Archtower v0.5.5.0 build is ready!Free Demo updated as well.
IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS!a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
(But if you don't want to, you don't have to, it's up to you)v0.5.5.0 Patchnotes:[expand]
[h3]
WHAT'S NEW[/h3]
-Alpha and Demo-
-  New Invulnerability effect
 -  New effect Frenzy (for the player)
 -  Added plants
-Only for Alpha-
 -  Domain expansion available
 -  New building: Apothecary Lab
 -  New consumable - Antidote
 -  New consumable - Stinky Bomb
 -  New consumable - Lock Blaster
 -  New consumable - Coffee Concoction (Booster)
 -  New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
 -  New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
 -  New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
 -  New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
 -  New consumable - Smoke Bomb (Powerful consumable for Rogues)
 -  New currency for chemistry crafting (after building the lab)
 -  4 new achievements
 -  Maximum clan level increased to 60
 -  2 new perks
 -  Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
 -  Plant gathering (requires "Advanced Chemistry")
 -  New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
 -  New items - Formulas, unlock some recipes for creating chemicals
 -  New quests (for chemistry)
 
[h3]
CHANGES[/h3]
-Alpha and Demo-
-  When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
 -  Reduced the size of pickable currency (gold, crystals)
 -  Redrawn "Crystals" currency sprite
 -  Extra stat points are now given 1 for each level up
 -  At level 5, an extra perk choice is available instead of 5 stat points
 -  New dynamic reticle reacts to accuracy and aiming
 -  Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
 -  The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
 -  Other minor changes
-Only for Alpha-
 -  Placed a flint in one of the barrels in the flooded quest cave
 -  Chemister Khasha sometimes appears in the lab
 -  Beating Act II raises the max lvl to 15 instead of 14
 -  Floor 10 now has lvl 15 food
 -  At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
 -  Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
 -  Rogue, Ripping/Gouge, can be used with claws (if char can use them)
 -  Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
 -  Scribe Elf, quest items bought from him can be re-purchased from him if lost
 -  In dialogs with persuasion failed option is not displayed again (until re-entering the location)
 -  After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
 -  Achievement "Had to bend" renamed to "Takeaway chests"
 -  Other minor changes
 
[h3]
FIXES[/h3]
-Alpha and Demo-
-  Bugfix, it is forbidden to use shields under control effects, except for confusion
 -  Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
 -  When fighting a boss, you can't enter a relaxed state
 -  Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
 -  Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
 -  Other minor fixes
-Only for Alpha-
 -  Fixed currency image distortion artifacts in enhancement/reforging windows
 -  Other minor fixes
 
[/expand]
HOTFIX! v0.5.5.1-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/