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《万手一体》美术风格及工艺展示报告

项目仍在开发中,本文旨在对当前的美术风格和工艺进行展示,并展现当前开发进度,证明我们真的在认真肝版本,没有摸鱼ːPulseː.ːPulseː

1.手拼面目


↑实拍拼贴风格的面目↑

在局外“面目之镜”中,玩家可预组自己的脸,各式各样的面孔组合可以为玩家提供多样而独特的强力预设效果。

↑面目之镜-组脸↑

而在局内,我们将主角的眼口面孔安排在了玩家侧的左下角;而卡组发出的物品则使用了右侧专用的栏位,供玩家拾取并使用;

重新分割战局区域后的战斗界面如下。


↑战斗界面↑

在最新的版本中,我们将敌人按照玩法需要,分布到了上侧和中场,上侧使用丰富的实拍卡图作为玩家的挑战对象,中场则使用各类情绪对玩家造成阻碍和压力。


2.卡图设计

在玩家卡组侧,充分发挥实拍美术的独特风格,并增加了出框表现;

↑组卡卡册↑

玩家可以在局外进行初始卡组的预组备。


↑心脏卡图示例↑

*.工艺流程:1.相机实录;2.以6帧/秒or12帧/秒的标准进行抽帧,使用Aseprite制备序列帧;3.PS二次渲染、抠图&整体调整;4.入工程,调整表现。


3.敌人设计

在中场情绪这块,使用了抽象中文书法字作为表现核心;


上侧敌人,则使用“实拍资源+怪诞化加工”为基本做法;


↑1/3 实拍序列帧↑


↑2/3 后期处理流程↑


↑3/3 游戏内效果↑

以下是其他几个具有代表性的敌人设计。


↑其他相关案(4张)↑

3.局外设计-微缩场景

在局外,为创造虚拟与现实相结合的迷幻风格,我们搭建了微缩场景进行实拍。


↑微缩模型展示(2张)↑


↑机位笔记↑

由于微缩场景的工艺流程比较偏门,因此我们尝试了多次,经历了多次的重新搭建,最终效果较为不错,以下是相关展示。


↑游戏内动态展示↑


↑静态定帧展示(3张)↑


以上演示不代表最终品质,作品仍在开发中,请期待游戏的正式上线。


OUT OF HANDS is now taking part in Eastern Game

Hi everyone,

We are excited to announce that OUT OF HANDS is now taking part in Eastern Game Fest held by Steam China!



During the event, the demo of OUT OF HANDS will be free for all gamers to play.

OUT OF HANDS is expecting to meet with all die-hard game curators during this Eastern Game Fest.

Eastern Game Fest: https://store.steampowered.com/sale/easterngamesfest

Out of Hands Demo Feedback Questionnaire

Hello handfans!
It's been more than a week since we launched our demo for Out of Hands as a part of Steam's NextFest.

We've already received a ton of great feedback from the community. It's clear a lot of you handfans out there love the game's tone and aesthetic style. We've heard your thoughts on gameplay and your theories for the game's plot.

Every comment is valuable. In order to collect your feedback and determine the direction for the future of the game, we have created a demo questionnaire! We hope you will lend us a hand and share what's on your mind.

[Questionnaire Link]
Out of Hands Demo Feedback Questionnaire

Discord Link: https://bit.ly/OutofHandsDiscord
Thank you for all of your support for the Out of Hands team!

Developer Live Online

We plan to hold a live broadcast activity at 6:00 p.m. Pacific Time on October 6. Developers will try the demo for one hour. Welcome to watch this live~!