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Polylithic News

Version 0.4.3.1

  • Fixed quest items sometimes fall through the world
  • Some icons have been shrunk
  • Quest beasts have been buffed
  • Sabertooths can now be targeted
  • Sabertooths can now be hunted using Tribe Tasks
  • Junglefowl no longer T-Pose on death

Version 0.4.3

To all our tribe members! The update you were waiting for is here and along with it lots of new features. Some of them are still in beta, but you can already get to 2nd era and start testing our building system.



  • A preliminary version of Era II has been unlocked
  • Modular buildings can now be constructed
  • Additional tutorial quests have been added
  • New NPCs with side quests can spawn in the wilderness
  • Autosave is added every 10 minutes
  • Saving will no longer freeze the game
  • Save data is verified before overwriting old data
  • Hoe can be used to spread farmland (for future)
  • Birds will sometimes fly out of disturbed shrubbery
  • The Monument now has additional tasks
  • Junglefowl model changed
  • Mammoths, Bison, and Bears now deal much more damage to trees
  • Improved Japanese language support


Please be aware, that everything new is still in testing, and If you encounter any problems, let us know!



As you would expect, we are still focusing on laying the foundation for the proper 2nd era where the player is expected to settle down, build up their base, employ more NPCs to their tribe, explore the map, and follow up the story quest.


[h2]One more thing...[/h2]

We were able to find a legendary Game Designer to help us bring our vision to life! Meet Martin Vano, a game designer with over 13 years of professional experience ranging from AAA games to indie. Martin specializes in narrative design as he loves to create systems and environments that tell stories, He also teaches game design on Czech unis and in GameDevHub.




[h2]More info[/h2]

Sounds good? Please share your thoughts with us using our Discord or Steam Community forum.



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.4.2

We are celebrating Palworld's amazing success on Steam. Find a mammoth and write "pal" :)
Also, more news will follow

Version 0.4.1

Hello fellow tribe members. The new year is here along with version 0.4! This might not seem that much of a change but huge things are happening in the backend of the game allowing for the 2nd era of farming.

  • Alterations to terrain, down to every blade of grass, are now saved in preparation for the farming era
  • Trees and boulders now have their health and state saved by the scene
  • Terrain remains persistent when traveling far away and coming back
  • Terrain will be reset if loading data from a version of the game with a different generation
  • Improved performance for a large number of mobs
  • Reduced VRAM usage by ≈500MB
  • Adjusted spawn rate of rocks
  • Wheat now spawns in the world
  • Additional points of interest have been added throughout the map
  • Fixed various issues in the terrain
  • Some inaccessible items added for super secret testing
  • Small Trees and nut trees can be chopped now
  • Small visual improvements

As always, If you encounter any problems, please let us know!


[h2]Future updates[/h2]

What you can expect in the upcoming updates? The team is now focused on laying the foundation for the farming era that introduces the player to new technologies. Through this, the player will be able to use animals to produce more resources, cultivate the land, and hence start proper production chains.




The player is expected to settle down, build up their base, employ more NPCs to their tribe, explore the map, and follow up the story quest.





The main areas we will be focusing on now are modular building, farming, and taming animals. Later on, we are also planning to introduce a Season System with a Winter / Summer cycle for more fun and challenging gameplay along with the sandbox mode.





We will be also adding new special NPCs and their fun questlines to the game world with continuous stories after each migration and some rewards.

Lastly, we are in the process of looking for help with more advanced game design a system balance.


[h2]More info[/h2]

Sounds good? Please share your thoughts with us using our Discord or Steam Community forum.



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.3.11

  • Partial French, German, and Japanese translations added
  • Allied tribe members no longer damage Buildings
  • Increased HP of Buildings
  • Fixed some improper translations
  • The carving minigame has UI prompt and fixes
  • Roots task is now level 1