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King Of The Castle - Dev Log 4 - Winning (or Dying) in the Game of, uh… Crowns

In our previous devlogs we established that KING OF THE CASTLE is a game all about voting, where the Nobles are split into competing regions. But how do you actually win?

In KING OF THE CASTLE, there are different paths to victory, depending on whether you’re playing as a Monarch or as a Noble. For the Monarch, winning is simple - you just need to hang onto the throne for long enough to cement your position of power. Along the way, there’s a few steps you need to take - the first is finding an Heir.

[h2]Securing an Heir[/h2]



As our Tutorial will inform you - in one of my personal favourite lines in the whole game - “A Spouse is useful but not necessary.” Marrying a Spouse will raise Stability, raise Authority, lower Defiance, and unlock new storylines… But it’s not crucial for finding an Heir. More on the marriage system in a future update, I suspect!

Anyway, you can always choose to avoid the whole “holy matrimony” thing and instead take the more challenging path: a life of free-wheeling hedonism or religious chastity. It will make your victory more difficult… but perhaps more rewarding?



Ultimately, though, your aim is to acquire an Heir. After the Spouse storyline is concluded, one way or the other, you’ll need to find the (un)lucky kid who is destined to inherit your crown. 

You can try to make a child the ‘natural’ way, elevate a bastard to royal status, adopt from among your younger cousins, or adopt a child from the orphanage. (The latter will enrage your Nobles - nobody ever said being a socially conscious Monarch was going to be easy.)



Once your Heir is secure, you get a boost to Stability, and you’re ready to move on to the final stage of winning the game…

[h2]Completing Your Ambition[/h2]

At the start of the game, your Spymaster asks you to choose an Ambition - something you want to focus on improving within the Kingdom, as a Monarch.

Your Ambition can be…

  • Ushering in an era of peace. (Focus: Raising Stability)

  • Being the best Monarch ever. (Focus: Raising Authority)

  • Bringing to bear a new Golden Age. (Focus: Raising Trade)

  • Conquering the Ashmedean Empire. (Focus: Raising Military)

  • Being seen as the ‘parent of the nation’. (Focus: Raising Farming)

  • Achieving sainthood. (Focus: Raising Faith)




Once you’ve acquired your Heir, the Spymaster will return to assess how well you’ve progressed this Ambition. At this point, you will be able to choose which endgame route you want to try to achieve. 

There are 6 paths to winning the game outright, each of which is associated with 2 stats and has its own unique ending. If you’re doing well on your Ambition, the Spymaster will offer you 2 paths to take, associated with the stat you were targeting already. 

However, if your Ambition is floundering, the Spymaster offers you the opportunity to pivot and focus on something different entirely. Have your efforts to keep the peace come to nothing? You can flip and try to be an iron-fisted tyrant instead! Struggled to exert your authority as a mad tyrant? Cuddle a few puppies and try to win the hearts and minds of the commonfolk!



Now you’ve chosen your endgame, you just need to achieve it. You’ll be given 2 stat challenges to pass each turn. These start out very difficult, but their difficulty decreases with each passing turn. If you’re able to hang on long enough, even the most incompetent Monarch can achieve victory!

…Of course, the task of simply hanging onto your throne is complicated by the fact that the Nobles are trying to kick you off it.

[h2]Seizing the Throne[/h2]



So that’s how the Monarch achieves victory. What about the Nobles? 

Each region starts with a Claimant to the throne. The Nobles’ aim is to overthrow the current Monarch and crown their own Claimant. I guess the assumption is that the Claimant will be their loyal puppet, though if you choose to continue the Dynasty, you’ll see how well that goes...

When the game kicks off, the Nobles can vote on a Scheme. The Scheme’s steps are followed by manipulating the stats of the Kingdom in voting. Ultimately, the Scheme will allow Nobles to  topple the Monarch, squash the other regions, and win the game.



But what if their Scheme proves too difficult? Well, the Nobles have the option to ‘flip the table’, so to speak. If their Defiance rises high enough, they can rebel… And a successful rebellion will also win the game, though during a rebellion, their Scheme will make no progress.



So the Nobles are always on a knife-edge. Always working behind the scenes, but preparing to take their treason public if necessary. We think this precarious balance is part of what makes KING OF THE CASTLE such an excellent ‘intrigue simulator’ - and we hope you agree!

This was just a very brief overview of Schemes and Rebellions. We’ll talk more about those next week.

[h2]Elective Monarchy[/h2]

So, the Monarch can win by acquiring an Heir and completing their Ambition. The Nobles can win by completing their Scheme or winning a Rebellion.

What if the Monarch just… dies? In our game, as in history, it’s totally possible for the Monarch to just get gutted by a wild boar out of nowhere.



Well, in that case, the elective Monarchy system kicks in. The Nobles of the Council will get to vote on the Successor, choosing from between the two regions with the highest average stats. (They can also vote for the Monarch’s Heir, if there is one.)



Whoever wins this final, no-strings-attached vote will ascend to the throne, winning the game for their region and continuing the Dynasty!

Hey, we’re making a game about voting and Monarchy. We had to fit an elective Monarchy system in somewhere. This also adds another layer of strategy - if your region has high stats and you think you can win the final popularity contest, maybe it’s in your interest as a Noble to vote for the Monarch to fight a giant bare-handed.

…Have I mentioned yet that we’re making an intrigue simulator? Because the opportunities for treachery and back-stabbing in this game really never run out.

King Of The Castle - Dev Log 3 - A Kingdom divided ⚔️

Last time, we spoke about how our game is predicated on democracy - the Monarch makes some decisions, but most things are decided by the votes of the Nobles (a.k.a the other players).

This time, we’re going to discuss an added wrinkle - the Nobles themselves are divided into three “regions” of the Kingdom, which have competing ambitions and motivations.



Why did we decide this is necessary? The answer lies in skub.

[h2]Skub vs. Anti-Skub[/h2]

One thing we were really interested in exploring was the power dynamics between the Monarch and the Nobles. But it quickly became apparent that, with our voting mechanic, playing them against each other was always going to end in the Monarch getting outnumbered.

In order to solve this issue, and to introduce a much-needed element of strategy/social deduction, we needed the Monarch to be able to play the Nobles off against each other.



So we decided that each game would split the Kingdom into 3 regions, each of which has its own agenda (as well as its own culture, appearance, and unique stories). This was also important because it allowed for a much richer variety of interesting dilemmas that the Monarch could face, where different regions are competing for their favour.

But how could we be sure that the regions would want to work against each other? We encouraged role-playing by giving each region flavourful characteristics. For example, the Grandees are fiery zealots who obsess over their honour; the Counts are gloomy goths who may or may not be vampires. These characteristics were carefully designed to clash with each other.



After that, we just had to trust in the power of tribalism. After telling people that they’re part of Region X, and giving them a little room to role-play the part, it didn’t take much to get them to turn against Regions Y and Z.

Internally, we started calling this “Pro-Skub vs. Anti-Skub,” in reference to the timeless Perry Bible Fellowship comic.

The lesson? People will fight over the smallest differences. And in our game, that means the Monarch has a fighting chance… Provided, of course, they can keep every region’s Defiance low.

[h2]Keeping Track of Defiance[/h2]



Each region has a Defiance stat, which we use to track the Monarch’s relationship with their Nobles. If the Monarch favours one region over another, Defiance will rise accordingly.

Of course, a region’s Defiance will also rise when the Monarch calls a vote and it doesn’t go their way. Nobody ever said the Nobles are rational.



If Defiance rises high enough, the Monarch risks facing an all-out rebellion. But more on that in a later devlog…

v0.7.1 “Not So Giant Tiffany” Update is live!



We’ve released our first ever update!


First of all, thanks so much to all the kind souls who’ve pitched in with feedback over the last few weeks. It’s been hugely invaluable - and, as you can see from this update, we’ve taken a lot of it on board. Over the next few months before the game’s release, we plan to continue responding to and recognizing your feedback as much as possible.

[h2]King of the Castle v0.7.1 includes:[/h2]

[h3]Our brand new Twitch Extension![/h3]







  • Our thanks to the many streamers and chat players who’ve requested this! We hope this will help all our players enjoy King of the Castle even more. No more wondering what region you’re in during a stream with hundreds of Nobles!
  • This allows Twitch chat players to view their Region, their Wealth, their Scheme goal and Rebellion information.
  • This is now available for everyone watching on Twitch immediately.
  • Streamers can install the Extension at this link here, or go to the Creator Dashboard, go to Extensions, then search for ‘King of the Castle’ to install.
  • Once a Streamer has installed it, Chat players should click and follow the Extension icon on the right hand side of the stream:


[h3] Dynasty games now change Events in the current game[/h3]
  • How your reign ends will affect your Heir or usurping Claimant’s next reign.
  • Custom dynamic storylines in the Coronation, Meet the Nobles, and Your Ambition Events, as well as elsewhere in the game.

[h3] A new, illustrated facecam space[/h3]



  • We have a new, illustrated space for the streamer to place their facecams or Vtuber avatar - See above!

[h3] 60 seconds Building Auction[/h3]
  • Based off feedback from multiple streamers and chat players, we’ve upped the amount of time the Building Auction timer runs for from 30 to 60.

[h3] Vital work to optimize the game for extra large Councils[/h3]
  • We saw significant wait times at the End of Turn for very large games (particularly ChilledChaos' stream), and have made a number of changes under the hood to speed up the game.
  • We’re working on further changes to allow for even bigger games to run even faster.

[h2]Our new update also includes:[/h2]

A number of key balance changes to the game:

  • The Chiefs Scheme Ragnarok has been made more difficult - now the second stage of the Scheme will require the Chiefs to raise other regions' Trade to a combined total of 12 rather than 8.
  • The challenges in the Monarch’s Ambition endgame storyline have been tweaked to be slightly easier at first.
  • Based on feedback and analytics we’ve tweaked the requirements for 484 Events, increasing or decreasing the likelihood of seeing them.


The following smaller polish changes to King of the Castle:

  • Colour of Wealth in Nobles List has been lightened and increased (special thanks to TheMadHatter115 on our Discord for this suggestion!)
  • Resizing of Wealth stat change messages for readability.
  • Stat Scheme Indicators now remove immediately when Rebellions occur.
  • Updated the region select message to indicate that you need three Regions to start the game.
  • Victory points indicators are now pluralized.
  • Fixes to animations for Premium Nobles nameplates.
  • Updates to the credits screen.
  • Fixed an image on the options drop-down.
  • Fixes to aspect ratio changes in the options menu.


We have some smaller, new features in the game:

  • Ability to unlink Twitch accounts from the Main Screen.
  • Game now displays the total number of Nobles on the Overview screen.
  • Updates to our analytics system to help us better understand Event frequency.


We’ve resolved the following bugs:

  • Fixed a bug with Noble Wealth that occurred in smaller games, including the Patrician’s Boat Race and Ascension Counts Scheme.
  • Fixed Shields in Voting Results not reset being in larger games.
  • Adding missing Foley in the Event screens.
  • Fixes to Laws of the Land purchase screen to stop missed clicks.
  • Range of fixes to content to stop commands being printed out, and characters/banners/images not appearing correctly.
  • If the year passes 1000, the season and year will no longer overflow.
  • Fixes to the Claimants page scheme title to stop text overflows.


If you have any feedback join the Discord or post below! We’d love to hear it and are keen to make King of the Castle even better.

Finally, don’t forget to wishlist the game. Only one player needs to own a copy to host a game, so together you and your friends can steer the Kingdom to glory… Or ruin.

Very probably ruin.



To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord

[h3]Wishlist King Of The Castle now![/h3]

https://store.steampowered.com/app/1839880/King_Of_The_Castle/

King Of The Castle - Dev Log 2 - Every vote counts 🗳️

Welcome back to me ‘umble devlog. Come in, come in, ‘ang up your fancy coat afore it gets all mucky. Let me show you ‘ow the proverbial sausage is made.

(But first, we better start with my customary plea to wishlist our game. It only takes a second, but the warm glow of a good deed will last a lifetime. Probably.)



Last time, we discussed the two ways KING OF THE CASTLE is played - Party Game and Play on Twitch. But maybe we were getting ahead of ourselves. After all, what exactly is this game?

Internally, we refer to it as a “social storytelling game.” But that’s a bit of a mouthful, and it doesn’t quite get to the core of what the game’s really about.

Because don’t let the monarchist title fool you. KING OF THE CASTLE is, believe it or not, a game about democracy.

Sure, there’s a veneer of Monarchy over the top. But the Monarch in KOTC isn’t an absolute ruler - at least, not unless they win. The Monarch of KOTC is held thoroughly in check by their Council of Nobles, who vote on every decision and collectively decide the course of the game.

The Nobles are where the “social” part of “social storytelling game” comes in. Each Noble is played by a real person who has joined the Monarch’s game - and they’re playing to win.

[h2]“Project Streamocracy”[/h2]



The working title for KING OF THE CASTLE was Project Streamocracy, because when we first came up with the idea, it was that core kernel of democracy that had captured us.

Our Studio Lead (Sam Partridge) and Narrative Lead (Harry Tuffs, hi, that's me) had just finished working on Over the Alps, a choose-your-own-adventure game for Apple Arcade. We’d been fascinated by the streams of that game, where some streamers encouraged their chat to vote on the way they wanted the story to go. What if we could turn that ad hoc democracy into a proper game, we wondered?

We also wanted to explore the flaws of democracy. A story-driven game where players could vote on the outcomes of the stories was all well and good, but what if we could ensure each player’s motives were muddied by competing incentives, factionalism, the prospect of personal enrichment, and inter-player rivalries? Then we’d have a real politics sim.



The theme of a Council under a Monarchy was important in order to encourage players to scheme and strategize selfishly. Given the success of shows like Game of Thrones, what better framework to prime that behaviour than to make the main characters a bunch of power-hungry aristocrats in a fantasy world?

(A fantasy world was also convenient because it allowed us to draw away from the stickier, ickier parts of real-world political strife, which we were not interested in. We wanted this game to allow players to be evil in delicious ways - for example, by allowing them to plot to overrun the Kingdom with rampaging ice giants - and not disgusting ways. You’ll notice that the world of Celest Ath has no concept of homophobia, sexism, or racism, for example.)



In short, we wanted the game to be fundamentally light-hearted, despite the various atrocities it allows you to commit. The “fantasy Kingdom” premise is sufficiently distanced from real life that we could hit the exact pitch of dark humour we were aiming for.



[h2]Vital Statistics[/h2]

So we have a Monarch, and a Council of Nobles who vote on what they want to happen. That implies a Kingdom. How can we represent the impact of all these votes on the realm?



The answer is simple - the Kingdom has Stats which represent certain things like political stability, the authority and prestige of the Monarch, military and economic power, et cetera. Each stat ranges from 0 to 10, making them easy to keep track of.

The outcomes of votes can increase or decrease these stats, and stat levels then influence which new events are generated for Nobles to vote on. This way, every new vote has a cascade of consequences as the fabric of the Kingdom changes over a Monarch’s reign.

So far, so good. But a good story needs conflict. We didn’t want to make a purely collaborative game, where people worked together for the good of the Kingdom and make the numbers go up.

We wanted our game to have a satirical bent. To portray a world of intrigue and compromise, where players are super-invested in seeing their schemes coming to fruition. But how to achieve that? Well, a healthy dose of pointless tribalism would probably do the trick.



More on that next week.

King Of The Castle - Dev Log 1 - Gameplay modes 👑

Gather around nobles and feast your eyes on our first video devlog 📽️

In this dev log, join us as we talk about the two different gameplay modes found in King Of The Castle! 📱

[previewyoutube][/previewyoutube]

To stay up to date with King of the Castle, wishlist the game on Steam, like it on Facebook, follow on Twitter, and join the Community Discord



Wishlist King Of The Castle now!

https://store.steampowered.com/app/1839880/King_Of_The_Castle/