1. Terminator: Dark Fate - Defiance
  2. News

Terminator: Dark Fate - Defiance News

25th Anniversary - Free Content Update

[p]Hi everyone,

To celebrate the 25th Anniversary of Slitherine, we are happy to release a new update that includes free maps for Skirmish and Multiplayer, a new time limit option for these modes, a new event and various fixes and balancing changes for Uprising,

Changelog v1.08.1158:[/p][p] [/p][h2]Slitherine Games 25th Anniversary Update[/h2]
  • [p]New 25 hour duration Skirmish & Multiplayer duration timer for all Domination missions in Multiplayer and Skirmish games.[/p]
[p]Technical changes:[/p]
  • [p]Network packets queue system has been reworked. Now network adapter buffer overflow shouldn't affect host's game stability. If network connection is not stable, packets will start to store in queue until they'll be sent to clients via network adapter.[/p]
  • [p]Loading missions rework. This change will affect all loading mission screens but mostly multiplayer loading mission screen. After the rework you'll be able to see others players loading progress while loading into multiplayer mission. It should help with low speed connection issues that caused network disconnects while loading the mission.[/p]
[p] [/p][p]Skirmish/Multiplayer additions:[/p]
  • [p]Added 25 hours durations for all Domination missions in Multiplayer and Skirmishes. [/p]
  • [p]Added new multiplayer maps: [/p]
    • [p]Space Center 1vs1/2vs2 (Domination)[/p]
    • [p]Austin 1vs1/2vs2(Domination)[/p]
    • [p]Destroyed Int.Camp 1vs1/2vs2 (Domination)[/p]
    • [p]Pentagon Assault 2vs2(Assault)[/p]
    • [p]Oklahoma Scavenger 1vs1/2vs2 (Scavenger).[/p]
  • [p]Added new skirmish maps: [/p]
    • [p]Space Center 1vs1/2vs2 (Domination)[/p]
    • [p]Austin 1vs1/2vs2 (Domination)[/p]
    • [p]Destroyed Int.Camp 1vs1/2vs2 (Domination)[/p]
    • [p]Pentagon Assault 2vs2 (Assault).[/p]
[p] [/p][p]Uprising DLC fixes:[/p]
  • [p]Added "Marauders incoming" event to all generic sectors (2,3,5,6,7,8,9,10,11,13,14,15,16,17,19,20). Marauders will have chance to come to the sector when you fight your enemy (If enemy is not Marauders or "The One Sun"). You'll need to destroy them or your sector will be plundered and lose supply income for 2 days. If you destroy them, you'll get a supply reward. This event will not be triggered if "The One Sun" appeared on the strategic map.[/p]
  • [p]Added "After life" for all missions in Uprising campaign except of Sector 18. It will add some civilians actions after you win. NOTE: It will happen only after 10 minutes after victory button appeared.[/p]
  • [p]Lowered "Geiger" sound volume in nuclear bombs craters in Sector 8 and Sector 9.[/p]
  • [p]Changed "Time to rest" achievement conditions. Now you'll get this achievement automatically if you completed "Resistance secured" achievement. [/p]
  • [p]Added founders pilots to sector rewards(Variations: 11, 14, 16 sectors).[/p]
  • [p]Fixed bridge collision on Sector 7.[/p]
[p][/p]

Uprising | Update v1.07.1152

[p]Hi everyone, the latest update for Terminator is out now.
[/p][p]v1.07.1152[/p][p]Uprising DLC fixes: [/p][p]• Enhanced AI behavior in sectors: 10,11,14,20. [/p][p]• For defense in Domination mode, a preparation stage (120 seconds) has been added in sectors: [/p][p]2,5,6,7,8,9,10,11,13,14,15,20. Do not cross the restriction line at this stage. [/p][p]• Removed ATGM helicopters from regular marauders in Sector 10. [/p][p]• Decreased AI attacker reserves in Sector 4 (Integrators Main Base). [/p][p]• Fixed UI bug that caused unit tooltip texts to slide down. [/p][p]• Fixed bug that caused supply changes on missions not to be applied to strategic map. [/p][p]• Fixed softlock on the strategic map that could occur after completing Movement annexation [/p][p]conditions. [/p][p]• Fixed UI bug with reserves tab in Sector 18.[/p]

Uprising | v1.07.1151

[p]Hi everyone,

a new update for the game has been released.

v1.07.1151

General fixes
: [/p][p]• Visibility system tweaks for cases where enemy is shooting at player's unit and the unit can't see a shooting unit due to landscape. [/p][p][/p][p]Uprising DLC fixes: [/p][p]• Indicators for additional attacks on Assault defensive missions added. [/p][p]• Experimental AI behavior tweaks on Sectors 2,5,8. [/p][p]• Removed ATGMs from legion turrets in Galveston (Sector 5). [/p][p]• Added Legion turrets destruction after victory conditions met for all Total Elimination missions. [/p][p]• Sector 19 convoys mission balance tweaks. Lower legion attacking forces. Added some vehicles to convoys. [/p][p]• Removed plasma shotgun from Sector rewards in Sector 4. [/p][p]• Expanded navigation area on New Tortuga mission (Sector 21) for attackers spawn. [/p][p]• Added additional spawn for defenders (AI only) on Chihuahua (Sector 22). [/p][p]• Reinforcement slots tweaks for normal and medium difficulty modes: added additional slots for both difficulty modes. [/p][p]• Fixed inability to load quick save via F8 button if quicksaves is enabled in custom difficulty options. [/p][p]• Fixed and issue that was disabling reinforcement slot limits after loading a save in mission. [/p][p]• Allied Integrators attacking player's sector fixed. [/p][p]• Localization tweaks.[/p]

Uprising | Hotfix v1.07.1145.2

[p]Hi everyone,[/p][p]a second hotfix for Uprising is here.
[/p][p]v1.07.1145.2[/p][p]This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game).
[/p][p]Additions to the Uprising DLC [/p][p]• Reduced AI factions aggressiveness on the Strategic map for all difficulty levels and for custom "Normal aggressiveness" option. AI will attack sectors less often, including player sectors. [/p][p]• Added additional supply vehicle slot in one of reinforcements on key sectors' missions (Sector 1, 4, 12, 18, 21, 22). [/p][p]• Balance tweaks on Mount Vernon defense (Sector 1) less MLRS spiders and tanks in first [/p][p]defense battles. [/p][p]• Added attention marks for flank attacks on Mount Vernon defense (Sector 1). [/p][p]• Balance tweaks on Sector 15 for Cartel and The One Sun. Cartel will spawn less Cartel Tanks. The One Sun will use Hydra-70 MD500 upgrade instead of Hellfire. [/p][p]• Added missing Bradley engine boost and Bradley engine efficiency LEVEL ONE upgrades to sector rewards (It will be fixed only in fresh started campaigns). [/p][p]• Sector 10 pathfinding tweaks. [/p][p]• Increased visual amount of "skulls" on Sector 2 to show player that this sector is more dangerous than other starting sectors. [/p][p]• Removed factory sounds from Sector 8. [/p][p]• Localization tweaks for outro and intro text. [/p][p]• Fixed "transparent for damage" Legion constructs in Sector 8. [/p][p]• Improved readability of briefing text[/p]

Uprising | Hotfix v1.07.1145.1

[p]Hi everyone, we just released a hotfix, v1.07.1145.1[/p][p]We have been listening to your feedback on a number of areas on the new Uprising DLC, from save games, game difficulty and balancing and so have an updated hotfix ready for you. This hotfix fixes some minor issues and re-balances some of the gameplay on the Uprising DLC only (not main game). [/p][p]Additions to the Uprising DLC [/p][p]• Time intervals between autosaves were reduced from 20 minutes to 10 minutes. [/p][p]• Enemy "spawn guards" respawn was removed from all sectors due to player feedback. Spawn guards will still be presented but not in first battles on Sectors: 2,3,5,6,7. [/p][p]• Balance tweaks on Sector 2,3,4,5,6,7. [/p][p]• Minor localizations tweaks. [/p][p]• Minor UI tweaks. [/p][p]• More UI scaling fixes for 16:10, 4:3, 5:4 resolutions. [/p][p]• Minor bug fixes in missions scripts for Sector 13 and Sector 14. [/p][p]• English subtitles added for DLC intros and outros.
[/p][p]A reminder - QUICK SAVE AVAILABLE SINCE DLC RELEASE [/p][p]You can enable Quick Saves (F5–F8) by selecting the Custom difficulty setting. [/p][p]However, for the best experience, we recommend playing on the standard difficulty levels — Normal, Medium, Hard, or Realistic — where Quick Saves are disabled. [/p][p]The campaign is carefully balanced with the intention that manual saving is not available during missions. (Don’t worry — automatic saves occur at least every 10 minutes.) [/p][p]Don’t be afraid to take losses. Sometimes it’s better to skip a day, regroup, and build up resources to repair or improve your army. Study your units, learn the enemy’s capabilities, and check the skull icons beneath each sector to gauge their strength before committing to an attack. [/p][p]And remember: retreat is always an option. Every enemy loss weakens their sector — even if you don’t win the battle. [/p][p]Good luck out there, fighter. Humanity’s counting on you.[/p]