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Archtower v0.4.0.5 patchnotes



Archtower v0.4.0.5 build is ready!
Free Demo updated as well.

v0.4.0.5 Patchnotes:
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[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Now you can "talk" with Wanwhilers at the camp
  • Added setting of new upgrade messages (off, normal, big)
  • You can find heal pot power info in health pop-up (mouse over) at character info window
  • If you reached Respect with gobloids and they built their base, you can bank your money there, restore HP and trade

    -Only for Alpha-
  • New perk Mobility
  • New perk Fist Fight
  • New quests
  • New NPC Nurse, sells lots of bandages, of all available types
  • New tower upgrade Second Home, grants direct passage to faction bases you have Respect or Honor with


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Camera FoV settings returned
  • Cost of ambulance increased for characters of level higher than 5 (more cost will come later for levels higher than 10)
  • For Firestarter new skill quest you'll need more quest items, but with much higher drop chances
  • Now it is more obvious where to go for Fighter new skill quest
  • All simple weapons (daggers, sticks, knuckles, slings) have -simple weapon- tag in description
  • If you try to runaway, beat the boss but didn't open all chests, you will see a message warning about it
  • More hints and interactoins for Archer's new skill quest
  • Common traders sell a bit more bandages
  • Removed "WORK IN PROGRESS" warning in some places, as some players interpret this incorrectly and immediately leave from there
  • First-person fists are larger
  • Restored two previously deleted traits and renamed
  • Changed and replaced some tower upgrades
  • New characters with no tower upgrades start with one heal pot (instead of no pots)
  • Heal pot if can't be used right now becomes gray on consumables bar
  • Now if you stay near the item on the floor you also can see its item level
  • Added a hint in skill window to get a class quest (for new skill) for characters of level 6+
  • Show FPS now is F11, by default HUD scale changes are PageUp and PageDown, intro now has HUD scaling tutor message
  • For extra stats distribution you get 5 points, instead of 4 (no recalculation for old characters)
  • Lever chain switches on walls have diffirent colors for different floors for better visibility
  • Greedy trait also grants legacy loot magneting for close distance
  • Separate trait descripions, short for hero picking and detailed for skill window
  • Replaced Fighter's passive skill upgrade +15 RP for +15% heal pot power
  • Negative traits give more Fame for retirement or death of char, detailed bonuses for Retirement Fame screen (Fame for died heroes is the same, but with -30% penalty)
  • Other minor changes

    -Only for Alpha-
  • Finished decor for Stormkeeper's quest location
  • You can unlock up to 12 slots for tavern
  • After saving son of elf leader, shortcut on floor 6-3 stays open
  • Quest tokens of thundercrown loyalists weight much less
  • Floor 7 treasure chests always drop blue equipment for Ballad difficulty
  • After beating Thunder King, treasure chests of 7-1 may drop lvl 10 equip
  • Stormkeeper's 2nd skill, temp HP not increased by phys or energy damage, gives more temp HP overall
  • Added buffs and debuffs near Hound pet's panel
  • Heavy Armor perk also grants shields mastery

    -Only for Demo-
  • If your char can't read, appropriate message will appear when you'll try to read a note or a book (alpha build already has it)
  • In Demo you can't buy extra char slots for tavern


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed a bug of untimely messages about saved currency
  • Bug is fixed, if Fighter fainted during Swifty Strikes, he could still continue a combo
  • Bug is fixed, coins from chests didn't spread at some locations for Ascetic trait chars
  • Other minor fixes

    -Only for Alpha-
  • Fixed loud hum when there were a lot of ice spikes at once
  • Some fixes for Stalker's new skill quest location
  • Bug is fixed, tower upgrade "Potions I" shouldn't give extra potion bottle for chars that can't have potions
  • Bug is fixed, if attack is consumed by ice charge skill of Stromkeeper, no secondary debuffs are applied
  • Bug is fixed, hound shouldn't come to senses if owner is down and lays near
  • Bug is fixed, levelups won't refill health of a hound pet, if it is unconcious
  • Bug is fixed, now you can't accidentally spam dog's treat, while it is still flying to the pet
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[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/