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Terminator: Dark Fate - Defiance News

Purple Mayhem Trailer

Watch as purple plasma storms the battlefield in an epic showdown between humanity and the relentless Legion machines.

[previewyoutube][/previewyoutube]


https://store.steampowered.com/app/1839950/Terminator_Dark_Fate__Defiance/

Terminator: Dark Fate - Defiance Free Update Available Now

We're thrilled to announce the latest update for Terminator: Dark Fate - Defiance.
This update brings an exciting new mission to the single-player campaign and a host of improvements and additions to enhance the gameplay experience.

[h2]New Single-Player Mission: Mount Taylor[/h2]
After the intense events at Fort Worth, your next mission awaits. The Ranger commander has tracked Blair to Mount Taylor, and you’re tasked with capturing him. Stevens invites you to embark on this mission secretly to uncover Legion's plans.
  • Kondo's Side Quest: You will discover that, if Kondo was a member of your garrison, he vanished and left a letter indicating that Charlie, his wife, might still be alive and being imprisoned at the Legion base on Mount Taylor. Now, it's your task to save her.
  • Discover Dark Secrets: During the mission, you'll uncover dark secrets about the fate of captured survivors and encounter a new, unsettling threat from the Legion.
  • Rescue and Liberation: Your primary objectives are to uncover Blair's whereabouts and save those in peril. If you choose to follow Kondo's lead, rescuing Charlie also becomes a crucial part of your mission.


[h2]Other main improvements[/h2]
In addition to the new campaign mission and two related achievements, the update includes:
  • New Store Items: Smoke grenade launchers for Abrams tanks and some Movement vehicles, vehicle upgrades to reduce fuel and supply consumption, and an adjusted assortment in many stores.
  • New Skirmish and Multiplayer Map.
  • Custom Difficulty Level: Customize aspects such as unit damage, supply consumption, Active pause prohibition, and Ironman mode.
  • Free Camera Option: Now available in the Game options tab.



Changelog: v1.04.984
  • Mount Taylor - the new campaign mission. It becomes available after the Fort Worth mission (you can use Fort Worth mission completion autosave to unlock it);
  • Two new achievements related to the new mission;
  • New items in stores: smoke grenade launchers for Abrams tank and some Movement vehicles, upgrades for vehicles that reduce fuel consumption on missions and supply consumption on the strategic map;
  • The assortment of all stores has been adjusted;
  • Added Custom difficulty level, which can be selected when starting a new campaign. You can customize many aspects of the campaign for yourself: from unit damage and supply consumption to the prohibiting of Active pause and turning on Ironman mode;
  • "Free camera" option (available on the Game option tab). Warning: Using a free camera at certain angles can significantly reduce the number of FPS;
  • Added the ability to invite friends to a multiplayer game via Steam;
  • Added two new skirmish missions: Interchange and Mount Tailor (Domination);
  • Added Mount Taylor multiplayer map (Domination 1vs1 and 2vs2);
  • Some improvements have been made to the Interchange multiplayer map: issues with the path and some buildings have been fixed, player spawns have been changed in version 2vs2, environmental sounds have been added;
  • Deployment of weapons for units located inside buildings has been removed. Now soldiers will shoot immediately after moving to the desired firing position in buildings;
  • Deployment time for trailers that can shoot while attached has been significantly reduced;
  • In multiplayer, the ability has been added to choose the direction inside a building for squads or to disembark them in another building using the appropriate orders available when selecting a building with infantry inside (previously did not work for clients);
  • Fixed an issue with the helicopter freezing due to an attempt to disembark passengers before the helicopter has fully landed;
  • Fixed a bug with Himars shooting, when instead of opening fire it started moving forward;
  • Fixed a bug with disappearing ATGMs in multiplayer;
  • Minor UI fixes;
  • Fixed several rare random crashes;
  • Fixed bugs with shooting from the loopholes of the passenger trailer in multiplayer;
  • Fixed a bug due to which animations of vehicle doors were not played on the client.



Spotlight #1: strategic gameplay

Mankind stands on the precipice of extinction. Legion, the most dangerous enemy humanity has ever faced, continues their inexorable mission to wipe out those few people that remain. In Terminator: Dark Fate - Defiance it has been several years since Judgment Day, but your mission remains the same - survive, and fight back against the machine onslaught.

To do this you’ll need an army. Your forces, the Founders, are a battered but capable force that is a remnant of the pre-war US military. Over the course of the campaign you’ll meet other factions with different troops that can also be recruited for your cause. They can offer different equipment and capabilities that will add an additional consideration for your army composition over the course of your campaign. Whether it be high tech equipment put together by the Integrators or the ramshackle vehicles of the Movement, all can be used to good effect by a clever commander.


An army is nothing without the people in it. In Terminator: Dark Fate - Defiance your troops' lives are paramount; losses are persistent and will have a long term impact upon your chance of success. If a full squad dies it's gone for good along with any veterancy that squad had earned. Losing an individual soldier isn’t always catastrophic as they can be replaced between missions, but there is a finite manpower pool to draw upon and it will render that unit less effective in the mission you’re fighting. Keeping your soldiers alive is a key part of your long term strategy and will help to ensure an effective fighting force that can defeat any enemy it encounters.


Between missions you’ll also need to organise your army, keeping an eye on supply usage and outfitting your units. Vehicles will need to be crewed. Squads will potentially need to be disbanded or sold for additional manpower and supplies for your army. Equipment (salvaged or traded) will need to be assigned. Over time T-Force will morph into a fighting force kitted in the player's image. Do you focus on plenty of advanced vehicles but less infantry? Or instead on a more numerous group that can withstand losses in battle a bit more easily but is supply intensive? The decision is yours; your army is completely customisable and important decisions will need to be made to maximise its lethality.

In order for your army to fight, it needs equipment. Over the course of the campaign, T-Force will encounter a wide variety it can utilise. There are many types: tanks, infantry fighting vehicles, helicopters, and artillery as well as various types of small arms and support weapons. To begin with you’ll have relatively basic equipment such as M4 assault rifles and vehicle armour but better versions such as plasma weaponry and carbon armour can be encountered and used on the future battlefields. There are two main ways to get these upgrades - recovering it and extracting at a mission end or trade between missions. Utilising both these methods will be key so you have the best gear for your troops.


As well as being important for getting new equipment, trade will be key throughout the campaign for hiring new squads and getting additional supplies if you’re in a pinch. Goodwill points (which are earned from various decisions you’ll make in a campaign or rewards for completing missions, as well as selling equipment) are used in order to facilitate any deals you want to make. It's a balancing act - spend too much on high tech upgrades and you might not have enough goodwill points to pay for the supplies you’ll need to keep your army moving. One of the best ways to earn goodwill points is to just sell any equipment or squads you don’t need. It's a great way to keep your force in a position of balancing supply usage and being able to afford new tech for your soldiers to utilise.


All of the aforementioned aspects are key to the success of T-Force against the Legion threat in T-Force in Terminator: Dark Fate - Defiance. The future battlefields are deadly and losses are inevitable, but the hardest victories require the strongest wills and clever strategies can often win the day. Remember these strategies and you’ll usually be in a much better position:

  • Keep an eye on weapon ranges (hover over the icon of a specific weapon at the bottom of the screen when you have a squad selected and it’ll show on the map the range). Try and keep your squads as far away in general as possible to either keep the enemy out of range or minimise hit chance. This is especially important with valuable squads such as ATGM infantry or humvees.
  • Try to screen/scout with some infantry to look for enemy ambushes. Militia squads are quite good for this - they’re more vulnerable but also a big squad and it won’t matter as much if you lose some of them compared to a trained founders veteran. Use them to scout for ATGMs, both to avoid enemy ambushes on your vehicles and plan them on your enemy.
  • Always clear the map of as much salvage as you can. Crew every vehicle you find and pick up all the best dropped weaponry before you leave a map. Remember that only heavy vehicles like tanks need a special squad to drive, most others can be driven by smaller infantry squads like rangers. Take even things you don’t intend to use as these can be sold for additional goodwill points.
  • Make sure that on every mission at the start you have an anti tank asset of some kind, such as a Founders ATGM squad or Heavy Movement units with recoilless rifles. If you encounter heavy armour, you NEED something that can take it on and knock it out. Though do remember, with a skillful approach, attacking tanks from the sides or rear will even defeat legion tanks.
  • Try and keep at least as many days worth of supplies that are needed to get to the next mission area + 1 or 2 days. It's always helpful to have a buffer just in case.
  • Repair your vehicles, using the Repair button at the bottom right menu, whenever you can. Damaged components degrade combat performance and leave you vulnerable to potentially losing the vehicle outright.
  • Button up! If you’re expecting problems, it might be worth getting the crew manning machine guns on units like tanks to hide inside the tank quickly to avoid losing them. You do lose the additional firepower though.
  • Some vehicles are better than others. The Founders Stryker, for example, is essentially an outright upgrade to the M113 APCs. Vehicles are expensive in supplies to maintain, so maybe it's not worth keeping the older vietnam era junk?
  • Pull back any squads that are damaged and have taken losses and rotate fresh forces forward whenever possible. Try and reduce the chance of losing a full whenever you can in this manner.

There we have it then. Humanity, the Founders and T-Force are all grateful for your service. Founders Fidelis!

[previewyoutube][/previewyoutube]

Update v1.03.972

Hi everyone,

There is a new Terminator update available. This should fix the issue with crashes that some players have been experiencing with save files.

Here is the small Changelog:
  • fixed an issue that was the cause of save games breaking (which caused a crash when loading).

New multiplayer update

Attention fighters,

Terminator: Dark Fate - Defiance has rolled out an extensive multiplayer expansion. The latest update introduces several features aimed at enhancing strategic gameplay and fostering teamwork among players.

[previewyoutube][/previewyoutube]
Update your game now to experience the new multiplayer features and embark on an epic journey in Terminator: Dark Fate - Defiance.

v1.03.971
  • Added two skirmish missions;
  • Added a brand new multiplayer map for Domination mode (Interchange 1vs1, Interchange 2vs2). Skirmish is planned to be added to this map later;
  • Added multiplayer missions, some of which with new game modes (Coop, Scavenger, Capture and Hold);
  • Option for Domination mode, when captured zones can bring additional command points;
  • Added descriptions of game modes for multiplayer and skirmish maps;
  • Added the damage modes option to multiplayer - Arcade and Realistic. In arcade mode, player and enemy units only receive 30% damage;
  • Additional variations of the Armored carrier trailer unit have been added to the starting sets of Domination mode units;
  • If the only opponent in a multiplayer game leaves the game, the remaining player is shown the victory screen;
  • Added a timeout for joining the lobby if the connection was lost;
  • Fixed a bug due to which the progress bar for installing C4 clients was visible on the server;
  • Fixed a bug with syncing fuel of units on the client;
  • Significantly changed the beginning of the campaign mission with the attack on the Main Integrator Camp (due to complaints that there was a misunderstanding of what to do in this mission). After the update, it is not recommended to use saves made on this mission in older versions;
  • Fixed a bug where the game might not launch if there are Unicode characters in the path;
  • Minor UI fixes;
  • Fixed several rare random crashes;
  • Fixed minor memory leaks;
  • Fixed a bug where, after loading, black spots could be displayed on the map instead of the correct textures;
  • Improved helicopter landing (an issue that made it too difficult to find a suitable place);
  • Slightly increased damage from hand grenades;
  • For Dozer without armor upgrades, the armor of the frontal part of the cab was slightly increased;
  • Fixed a bug due to which units inside the Armored carrier trailer did not receive experience for kills;
  • Fixed a regression that in a certain case (and only when using old saves) led to the appearance of enemy vehicles that cannot be attacked;
  • Fixed a bug due to which moving a unit by double-clicking did not work if there were too many slots on the right side of the Reinforcement screen;
  • Fixed a bug that led to negative values of resources received when selling or disassembling units;
  • In the campaign, a Heavy platform was added to the assortment of the Movement Outpost store (after Abiquiu);
  • Japanese brothers who help the player in the Nueva Tortuga mission are now using laser snipers;
  • In the Fort Worth mission, additional checks have been added to the exit area to exclude the exit of Charest and civilians;
  • Fixed that "Digital storm" could only be used once (then it stopped working);
  • Fixed an issue in the final mission where the allied Founders units could get stuck, which is why their evacuation was not counted.n, a Heavy platform was added to the assortment of the Movement Outpost store (after Abiquiu).