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Uprising | Hotfix v1.07.1145.2

[p]Hi everyone,[/p][p]a second hotfix for Uprising is here.
[/p][p]v1.07.1145.2[/p][p]This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
[/p][p]Additions to the Uprising DLC [/p][p]• Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors. [/p][p]• Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22). [/p][p]• Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first [/p][p]defense battles. [/p][p]• Added attention marks for flank attacks on Mount Vernon defense (Sector 1). [/p][p]• Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire. [/p][p]• Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns). [/p][p]• Sector 10 pathfinding tweaks. [/p][p]• Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors. [/p][p]• Removed factory sounds from Sector 8. [/p][p]• Localization tweaks for outro and intro text. [/p][p]• Fixed "transparent for damage" Legion constructs in Sector 8. [/p][p]• Improved readability of briefing text[/p]