Archtower v0.6.12.0 patchnotes
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[/p][p]Archtower v0.6.12.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.12.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]![]()
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- [p]Continuation of Act 4 faction quests (15 quests)[/p]
- [p]Now you can get merchants from Act 4 factions in arenas[/p]
- [p]In the snowy arena, you can unlock additional mini-bosses for the 6th wave[/p]
- [p]It is now possible to earn Honor with the factions from Act 4[/p]
- [p]4 new quest notes[/p]
- [p]4 new perks[/p]
- [p]The Stalker's Hound can now be in 4 colors (does not affect old characters)[/p]
- [p]3 new achievements[/p]
- [p]The demo floor list shows only floors available for demo[/p]
- [p]Fighter, 1st skill, 2nd tier upgrade for better cooldown of Charge also increases the cost of a charge attack by +5 RP[/p]
- [p]Added a setting to swap the quest markers "?" and "!" (in the Extras section)[/p]
- [p]Quest for the 2nd Archer skill, the note makes it clearer where to look for the chain[/p]
- [p]Added a sound when the exit key drops from enemies[/p]
- [p]On the personal health bars of bosses and mini-bosses, the weakness and slowdown effects show the % of the effect's strength instead of the remaining timer, just like the effect that gives dodges[/p]
- [p]Other minor changes[/p]
- [p]The list of floors is displayed in full, if possible, depending on the scale of the GUI and the available space on the screen[/p]
- [p]Banners and tapestries on the walls can be burned with fire attacks[/p]
- [p]New passages can be opened at Act 4 faction bases[/p]
- [p]The appearance of one of the quest characters has been slightly changed to distinguish it from similar characters[/p]
- [p]Statues that attack with ice spikes now have an ice attack indication[/p]
- [p]On the new unlocked content screen, the Stalker is displayed with his hound[/p]
- [p]When Ogre Shamans cast “Frenzy” on their allies, they also force them to attack their target if they are idle[/p]
- [p]Level 6-1, before opening up the quest passages leading to 6-4 and the Wisdom Keepers' base, there are now locks on those bars to show that these are important passages to unlock[/p]
- [p]Other minor changes[/p][p] [/p]
- [p]Removed glitchy character dupes in the tavern[/p]
- [p]Personal health bars on effect icons used the wrong font[/p]
- [p]Fixed a bug where you couldn't select the first character slot in the tavern when it was empty[/p]
- [p]When selecting clan bonuses in unsafe locations, no unnecessary attacks occur when closing the window[/p]
- [p]Fixed a rare bug where the window offering to pick up an item was displayed incorrectly[/p]
- [p]In the intro, all long-lasting effects obtained on the currently active character in the main game are not displayed, do not work, and do not expire[/p]
- [p]Archer, 1st skill, slowdown upgrade, fixed bugged calculations of slowdown power against regular enemies and bosses, taking into account all upgrades of this slowdown[/p]
- [p]Other minor fixes[/p]
- [p]The third slot of the bracelet (if available) correctly displays the required level when the hero's level is below 21[/p]
- [p]Fixed visual flickering of the freezing effect when warming up the character[/p]
- [p]The pathfinder of one of the Act 4 factions was displayed incorrectly in the dialogue[/p]
- [p]When an enemy parries the player, skills that deal multiple hits are also interrupted, as they should be[/p]
- [p]When Tower Upgrades are open in unsafe locations, attacks and skills do not work[/p]
- [p]Level 6-1, fixed some bugs near the gate leading to 6-2 when the quest to eliminate the gate guard is not completed yet[/p]
- [p]Fixed a bug in level 13-3 where snow did not fly out of the exit to 13-4, as it should[/p]
- [p]Other minor fixes [/p]