Archtower v0.6.8.0 patchnotes
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[/p][p]Archtower v0.6.8.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.8.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
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- [p]New second skill quests for the "Gunner" class[/p]
- [p]2 new quest notes[/p]
- [p]Added "Ice Breaker" subclass for the "Stormkeeper" class[/p]
- [p]Added "Bannerman" subclass for the "Harbinger" class[/p]
- [p]Added "Knockout Master" subclass for the "Pugilist" class[/p]
- [p]Added "Apothecary" subclass for the "Chemist" class[/p]
- [p]Added "Crystal Summoner" subclass for the "Crystallist" class[/p]
- [p]Added "Carabineer" subclass for the "Gunner" class[/p]
- [p]Added "Mindbreaker" subclass for the "Psychic" class[/p]
- [p]Added new ultimates (for new subclasses)[/p]
- [p]7 new achievements for classes with new subclasses[/p]
- [p]Chemist, special tinctures are available for the Apothecary subclass that increase STR, DEX and INT at the same time (the formula is unlocked after opening that subclass)[/p]
- [p]New pet "Crystal Warrior" for the new Crystallist's subclass [/p]
- [p]Removed the 10 TP limit for characters with Tricks[/p]
- [p]Increased the recommended level (when entering a location) for some locations on Floors 4 and 5[/p]
- [p]Added AZERTY keyboard support[/p]
- [p]Added additional notification for bandages that low HP or bleeding is required[/p]
- [p]The requirements of equipment items indicate a reduction in the character level requirement, if such a reduction exists[/p]
- [p]Other minor changes[/p]
- [p]Harbinger, 2nd skill, upgrade of 1 tier, was "removes all DoTs", became "removes all poisons, removes burning", upgrade from ultimate skill allows to remove all DoTs[/p]
- [p]Chemist, some skill upgrades of tier 1 slightly modified to fit the new upgrade amplification system[/p]
- [p]Gunner, some skill upgrades of tier 1 slightly modified to fit the new upgrade amplification system[/p]
- [p]Reduced explosive damage for Reactivation of Frosty Crysen[/p]
- [p]Redone the sound of ice spikes[/p]
- [p]Removed the large pet panel size option, instead added the option to turn off the pet panel[/p]
- [p]Bonus for 75 clan level, the old bonus now always works, instead grants Ulta Charge Speed +15%[/p]
- [p]Slightly modified the requirements for the achievement "Shattered duet"[/p]
- [p]Other minor changes[/p][p] [/p]
- [p]Fixed issues with displaying some keys in control settings[/p]
- [p]The “Waster” trait does not waste some inappropriate items[/p]
- [p]Fixed a new bug that was deleting the current character after death in the intro[/p]
- [p]Other minor fixes[/p]
- [p]Bugfix, in the tavern and recruitment of newcomers class "Psychic" was called "Gunner"[/p]
- [p]Bugfix, at level 13-3 sometimes dropped food of the wrong level[/p]
- [p]Crystallist, fixed problems with the upgrade on explosions of crysens, crysens explode one at a time, explosions do not push enemies away[/p]
- [p]At 13-4 the wind does not blow around chaotically snow particles for the first person mode, while casting "cold" skills[/p]
- [p]Psychic, 2nd skill, confusion upgrade didn't work[/p]
- [p]New attempt to fix crashes at the end of 13-4 and 14-2[/p]
- [p]Fixed a rare bug where Act 4 boss battle could break between phases[/p]
- [p]Fixed a bug where one of the bosses that didn't lose its mask would attack as if it didn't have a mask[/p]
- [p]Other minor fixes [/p]
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