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Polylithic News

Version 0.6.1

  • Fixed an issue where migrations would trigger twice
  • Updated localizations for Monument quest
  • Fixed follower crouching behavior in Prologue
  • Mousterian Recipes are no longer unlocked by default in Sandbox
  • Storage in Sandbox no longer begins with five berries
  • Monument tip adjustments

Version 0.6.03

[h3]Translations and lots of Quest fixes:[/h3]

  • New Migration Quest improvements
  • Missing Cutscene fix
  • The character is no longer stuck at the start
  • NPC gathering empty tree fix
  • Completed quest sound fix
  • Mammoth sounds fix
  • Lots of other minor tweaks and UIs polish
  • Tutorial NPCs now defend the village instead of running away

Version 0.6

[h2]Hello, fellow tribe members. [/h2]

[h3]We listened to your feedback and watched our game's playthroughs.
We saw that the beginning is tough and not that interesting for some, and you lack clear guidance at the start of the game. We thought about improving it, challenging ourselves and creating brand new prolog and quests for the game! [/h3]

  • New Prologue scene for introduction and tutorial
  • New Begining: new campaign quests
  • System of rewards from quests
  • New TIP UI
  • Reworked grass sampling
  • Items are now unlocked individually for each quest completed
  • Field yield now shows UI
  • Restarting retains your character’s name and appearance
  • Putting certain items in storage no longer causes issues when re-loading the chunk




With the complete overhaul of the whole campaign, we can't guarantee that everything will work on the old saves, so we encourage you to try our new campaign and let us hear your thoughts. Please also be kind if you see some bugs and share them with us on our Polyperfect Discord. This was a massive undertaking for the whole team, and we plan to continue polishing and optimizing it, but we believe it will improve our game for everyone!


[h3]Stream with Devs[/h3]

Also, feel free to join us in the playthrough with developers on Tuesday 6th at 6 pm CEST:
https://www.twitch.tv/polyperfect




[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.5.12

[h3]Hello, fellow tribe members; the farming era is slowly coming into place! [/h3]

  • Crops can be eaten by animals
  • Field yield is now weather-dependent
  • Wheat models have been updated
  • Seeds now require a Sickle to harvest
  • Shovel animation has been added
  • Adjusted camera controls during character creation
  • Super secret stuff for testing


Also, we have a fun video that we want to share:
[previewyoutube][/previewyoutube]

[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/

12 TIPS on how to survive

TIPS on how to thrive and survive in the first era

[previewyoutube][/previewyoutube]


[h3]More Tips:[/h3]

  • You can change the camera angle and zoom.
  • Sprint consumes stamina.
  • Awareness of animals is lower when sneaking.
  • You can dodge enemy attacks.
  • Select food on your quick bar and press the attack button to consume it.
  • Eating two types of food gives you a well-fed status that lasts longer.
  • When starving, you can lose up to 75% of your health, not die.
  • You can gather ranged projectiles from the ground or animals.
  • You can save the game or pass the time at night.
  • Rocks can be found near rock formations.
  • You can throw rocks to mess with the animals.
  • Logs and twigs can be found in the forest.
  • Stalks can be used to craft a string.
  • Once the fire is lit, maintaining it costs less resources than making a new one.
  • Crafting stations make more advanced tools and items.
  • Before placing a structure, you can rotate and change its variant.
  • Lock on to a nearby animal helps in the fight.
  • The monument is built with unique tasks that must be assigned to a tribe member.
  • Use the right tool or weapon for the job. Axe on trees, mallet on rocks.
  • Fire helps from predators, but be aware of the rain.
  • Food in the food pile attracts predators. They start spawning after the first night.
  • You can place markers on the map for better navigation.
  • You can't save during migration missions
  • Carving yield depends also on the quality of the tool you have
  • To recruit additional tribe members, the tribe must maintain high happiness.
  • You need to do tasks yourself to unlock them for others.
  • Tribe members give the results of their tasks to the storage or take items from there for crafting.
  • Tribe members improve their task level by doing the task.
  • Sometimes, you need a Tribe member with a higher task level for a particular job.
  • Tribe members can assist you and learn from your actions


- What are yours, and did you know all?

[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/