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Polylithic News

Version 0.7.18

  • [p]Bison transition animations[/p]
  • [p]Sneaking animation fix[/p]
  • [p]Small tweaks[/p]

Version 0.7.17.1

  • General Stability Improvements
  • Controller fixes

Version 0.7.17

  • Removed focus on target effect for the camera for now
  • Stopped Tribespeople from going airborne anytime the game is paused
  • Fixed some animation behaviors on the Grizzly Bear
  • Added a dedicated animation for charging the Club’s second attack
  • Stopped character from I–posing after using the Bow or crouching while locked on

Version 0.7.16.2

  • Fight system improvements.

Version 0.7.16

Oh boy, this one is dangerous! We’ve got a new update that brings some new fight mechanics into the game. It's pretty experimental, and we are deeply sorry about the bugs. Also, the jump mechanic was finally added! Yey. As always, please wait with your negative reviews and do share your thoughts on our Discord

[h3]New stuff[/h3]

  • Can now craft from nearby village stockpiles or other inventories (except NPCs)
  • Added jumping and sidehop when targeting, can still roll while targeting by running and dodging
  • Club combo changed from 3 hit to 2 hit, with the 2nd hit able to be charged, and it chains back into the first hit; deals knockback and double damage if fully charged
  • Most received attacks now trigger a flinch animation instead of full knockback
  • Only specific attacks now cause the player to tumble--bear swipe, bison charge, mammoth slam


[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/