)
[h3]CHANGES[/h3]
-
-Alpha and Demo-
- When losing on a boss, the dropped loot is placed at the entrance on all difficulties
- Most quest keys can be used by simply going to the correct door and pressing “E” (by default)
- Some bosses can be tossed up with ice spikes in some states
- For “Arrows” (bow, crossbow) and “Rounds” (rifle) ammo a new property “Unique Reloading” has been added, such ammo works for a single weapon only
- Perfect Block is available to all characters, it stops damage completely
- The “Parry Master” perk, instead of accessing a Perfect Block, allows you to parry melee attacks with a Perfect Block
- Other minor changes
-Only for Alpha- - The armor and resistances boosting effect on enemies at low health now works on 1/4 instead of 1/3 HP
- Ratdog Alpha at low health now uses a new effect for strong evasion instead of armor boosting
- “Pest Control” quest item can be used by simply walking to the burrow and pressing “E” (by default)
- “Two In Trouble, To Say Nothing Of The Cat” quest, cages can also be opened through the dialog box
- Tower upgrades earned for Act 3 have been increased in cost from 500 to 750
- Merchant slots are further expanded for passing Act 3 and Act 4, as they should be
- “Pike” is now used for epic weapon names like “Spear” and “ Piercer” is now used for epic rapiers (does not affect old items)
- After beating Act 4, you can directly go from 13-3 to 14-1, shortcuts to 11-3 are now open too
- Updated scream sounds for some Act 4 enemies
- Other minor changes
[h3]FIXES[/h3]
-
-Alpha and Demo-
- Equipped starter equipment instead of the 0g price showed the price of a similar normal item
- Some edits in localization texts
- Maximum level reached in a class was tracked incorrectly
- Small internal code optimization
- Other minor fixes
-Only for Alpha- - Rogue, 2nd skill is not parried by enemies when used from stealth
- Shadow and Night Shadow enemies had incorrect energy resistances
- Fixed bugs with skill upgrades not working properly to shorten the preparation time
- Starter items can't be used for enhansing/reforging/absorption
- Coughing sound didn't work correctly for some Act 4 enemies
- Stacking items can be moved one at a time when using a courier
- Other minor fixes
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/