Optimization Update - Patch notes v1.02.950
Hello everyone,
Today's update focuses on optimising performance, refining anti-aliasing, and fine-tuning mission balance. Expect smoother gameplay, sharper visuals, and more engaging missions.
Changelog 1.02.950:
Today's update focuses on optimising performance, refining anti-aliasing, and fine-tuning mission balance. Expect smoother gameplay, sharper visuals, and more engaging missions.
Changelog 1.02.950:
- Optimization of shaders and road rendering;
- Added Anti-Aliasing FXAA;
- Fixed several rare random crashes;
- Added the ability to give an order to attack abandoned vehicles (using the attack button on the order panel);
- Fixed a bug due to which it was sometimes impossible to give move order if among the selected units there was a stationary or immobilized one;
- The "Objectives updated" widget is now transparent to the cursor;
- Added tip to take the humvee when evacuating from Haven base;
- Removed the ability to talk to Movement if the player became their enemy due to an attack on Mack on Abiquiu Mission;
- Fixed a bug due to which a dialogue with the Integrators could begin when they had already left the map on Vega Mission;
- Fixed a bug where objectives could be missing at the end of a mission in Vega;
- Added an icon above the humvee that the rangers give on Oklahoma Mission;
- Supply Depots now have main objective icons above them on Oklahoma Mission;
- Fort Worth mission rebalanced and improved;
- Fixed missing radio effect in dialogues on Integrators Camp Mission;
- Removed spawns of drones (Swarm) that were sent to the emergency exit from the factory on the Final Mission;
- Added additional checks to ensure that the vehicle with the Digital Storm returns to player control;
- Increased the range of ATGM and AA missiles of "Prototype-2" to reduce the likelihood of being shot at from a distance from which it cannot respond.