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New multiplayer update

Attention fighters,

Terminator: Dark Fate - Defiance has rolled out an extensive multiplayer expansion. The latest update introduces several features aimed at enhancing strategic gameplay and fostering teamwork among players.

[previewyoutube][/previewyoutube]
Update your game now to experience the new multiplayer features and embark on an epic journey in Terminator: Dark Fate - Defiance.

v1.03.971
  • Added two skirmish missions;
  • Added a brand new multiplayer map for Domination mode (Interchange 1vs1, Interchange 2vs2). Skirmish is planned to be added to this map later;
  • Added multiplayer missions, some of which with new game modes (Coop, Scavenger, Capture and Hold);
  • Option for Domination mode, when captured zones can bring additional command points;
  • Added descriptions of game modes for multiplayer and skirmish maps;
  • Added the damage modes option to multiplayer - Arcade and Realistic. In arcade mode, player and enemy units only receive 30% damage;
  • Additional variations of the Armored carrier trailer unit have been added to the starting sets of Domination mode units;
  • If the only opponent in a multiplayer game leaves the game, the remaining player is shown the victory screen;
  • Added a timeout for joining the lobby if the connection was lost;
  • Fixed a bug due to which the progress bar for installing C4 clients was visible on the server;
  • Fixed a bug with syncing fuel of units on the client;
  • Significantly changed the beginning of the campaign mission with the attack on the Main Integrator Camp (due to complaints that there was a misunderstanding of what to do in this mission). After the update, it is not recommended to use saves made on this mission in older versions;
  • Fixed a bug where the game might not launch if there are Unicode characters in the path;
  • Minor UI fixes;
  • Fixed several rare random crashes;
  • Fixed minor memory leaks;
  • Fixed a bug where, after loading, black spots could be displayed on the map instead of the correct textures;
  • Improved helicopter landing (an issue that made it too difficult to find a suitable place);
  • Slightly increased damage from hand grenades;
  • For Dozer without armor upgrades, the armor of the frontal part of the cab was slightly increased;
  • Fixed a bug due to which units inside the Armored carrier trailer did not receive experience for kills;
  • Fixed a regression that in a certain case (and only when using old saves) led to the appearance of enemy vehicles that cannot be attacked;
  • Fixed a bug due to which moving a unit by double-clicking did not work if there were too many slots on the right side of the Reinforcement screen;
  • Fixed a bug that led to negative values of resources received when selling or disassembling units;
  • In the campaign, a Heavy platform was added to the assortment of the Movement Outpost store (after Abiquiu);
  • Japanese brothers who help the player in the Nueva Tortuga mission are now using laser snipers;
  • In the Fort Worth mission, additional checks have been added to the exit area to exclude the exit of Charest and civilians;
  • Fixed that "Digital storm" could only be used once (then it stopped working);
  • Fixed an issue in the final mission where the allied Founders units could get stuck, which is why their evacuation was not counted.n, a Heavy platform was added to the assortment of the Movement Outpost store (after Abiquiu).