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King Of The Castle News

King of the Castle Demo coming to Steam Next Fest!



Been following the game but not had access to the early release? Got a group of friends who like D&D, or board games, or plotting to destroy you? Always wanted to sit on a throne and make up the rules as you go along?

Well, first of all, you should wishlist King of the Castle:

https://store.steampowered.com/app/1839880/King_Of_The_Castle/

And once you’ve done that, you should make a note in your calendar for February 6, which is when the official Demo will be hitting Steam Next Fest like a well-aimed arrow! The Demo will be running until February 13, so you have plenty of time to check it out.

What features can you expect from the Demo of the game, you ask? Well…
  • Play our Party Game mode with 3 to 24 of your friends, who can join your game for free playing in their browsers.
  • Each Demo reign will last for 5 Seasons - allowing you to plan your coronation, play through storylines, and even get married!
  • Access to all Schemes, Buildings, Laws and Ambitions, with Rebellions, Taxes and premature endings.
  • Customise your Monarch and Noble characters with all of our premium customisations.
  • Continue any Demo save in the full game and pick up your reign exactly where it left off in the full game.

The King of the Castle Demo is available with Party Game mode enabled. This means you can invite any number of friends to play with you, provided they have an internet connection and can see your screen. They don’t need to own a copy of the Demo in order to join!

We’re very excited to be taking part in Next Fest - please help us spread the word! Thank you!

[previewyoutube][/previewyoutube]

Team17 Play King Of The Castle



King Of The Castle, our Interactive medieval game is launching in March! 👑

Our friends at Team17 will be livestreaming it today on their Twitch channel!

Get a feel for the game ahead of launch and become one of the realms Nobles and help... or hinder our Monarch as they try to keep their crown! 🏰

🔗 Twitch.tv/Team17
🕒 15:00 GMT | 10:00AM EST

To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord

https://store.steampowered.com/app/1839880/King_Of_The_Castle/

King of the Castle launches 2nd March!



Launch date announcement


Big announcement today, loyal subjects - KING OF THE CASTLE is officially releasing on the 2nd of March. That’s right, less than 2 months from now!

Wishlist now if you haven’t already. Better yet, tell your friends to wishlist. The game will be available exclusively on Steam.

[h3]Watch our regal launch date announcement trailer here!
[/h3][previewyoutube][/previewyoutube]

New update


Meanwhile, our closed beta goes from strength to strength with the new 0.10 update, “PeachyAenne.” This is likely to be the last update before launch, as we get all our last-minute polishing and bugfixing done (as well as a few exciting new features - more on that another time).

Heartfelt thanks to PeachyAenne at Stumpt Games for providing the name for this update. Find the Stumpt Games group streaming King of the Castle regularly and other great stuff right here.

[h2]King of the Castle v0.10 “PeachyAenne” includes:[/h2]

[h3]An all new & improved Map![/h3]



  • Visual improvements to the map to really show off your Kingdom!
  • Seasonal changes on the map, from bringing snow to the mountains in Winter and brighter, more cheerful colours come Spring.
  • Improved designs for objects on the map including new roads, rivers and names for locations.


[h3]Improved colours throughout the game for readability and uniformity [/h3]



  • Based on feedback we’ve completed a full overhaul of colours throughout the game.
  • This improves readability, increases contrast and introduces more uniformity in between what colours are used where.


[h3]Dynamic sorting for new Nobles[/h3]



  • Based on feedback from our testers we now dynamically sort new Noble players into Regions with less active Noble players.
  • This is part of our ongoing efforts to balance Regions and ensure they have more equal power come votes.
  • We’ll be monitoring this change closely and your feedback would be greatly appreciated.


[h3]New marriable NPCs [/h3]



  • Based on extremely… enthusiastic feedback, we’ve introduced a couple of new marriage paths to the game. If you play your cards right, you can now marry the Finfolk Prince or the Pirate Queen - though your Nobles might not react well!


The following polish changes to King of the Castle:

  • Game now uses Twitch display names instead of usernames.
  • Region’s Schemes in the Overview are replaced with “In Rebellion” when the player rebels.
  • Laws of the Land no longer shift position in UI when selected.
  • Update to the title screen artwork and design.
  • Improved UI for the Taxation screen Trade Bonus.
  • New animations in the Customisation screen.
  • Chur nerfing. Chnurfing.


We also have these features in the game:

  • Coronations will now vary with different, random possible choices, including one special choice for a single Region.
  • New Events: Castle Conspiracy, Saalish Assassin, An Island Dowry, and Strange Fossils.
  • Further Misdeeds within stories to increase story reactivity.
  • Six new artwork pieces for NPCs.
  • Default premium customisations for Monarch and Noble characters.
  • Claimants may now use premium customisations.


We’ve resolved the following bugs:

  • Improvements to the Extension to address latency issues.
  • Improvements to the Twitch reconnection system for lost connections
  • Weighting for Premium Nobles in stories is now proportional to the number of players.
  • Succession poll now includes all Nobles in the game.
  • Bugs with customisations overlapping one another are resolved.
  • Fixes to animations for all aspect ratios.
  • Fixed Scheme reaction delay hints.


If you have any feedback join the Discord or post below! We have a hilarious, positive community that we’d love to expand even further, and your feedback is crucial to making King of the Castle even better.

Finally - I know we’ve mentioned this already, but don’t forget to wishlist the game. We’ve designed King of the Castle to be perfect for any board game group, D&D session, small online community, or those who love to scheme against their friends and family. You won’t regret it!



To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord

[h3]Wishlist King Of The Castle now![/h3]

https://store.steampowered.com/app/1839880/King_Of_The_Castle/



King of the Castle - Dev Log 8 - Creating Celest Ath

I’ll get right to the point - have you wishlisted our game? If you’ve reached our 8th dev log entry and you still haven’t done so, then clearly either you or I are doing something wrong. If you are really determined not to wishlist, why not send us some feedback letting us know how we can win you over?

With that out of the way, let’s take some time today to discuss a topic near and dear to my heart. I’m Harry Tuffs, the Narrative Lead of Tributary Games. When we first started work on this little game, one of my first tasks was to create the game’s setting.

Everybody loves a bit of worldbuilding, right? So let’s discuss the design philosophy behind Celest Ath, the world in which our lovably dysfunctional Kingdom can be found.



[h2]Guiding Principles[/h2]

I had three principles I wanted to stick to.

First, I wanted this to be a world where magic was uncommon, but not unheard of. The principal characters of the game would be scheming Nobles whose only superpowers were wealth and prestige, so magic couldn’t be front and centre. But magic was still interesting, because it was a force in the world that the Monarch and the Nobles couldn’t control, no matter their privilege.

Secondly, I also wanted to avoid the typical D&D world of elves, orcs, and dwarves. Sorry, but I find all that stuff deeply boring except in very specific contexts. Also, given the game’s themes, it felt like we should be invoking comparisons to George R.R. Martin rather than J.R.R. Tolkien.



Thirdly, and most importantly, I wanted a world where various common fantasy tropes were present, but with enough original elements to put an original spin on the formula. I’ve created settings before that tried to avoid cliche completely - check out my other game, A House of Many Doors, if you don’t believe me - but in this case, given that this KIng of the Castle is a relatively casual game where players would be dropping in and out, we have to lean on some common tropes to get players up to speed as quickly as possible. But this didn’t mean we had to follow these tropes straightforwardly!

So, with these three principles in mind, I sat down and started work on…

[h2]The Setting Bible[/h2]

The 'Setting Bible' is our fancy name for a Google Doc featuring over 70 pages and over 16,000 words of Celest Ath lore. It touches on topics as varied and delightful as the religion of trolls and the stone curse of Aatesh. The seeds of many of the game’s stories are contained in this document.

We’ve amended it and added to it over the last year of development, but it hasn’t actually changed that much since its inception.



The Setting Bible is a great way to get our guest writers up to speed on the setting. And if the internal team of writers has any questions about the lore, we can consult it - and if there’s no answer therein, we can make a call, and then add that to the corpus. The Setting Bible allows us to maintain a world that’s self-consistent, which is the most crucial aspect of any fantasy setting.



One of the most important aspects of the Setting Bible is that it’s where I originally laid out the guiding information for the five different regions of the Kingdom. For example, here’s an example snippet discussing the fashion of the Patricians of the Coast:

vii. Fashion

The most important element of Patrician fashion is the mask. For a Patrician, the mask is a status symbol so important that to be seen outside without one would be highly embarrassing - most Patricians would much rather forget their pantaloons. Each bloodline has their own highly specific kind of mask, so that other Patricians can recognize each other at a glance, and if a lowly merchant has managed to claw together enough wealth to join the Patricians’ exalted ranks, being permitted to commission themselves a mask from the Masquers’ Guild is the first and only sign that they’ve ‘made it.’

The Masquers’ Guild charges intentionally exorbitant prices per mask. A single mask can take months to sculpt and will cost more than a ship or a house. The expense is considered another, very necessary, barrier to entry that ensures only the most wealthy can become Patricians.

There are several legends surrounding the origins of the masking tradition. The most commonly accepted is that one of the Archdukes of a Coastal city-state republic was targeted for assassination by a shadowy consortium of rival traders. After narrowly surviving six consecutive attempts on his life, the Archduke ordered, on pain of death, that all the nobles of the city should wear identical masks to confuse potential attackers. Meanwhile, he would stay with a different random Noble every few weeks to throw off his enemies.

This state of affairs continued for two years, during which many of the Nobles introduced subtle variations to their masks so they could tell each other apart at a glance. The masks became notably more ostentatious in their differences, as Nobles tried to out-compete each other. Finally, the Archduke was assassinated - presumably, his killers identified him as the last Nobleman wearing a bland, unmodified mask. After this, the fashionability of the masks only reached new heights - why, it seemed as if bland masks could be bad for one’s health - and the fashion spread to the other cities of the Coast.

In addition to their masks, Patricians will wear vibrant, colourful silks and flashy gold jewellery. The more expensive and dazzling their outfit, the better.


The Setting Bible discusses the history, culture, military, religion, foods and laws of each region in the Kingdom, as well as some notable geographical features and real-world historical parallels. Did you know that the March’s biggest export are furs and hides? Or that the deserts of the South hide a vast, sandswept Necropolis that’s riddled with undead? The Setting Bible is full of lore details like that, only some of which we’ve explored in-game (so far).

The details about the regions are especially important. To encourage friendly competition between the Nobles, we wanted to facilitate immersion and roleplaying as much as possible. So each region needed to have a strong identity - culturally distinct, with a unique history and flavour.

[h2]Keeping It Classy[/h2]



I’ve touched on this in previous devlogs, but one aspect of the setting that was especially important to us was avoiding depictions of homophobia, racism or sexism. These are rife in plenty of medieval-era games, but not ours. Celest Ath is a fantasy setting, after all - you can debate the merits of ‘historical accuracy’ as much as you like, but that doesn’t apply here.

We felt that, while single-player games can explore these subjects with nuance and grace, a multiplayer party game was not the right way to do so. Furthermore, one of our core tenets was that anyone should be able to join a game with a customized Noble avatar - and we wanted people to be free to represent themselves in-game, with their proper pronouns.

That’s not to say we don’t tackle some big issues in King of the Castle, however. This silly game is hiding a sticky-sweet black core of satire, especially when it comes to class warfare. The Nobles, and their relationship to the ‘peasants’ of the Kingdom, is intentionally fraught to the point of absurdity - the commonfolk get hideously mistreated at times, but they can certainly bite back, and more than one Monarch has been ripped apart by an angry (and perhaps justified?) mob.

King of the Castle allows you to roleplay the nobility, but also shows how the very concept of aristocrats making decisions on their subjects’ behalf is, well, absurd. After all, this is a game where scheming and personal enrichment often trump good decision-making. Any resemblance to real-life politics is not entirely coincidental!

V0.9 “Adding Meerkats” Update OUT NOW (meerkats not included)



King of the Castle’s December update is here, just in time for some light festive betrayal


It’s been a good month for King of the Castle, with multiple streams every day and more people flooding into the official Discord! With the Play on Twitch mode proving so successful, we can’t wait for the game to come out early next year so more people can explore Party Game mode.

Big thanks to RevMeerkat for providing the name for this update - even though it’s damnable lies. There are no meerkats in this game. Yet. You can find him streaming King of the Castle regularly and other great stuff here.

[h2]King of the Castle v0.9 “Adding Meerkats” includes:[/h2]

[h3]Six new negative buildings![/h3]



  • We’ve added six new buildings which can be funded in the auction screen.
  • These buildings will decrease stats, rather than increase them. This will empower the Nobles to pursue their schemes even more effectively.
  • The new buildings are as follows:

    • Theatre (decreases Authority)
    • Prison (decreases Stability)
    • Thieves Guild (decreases Trade)
    • Deer Park (decreases Farming)
    • Observatory (decreases Faith)
    • Stadium (decreases Military)


[h3] Quality of life changes [/h3]



  • We’ve made a number of small changes to improve the feel of the game and gameplay experience.
  • Region banners will now fade out when you zoom in, allowing you to see event notifications more clearly.
  • In Party Game mode, the host can now show or hide the lobby code at will.
  • The Taxation page now displays how much tax will be taken from the Nobles.


[h3]Update to buildings generation[/h3]

  • We've also made more changes to the Building screen - now, the auction will now only generate one of each building type.
  • This change proved very important with the addition of new Building types!
  • It also helps balance the game so one region’s scheme isn’t too heavily favoured or harmed by the RNG.


[h2]Our new update also includes:[/h2]

A number of key balance changes to the game:

  • The Treasury cost of the ‘foreign mercenary’ bodyguards has been halved.
  • ‘Scheme Reaction’ events will now clearly signpost which options cause delays to ongoing schemes.
  • Tweaks to event generation and stat penalties in events throughout the game.
  • A substantial rebalancing pass over the Expedition to Chur event chain.


The following polish changes to King of the Castle:

  • The Leave command is now available in Party Game mode.
  • Tutorial text has been refined and improved.
  • Performance work has been done on lists of Nobles to ensure the game can handle large volumes of players more efficiently.
  • Wealth increase strings have been updated for the Golden Choice Law.
  • Updated sizing to make challenges easier to parse.
  • Foley pass for Voting screens, including a bell to tell you when voting can end.
  • A new migration system for save files, allowing us to update the save file structure without invalidating old save files.


We’ve resolved the following bugs:

  • Fixes to potential loops in lookaheads that could rarely cause crashes.
  • Victory Points will now correctly be reset for second Rebellions.
  • Timers on the Successor Vote will now work correctly.
  • Various fixes to small bugs with challenges in random events.
  • Typo’s fixed in the Claimants screen.
  • We have made fixes to the anonymous voting law to ensure anonymity.
  • Numerous content fixes.


If you have any feedback join the Discord or post below! We’d love to hear it and are keen to make King of the Castle even better.

Finally, don’t forget to wishlist the game. We’ve designed King of the Castle to be perfect for your board game group, D&D session or for those who love to scheme against their friends and family…



To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord

[h3]Wishlist King Of The Castle now![/h3]

https://store.steampowered.com/app/1839880/King_Of_The_Castle/