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Polylithic News

Version 0.6.2

  • Added Traps
  • Improved Physics and AI CPU Performance
  • Fixed an issue where tribe members sometimes wouldn’t stand
  • Updated quests
  • Added some missing Point of Interest interactions
  • Added localizations for item unlocking

Version 0.6.1

  • Fixed an issue where migrations would trigger twice
  • Updated localizations for Monument quest
  • Fixed follower crouching behavior in Prologue
  • Mousterian Recipes are no longer unlocked by default in Sandbox
  • Storage in Sandbox no longer begins with five berries
  • Monument tip adjustments

Version 0.6.03

[h3]Translations and lots of Quest fixes:[/h3]

  • New Migration Quest improvements
  • Missing Cutscene fix
  • The character is no longer stuck at the start
  • NPC gathering empty tree fix
  • Completed quest sound fix
  • Mammoth sounds fix
  • Lots of other minor tweaks and UIs polish
  • Tutorial NPCs now defend the village instead of running away

Version 0.6

[h2]Hello, fellow tribe members. [/h2]

[h3]We listened to your feedback and watched our game's playthroughs.
We saw that the beginning is tough and not that interesting for some, and you lack clear guidance at the start of the game. We thought about improving it, challenging ourselves and creating brand new prolog and quests for the game! [/h3]

  • New Prologue scene for introduction and tutorial
  • New Begining: new campaign quests
  • System of rewards from quests
  • New TIP UI
  • Reworked grass sampling
  • Items are now unlocked individually for each quest completed
  • Field yield now shows UI
  • Restarting retains your character’s name and appearance
  • Putting certain items in storage no longer causes issues when re-loading the chunk




With the complete overhaul of the whole campaign, we can't guarantee that everything will work on the old saves, so we encourage you to try our new campaign and let us hear your thoughts. Please also be kind if you see some bugs and share them with us on our Polyperfect Discord. This was a massive undertaking for the whole team, and we plan to continue polishing and optimizing it, but we believe it will improve our game for everyone!


[h3]Stream with Devs[/h3]

Also, feel free to join us in the playthrough with developers on Tuesday 6th at 6 pm CEST:
https://www.twitch.tv/polyperfect




[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.5.12

[h3]Hello, fellow tribe members; the farming era is slowly coming into place! [/h3]

  • Crops can be eaten by animals
  • Field yield is now weather-dependent
  • Wheat models have been updated
  • Seeds now require a Sickle to harvest
  • Shovel animation has been added
  • Adjusted camera controls during character creation
  • Super secret stuff for testing


Also, we have a fun video that we want to share:
[previewyoutube][/previewyoutube]

[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/