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Archtower v0.6.13.0 patchnotes

[p][/p][p]Archtower v0.6.13.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.13.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]2 microquests to unlock new classes (on bases of factions from Act IV)[/p]
  • [p]2 new Gemcutter quests[/p]
  • [p]New class “Blade” (Archetype STR+DEX)[/p]
  • [p]New class “Shadow” (Archetype DEX)[/p]
  • [p]Added subclass “Slasher” for the “Blade” class[/p]
  • [p]Added subclass “Silhouette” for the “Shadow” class[/p]
  • [p]Added new ultimate abilities (for new subclasses)[/p]
  • [p]New class item “Shurikens” for the new “Shadow” class[/p]
  • [p]New power crystal “Sure Strike” (unlocked by the Gemcutter quest)[/p]
  • [p]New power crystal “Stone Bullet” (unlocked by the Gemcutter quest)[/p]
  • [p]Peaceful animal - Toad[/p]
  • [p]New weapon type - Handbows (Bolts instead of Arrows, unlocked in Act 3)[/p]
  • [p]New ammunition type - Bolts (useable for dual-wielding)[/p]
  • [p]6 new achievements[/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]The floor number or location name is displayed in the upper right corner[/p]
  • [p]The minimap has been moved to the upper right corner, with status effects displayed below it[/p]
  • [p]The masterful parry talent now requires level 10[/p]
  • [p]The Titan Weapon Mastery perk has been renamed to Heavy Weapon Mastery[/p]
  • [p]Poisoner, a passive skill, has had its Poison Resistance upgrade increased from +10% to +15%, similar to the same upgrades for other classes[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]After one of the faction quests in Act 4, the key to exit of 14-1 drops from the gate guard instead of the miniboss[/p]
  • [p]Shadows and Night Shadows in Act 4 use shurikens instead of knives[/p]
  • [p]Some quest items can be assigned for quick use (does not work with old items)[/p]
  • [p]Alarmed peaceful animals are not considered alarmed enemies[/p]
  • [p]Alarmed neutral enemies are visible on the map in yellow instead of red[/p]
  • [p]Some crossbow sprites have been redrawn (to avoid confusion with handbows)[/p]
  • [p]Rods are now unlocked after completing Act 2 instead of Act 3[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]When quickly using items and consumables, the character does not stop when running[/p]
  • [p]Fixed a bug where it was possible to obtain a perk for wearing heavy armor before unlocking it[/p]
  • [p]It is no longer possible to hit barrels and some other objects through walls with wide melee attacks[/p]
  • [p]Fixed a bug where common quality accessories actually gave a bonus to Rage and Stress as gray quality items[/p]
  • [p]Fixed a bug where, when selecting new characters, one of the experienced hero slots did not receive full starting equipment[/p]
  • [p]The “Athletic Weapon Mastery” perk is not offered if the conditions for Spears are not met and the rest of the perk's weapons are already available[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Fixed a bug where enemy throwing knives would spin when hitting walls[/p]
  • [p]The trails left in the air by enemies' poisonous throwing knives and shurikens are now colored to match the poison color[/p]
  • [p]Fixed a bug, Rogue's simple stealth attacks should not be parried by enemies[/p]
  • [p]Fixed the damage calculation for the second weapon attack for the Bloodletting crystal skill[/p]
  • [p]Fixed a bug where one of the factions' bases in Act 4 could not be accessed through the entrance[/p]
  • [p]Crystallist, when selecting a subclass, the description now indicates that it also grants light armor mastery[/p]
  • [p]Archer, when selecting a subclass, bonuses were displayed with incorrect values[/p]
  • [p]Other minor fixes [/p]
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