Archtower v0.4.0.5 patchnotes

Archtower v0.4.0.5 build is ready!
Free Demo updated as well.
v0.4.0.5 Patchnotes:
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[h3]WHAT'S NEW[/h3]
-
-Alpha and Demo-
- Now you can "talk" with Wanwhilers at the camp
- Added setting of new upgrade messages (off, normal, big)
- You can find heal pot power info in health pop-up (mouse over) at character info window
- If you reached Respect with gobloids and they built their base, you can bank your money there, restore HP and trade
-Only for Alpha- - New perk Mobility
- New perk Fist Fight
- New quests
- New NPC Nurse, sells lots of bandages, of all available types
- New tower upgrade Second Home, grants direct passage to faction bases you have Respect or Honor with
[h3]CHANGES[/h3]
-
-Alpha and Demo-
- Camera FoV settings returned
- Cost of ambulance increased for characters of level higher than 5 (more cost will come later for levels higher than 10)
- For Firestarter new skill quest you'll need more quest items, but with much higher drop chances
- Now it is more obvious where to go for Fighter new skill quest
- All simple weapons (daggers, sticks, knuckles, slings) have -simple weapon- tag in description
- If you try to runaway, beat the boss but didn't open all chests, you will see a message warning about it
- More hints and interactoins for Archer's new skill quest
- Common traders sell a bit more bandages
- Removed "WORK IN PROGRESS" warning in some places, as some players interpret this incorrectly and immediately leave from there
- First-person fists are larger
- Restored two previously deleted traits and renamed
- Changed and replaced some tower upgrades
- New characters with no tower upgrades start with one heal pot (instead of no pots)
- Heal pot if can't be used right now becomes gray on consumables bar
- Now if you stay near the item on the floor you also can see its item level
- Added a hint in skill window to get a class quest (for new skill) for characters of level 6+
- Show FPS now is F11, by default HUD scale changes are PageUp and PageDown, intro now has HUD scaling tutor message
- For extra stats distribution you get 5 points, instead of 4 (no recalculation for old characters)
- Lever chain switches on walls have diffirent colors for different floors for better visibility
- Greedy trait also grants legacy loot magneting for close distance
- Separate trait descripions, short for hero picking and detailed for skill window
- Replaced Fighter's passive skill upgrade +15 RP for +15% heal pot power
- Negative traits give more Fame for retirement or death of char, detailed bonuses for Retirement Fame screen (Fame for died heroes is the same, but with -30% penalty)
- Other minor changes
-Only for Alpha- - Finished decor for Stormkeeper's quest location
- You can unlock up to 12 slots for tavern
- After saving son of elf leader, shortcut on floor 6-3 stays open
- Quest tokens of thundercrown loyalists weight much less
- Floor 7 treasure chests always drop blue equipment for Ballad difficulty
- After beating Thunder King, treasure chests of 7-1 may drop lvl 10 equip
- Stormkeeper's 2nd skill, temp HP not increased by phys or energy damage, gives more temp HP overall
- Added buffs and debuffs near Hound pet's panel
- Heavy Armor perk also grants shields mastery
-Only for Demo- - If your char can't read, appropriate message will appear when you'll try to read a note or a book (alpha build already has it)
- In Demo you can't buy extra char slots for tavern
[h3]FIXES[/h3]
-
-Alpha and Demo-
- Fixed a bug of untimely messages about saved currency
- Bug is fixed, if Fighter fainted during Swifty Strikes, he could still continue a combo
- Bug is fixed, coins from chests didn't spread at some locations for Ascetic trait chars
- Other minor fixes
-Only for Alpha- - Fixed loud hum when there were a lot of ice spikes at once
- Some fixes for Stalker's new skill quest location
- Bug is fixed, tower upgrade "Potions I" shouldn't give extra potion bottle for chars that can't have potions
- Bug is fixed, if attack is consumed by ice charge skill of Stromkeeper, no secondary debuffs are applied
- Bug is fixed, hound shouldn't come to senses if owner is down and lays near
- Bug is fixed, levelups won't refill health of a hound pet, if it is unconcious
- Bug is fixed, now you can't accidentally spam dog's treat, while it is still flying to the pet
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/