1. Polylithic
  2. News

Polylithic News

Version 0.8.4

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]Fixed sometimes non-interactable NPCs[/p]
  • [p]Preload objects to reduce stutters when loading terrain chunks after a cold boot[/p]
  • [p]Improved AI performance when large numbers of NPCs are given tasks[/p]
  • [p]Fixed weapon trails[/p]
  • [p]Fixed Wheat in Story[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Version 0.8.3

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]Reduced stutters when traversing in Story[/p]
  • [p]New save format for Story for better size and speed, but it is backwards-compatible[/p]
  • [p]Reduced detail density to the intended level in Story[/p]
  • [p]New chunks generated in Story will no longer have grass and flowers underwater.[/p]
  • [p]Rebalanced Task unlocking, making more difficult tasks require fewer reps[/p]
  • [p]The time of day is displayed when hovering the indicator[/p]
  • [p]Improved placement of items near water[/p]
  • [p]Fixed networking error when creating a character[/p]
  • [p]Certain objects will no longer snap underwater[/p]
  • [p]Fixed a terrain loading bug[/p]
  • [p]Totem tiers beyond those in Story are properly handled[/p]
  • [p]Maps are now saved on the client side in Multiplayer[/p]
  • [p]Improved radial menu highlight display[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Version 0.8.2.2

  • Quest fixes
  • UI fixes
  • Translation fixes
  • Added partial Chinese localization
  • Only one migration per player
  • Fixed placement in the village
  • Balance

Lag Hunting: Performance Imrpovements

[h3]Hello friends and players! With our recent multiplayer update, 0.8, we've made significant improvements and added tons of content, but it seems that there's one big area that still needs addressing...AGAIN

[/h3][p]We've heard some of you have problems regarding stutters, so we're going to renew our focus on Optimization. We also know the graphics are a big part of the game's charm, so we're going to make sure that the visuals you've grown to love are kept as they are! [/p][p]But to make this possible, we need your help! After all, "It works on my rig" doesn't help unless we ship our rig to you. Games are complicated, and everyone's computers are different. So if you have the time, and are experiencing performance issues, could you leave a comment with: [/p]
  • [p]1. Hardware (CPU, GPU, RAM, OS, Hard Drive or Solid State Drive),[/p]
  • [p]2. The type of performance issue you're coming across (ie, consistently low framerate vs intermittent stutters vs extended freezes, etc)[/p]
  • [p]3. When the performance issues occur or what causes them (ie, always in Story Mode, when running around, in camps with lots of tribe members, after performing some action, after extended play sessions, etc) and Quality level
    [/p]
[h3]With this info, we'll be able to focus on the right areas to help the game run smoothly for everyone! ...And boy, we are trying! [/h3][p][/p][h3]

[/h3]

Version 0.8.2

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3]
  • [p]Fish no longer cause a performance hit when on screen[/p]
  • [p]Able to properly save and load regardless of Steam Nicknames[/p]
  • [p]Proper handling for duplicate Steam Nicknames in Multiplayer[/p]
  • [p]Reduced extraneous debug logging[/p]
  • [p]Fixes for fire particles[/p]
  • [p]Fixed control type switching when the cursor is over UI[/p]
  • [p]Improved menu navigation with the controller[/p]
  • [p]Friendly fire is properly synced when joining a session[/p]
  • [p]Removed Exclusive Fullscreen mode due to Unity bugs[/p]
  • [p]Adjusted the display of several materials[/p]
  • [p]Tribespeople will now have a visible Mad status[/p]
  • [p]Fixed resolution selector[/p]
  • [p]Improved localization[/p]
  • [p]Fixed several quests[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]