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Archtower v0.5.4.0 patchnotes



Archtower v0.5.4.0 build is ready!
Free Demo updated as well.

v0.5.4.0 Patchnotes:
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[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New perk "Inner Energy" (for Scholars and Guardians)

    -Only for Alpha-
  • New tower mode: Survival
  • 6 new achievements
  • 2 new minibosses
  • New perk "Shield Master"


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Overload now only slows a character down at 100%, lower overload only affects runaway speeds
  • The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
  • Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat
  • The color of the dropped loot item is now turquoise
  • Legacy loot before the first pickup is highlighted as a legitimate item
  • Characters with the "Greedy" trait can see loot on the map

    -Only for Alpha-
  • Achievements with a 1 crystal reward now give 2 crystals
  • Mental projectiles now look more like mental ones
  • Slightly nerfed the attacks of troll brutes
  • Improved work elves emit poison gas on every difficulty level
  • "Titan's Grip" perk now requires character level 15
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed a bug with a window hanging in the air prior to building the Forge
  • Fixed some typos
  • Other minor fixes

    -Only for Alpha-
  • Fixed a bug with incorrect prices for tavern slots
  • Guardian archetype, passive skill, first tier upgrades worked incorrectly
  • Bugfix, incorrect ice projectile collisions when hitting bosses
  • Bugfix, rare crashes after Stalker/Harbinger deaths
  • Bugfix, player could not block with shield during confusion
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/