Archtower v0.5.9.0 patchnotes

Archtower v0.5.9.0 build is ready!
Free Demo updated as well.
v0.5.9.0 Patchnotes:
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[h3]WHAT'S NEW[/h3]
-
-Alpha and Demo-
- Clan Hall is filled with decorations and new characters
- New quest in the Clan Hall
-Only for Alpha- - New quests in the Clan Hall after Act 2
- New big quest line in the Clan's Domain after Act 3
- Some new quest locations
- 2 new music tracks
- New quest enemies
- New quest miniboss
- New quest boss
- You can get a cat in the clan's domain by quests
- Maximum hero level increased to 19
- Maximum clan level increased to 70
- 2 new achievements of rare quality
- 5 new achievements of epic quality
[h3]CHANGES[/h3]
-
-Only for Alpha-
- Reworked weapon damage calculation formulas for crossbows and pistols (will not affect old items)
- Added indication when mobs restore charges
- New options in the hospital are unlocked by quests
- Achievements “Trauma center” and “Medical advancements” require 2 times less
- Other minor changes
[h3]FIXES[/h3]
-
-Alpha and Demo-
- Minor edits in localization text
- Fixed incorrect height of combat text flying out of enemies
- Other minor fixes
-Only for Alpha- - Bugfix, clan mark only worked from clan level 25, not level 10
- Bugfix, persuasion was not working correctly for Fighters
- Bugfix, Act 3 boss now has the correct reaction sound for poison gas and spits
- Rare Merchant still can't be obtained on the same floor twice in a row in normal mode, but can be obtained by going through the same arena
- Fixed some non-parryable mob attacks not working properly
- Bugfix, the bomblet with bleed wasn't causing blood splatters
- Bugfix, Harbinger, Pugilist, and Chemist were not counted for achievements for the number of unlocked classes
- Bugfix, Hound would sometimes get stuck when entering a room with a troll on 9-3
- Bugfix, it was possible to escape with 100%+ overload if you picked up extra items during the escape process
- Other minor fixes
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/