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Polylithic News

Version 0.3.7 is here!

Hello fellow tribe members! The new version of Polylithic is here along with the new features that you you were requested!

  • Key Remapping
  • Settings Menu is now divided into tabs
  • Sleeping bag now uses Hide instead of Leather
  • Fishing Tribe Task is now Gathering instead of Hunting
  • Bears and White Bears will no longer immediately try to kill each other
  • Deer are no longer scared by all non-hostile wildlife
  • Tribespeople can no longer craft raw Flames and store them in the stockpile
  • NPCs no longer desperately try to climb on top of campfires and stockpiles
  • NPCs no longer spend half their time in water in the final camp
  • Initial camp stockpiles are moved when migrating
  • New UI to warn you when trying to assign a Task to an Assisting NPC
  • New tooltip panel to explain tribe hunger and consumption
  • Tribespeople can no longer be assigned tasks that they lack the Skill Level for
  • Tasks are ordered by required Skill Level
  • Localization and UI adjustments



[h2]More?[/h2]



Enjoy!
P.

Polylithic: Gameplay with the Developers

Come hang out and let's have fun!

[previewyoutube][/previewyoutube]

Patch 0.3.6

  • disappearing death screen fix for certain resolutions

CZ & SK Games Week & Commentary Trailer

Hello fellow hunters! The Czech & Slovak Games Week is here! November 13th marks the start of the event which celebrates local videogame production, called Czech & Slovak Games Week.

The whole week will offer not only discounts on games but also an opportunity to learn more about game production from the developers themselves.


[h2]Polylithic Stream:[/h2]
  • Thursday 16th at 21:00 CEST
  • Monday 20th at 15:00 CEST

[h2]New video:[/h2]
We also released an EA commentary video along with several patches:

[previewyoutube][/previewyoutube]

[h2]More?[/h2]



Enjoy!
P.

Patch 0.3.5

  • Sleeping Bags are now buildable
  • Tribespeople can now do multiple Tasks without diminishing returns, just split effort
  • Tribe food consumption cut in half
  • String recipes uses less Stalks
  • Adjustments made to the Shaman UI
  • Corrected some tooltips in the inventory view
  • Food values are only shown in relevant storage