1. Polylithic
  2. News

Polylithic News

Version 0.9.4.2

  • [p]Fixed gathering resources[/p]
  • [p]Improved performance on higher View Distance[/p]
  • [p]Improved animal/resource spawning in Campaign[/p]
  • [p]Updated localization[/p]
[p][/p][p][/p]

Whats happening?

[h3]Hello, fellow tribe members![/h3][p]Some of you may have noticed that updates have slowed down lately.

The short reason?
I’m working on a big update for version 1.0.[/p][p]
The longer story:
You know that Polylithic was planned to reach 1.0 by the end of 2025. But after reading your feedback, I realized that some of you were expecting something different. [/p][p]To be honest, I don’t want to compete with crafting-survival giants like Valheim or Rust. Polylithic shouldn’t be “prehistoric Valheim.” It deserves its own voice.[/p][p]My team is tiny (basically just me and my friends), but we're doing our best. So please don’t expect AAA-level polish (even though some of you do 😄). I think the price reflects that, and I believe it’s fair. We’ll also never be a gritty, hyper-realistic survival game… especially not with my fancy graphics.[/p][p][/p][h3][/h3][p][/p][h3]Stone… Stone never changes…[/h3][p][/p][p]What I feel I can offer, though, is the humor and fun. That's why I have decided to pivot and make Polylithic crazier, focusing on tribe interactions, chanting before fights, and epic bosses with stupid rewards.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Lead idiots. Invent everything.[/h3][p][/p][p]What I hope is that the Polylithic will find an even more unique voice and stand out even more among other games in the genre. More work for me but more fun for you... I hope. [/p][p][/p][p]Among the new features you can expect: [/p]
  • [p]Crazy customizable Avatars and clothes options! (Sliders for Weight / Stamina / Health) [/p]
  • [p]Hunger System and Body System: The more you eat, the fatter you become. The more you sprint, the leaner you are [/p]
  • [p]Chant / Dance before fights / dance around fire, and songs [/p]
  • [p]Yelling! Dedicated button for yelling if held - can scare animals, wake up tribe members, etc.. [/p]
  • [p]New cutscenes and story beats. [/p]
  • [p]AI System Improvement [/p]
  • [p]Crazy Cooking with generated recipes and a minigame. [/p]
  • [p]Working pet [/p]
  • [p]Enemy tribes [/p]
  • [p]And many more...[/p][p][/p]
[p][/p][p][/p][h3]Build a society. Immediately regret it.
[/h3][p]I hope you will like the direction I am heading. As always, I will appreciate any feedback or ideas. If you want to see the progress, please join the Discord and join the Beta. [/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink] [/p]

Version 0.9.4

  • Dramatically reduced stutters on AMD CPU and GPU-based systems using DX11 instead of DX12
  • Reduced pop-in for distant items
  • Adjusted the fade-in behavior for some newly loaded items

Version 0.9.3.2

[p]Hello, friends and players! We’ve released an update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord. [/p][p][/p][h3]Release Notes: [/h3][p][/p][p]0.9.3.2[/p]
  • [p]The map can now be scrolled beyond the immediate region of the player[/p]
  • [p]Trees and other large terrain objects now fade in when first loaded[/p]
  • [p]Adjustments to the Wolf quest[/p]
  • [p]Updated credits and logos[/p]
  • [p]Drop model tweaks[/p]
  • [p]Fish can be caught with hands[/p]
  • [p]Adjusted the shown entries in the Codex[/p]
  • [p]Localization tweaks[/p]
  • [p]Emote menu[/p]
[p][/p][h3]Experiencing problems?[/h3][p][/p]
  • [p]If the game crashes, please send your Player.log file located at:(APPDATA/LocalLow/Polyperfect/Polylithic/Player.log)[/p]
  • [p]If the game stutters or experiences performance issues, please send a video of the issue, your full in-game settings, and the hardware specifications you are using.[/p]
  • [p]Try launching the game with the [c]-force-d3d11[/c] parameter. This will force the game to use DirectX 11 instead of DirectX 12, potentially improving performance for some players.[/p][p][/p]
[h3]We Want to Hear From You![/h3][p][/p][p] Your feedback is vital to shaping the Polylithic world. Join the conversation on any of these platforms:[/p]

Version 0.9.2

[p]Hello, friends and players! We’ve released an update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord. [/p][p][/p][h3]Release Notes: [/h3][p][/p][p]0.9.2[/p]
  • [p]Clicking on certain selected items in the hotbar will now use the item[/p]
  • [p]Fixed axe does minimum damage to trees in certain situations[/p]
  • [p]Fixed placement of some items inside village bounds[/p]
  • [p]Fixes for some achievements[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the Polylithic world. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]