Archtower v0.5.1.0 patchnotes

Archtower v0.5.1.0 build is ready!
Free Demo updated as well.
v0.5.1.0 Patchnotes:
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[h3]WHAT'S NEW[/h3]
-
-Only for Alpha-
- New class: Pugilist (2nd skill is temporarily purchasable from a Skill Master, quest will be added later)
- New Class: Harbinger (2nd skill is temporarily purchasable from a Skill Master, quest will be added later)
- New weapon: Claws
- New weapon: Pistols
- New Perk: Firearms Expertise
- New Perk: Sharpshooter
- New class skill items, Battle Banners (for the Harbinger class)
- New Tower Upgrades
[h3]CHANGES[/h3]
-
-Alpha and Demo-
- Bleeds from the upgrade on the effectiveness of extraslot attacks are enhanced by "Vital damage" and "DoT damage" bonuses
- "Fist Fight" perk can no longer be obtained, will either be removed or reworked later
- "Bleeding Cut" power crystal, reduced cooldown by a third
- Ranged weapons can no longer be used without suitable ammunition
- Redesigned mechanics of disrupting the movement of mobs and bosses with ranged weapon projectiles.
- The available Tower Upgrades are more visible
- "Titan's Grip" perk additionally requires a level 10 character
- Quest locations are more visible on the location selection screen
- Added an experimental view speed limit setting
- Other minor changes
-Only for Alpha- - Clan's Mark is kept when you quit the game
- Better items from clan merchants at higher levels
- After beating the Act 3 boss, the first rune passage on 10-1 is always open
- Passage to the north to the Loyalists in 6-1 is marked with a rune so that you can see that this might be important later
- Other minor changes
[h3]FIXES[/h3]
-
-Alpha and Demo-
- Fixes for some errors and typos
- Fixes to the mechanics of interrupting boss attacks
- Fixed inconsistency of some 1st and 3rd person melee attacks
- Fixed incorrect location of info on some items in stores and stash
- Other minor fixes
-Only for Alpha- - Floor 10 had incorrect tapestries on the walls
- Bugfix, during all combo attacks you can't hit with normal attacks
- Bugfix, after passing the Act 3 boss, the rune passage on 9-4 becomes immediately open instead of just the switch rune going blank
- Fighter, Charge, cooldown reduction upgrade worked incorrectly
- Bugfix, taking a quest to talk to Daring Dgal works correctly now
- Bugfix, when damaging the loot in the chest double loot wouldn't work
- Other minor fixes
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/