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Terminator: Dark Fate - Defiance News

Year One Roadmap

Greetings players,

We have been hard at work on new plans, and we are now ready to tell you what is in store for the first year of post-release development of the game.

Free Updates
The initial free updates will primarily concentrate on enhancing multiplayer and skirmish modes, introducing new maps, modes, and features, including the first Multiplayer Co-op maps.

Subsequently, a campaign update will be released, offering customizable difficulty options, and a new mission for T-Force within the main campaign.

Further multiplayer updates are scheduled for later in the year with even more maps, more Co-Op games, and also in game chat. Alongside all of this will be ongoing quality-of-life improvements.

Premium Content
We are currently developing the first DLC to be released this year — a campaign that explores the continuing war between man and machine from a fresh perspective. In this DLC, players will have the opportunity to play as the Machines themselves. Expect new mission locations, units, and many other exciting additions as the story continues.

Optimization Update - Patch notes v1.02.950

Hello everyone,

Today's update focuses on optimising performance, refining anti-aliasing, and fine-tuning mission balance. Expect smoother gameplay, sharper visuals, and more engaging missions.


Changelog 1.02.950:

  • Optimization of shaders and road rendering;
  • Added Anti-Aliasing FXAA;
  • Fixed several rare random crashes;
  • Added the ability to give an order to attack abandoned vehicles (using the attack button on the order panel);
  • Fixed a bug due to which it was sometimes impossible to give move order if among the selected units there was a stationary or immobilized one;
  • The "Objectives updated" widget is now transparent to the cursor;
  • Added tip to take the humvee when evacuating from Haven base;
  • Removed the ability to talk to Movement if the player became their enemy due to an attack on Mack on Abiquiu Mission;
  • Fixed a bug due to which a dialogue with the Integrators could begin when they had already left the map on Vega Mission;
  • Fixed a bug where objectives could be missing at the end of a mission in Vega;
  • Added an icon above the humvee that the rangers give on Oklahoma Mission;
  • Supply Depots now have main objective icons above them on Oklahoma Mission;
  • Fort Worth mission rebalanced and improved;
  • Fixed missing radio effect in dialogues on Integrators Camp Mission;
  • Removed spawns of drones (Swarm) that were sent to the emergency exit from the factory on the Final Mission;
  • Added additional checks to ensure that the vehicle with the Digital Storm returns to player control;
  • Increased the range of ATGM and AA missiles of "Prototype-2" to reduce the likelihood of being shot at from a distance from which it cannot respond.

Terminator: Dark Fate - Defiance soundtrack is now available

You asked for it, and now you've got it!

The official soundtrack of the game is now available for purchase as a separate item. For more details, visit the individual DLC product page.

Check it out!

https://store.steampowered.com/app/2842170/Terminator_Dark_Fate__Defiance_Soundtrack/

Patch notes for v1.02.941 - Support for wide screens and difficulty rebalance

Hello everyone,

Another important update has just been released today that adds full Widescreen Monitor Support. This update also includes many difficulty tweaks on various missions, including tweaks to unit supply costs through the campaign. There are also lots of other improvements and bug fixes.


v1.02.941
  • ADDED FULL WIDESCREEN MONITOR FUNCTIONALITY;
  • The base difficulty level has been renamed to Normal, it is now selected by default when starting a new campaign;
  • REDUCED DAMAGE TAKEN BY PLAYER UNITS AT NORMAL AND MEDIUM DIFFICULTY LEVELS;
  • DAILY ARMY SUPPLY CONSUMPTION RATE NOW DEPENDS ON DIFFICULTY LEVEL. ON NORMAL DIFFICULTY SUPPLY CONSUMPTION RATE IS REDUCED BY 40%;
  • Added a warning to the vehicle disassembly window;
  • Spare parts has been increased for some vehicles;
  • On the Abiquiu mission, the behaviour of enemies and their number have been changed to make it easier for the player to save Kondo and the Civilians;
  • On the Nueva Tortuga mission, the part from the beginning of the uprising until the arrival of the first reinforcement has had difficulty changes to make it less difficult.
  • On the Nueva Tortuga mission, the player’s reinforcement spawn area was moved further away from enemy locations (to see this change, the mission must be started from the very beginning with the Strategic Map);
  • On the Nueva Tortuga mission, fixed the issue of leaving vehicles behind if Mason is on the vehicle as a crew during the exit from the mission (to see this change, you have to use the save made before the first reinforcement);
  • Fixed a bug that could cause platform turrets to constantly increase after save loads;
  • Fixed a bug that could cause crews to get stuck inside vehicles;
  • Fixed several rare random crashes;
  • Fixed a bug in Multiplayer where the game continued waiting indefinitely waiting for other players, after starting the game in multiplayer;
  • Added warnings when clients are disconnected when starting a multiplayer game;
  • To adjust the balance in multiplayer, additional squads of swarm and homunculi with SMAW has been added to Legions unit set;
  • To adjust the balance in multiplayer, additional infantry slots and units have been added for Movement.
  • "On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be considered lost when Luiz, Mason's or Church's squad leaving sector";*
  • To avoid this bug you have to use the save made before you won the Cartel on this mission.
  • Fixed disappearance of the squad's healing indicator;
  • Fixed a rare bug where the task "Clear Legion forces out of the area" in Abiquiu was not considered completed due to hidden single Legion units;
  • Additional allied forces have been added at the beginning of the Movement Outpost mission so that the player can fight off Rev-6 even if he came to the mission with a very small army;
  • Integrators on the Santa Fe outskirts mission should no longer immediately become enemies due to the player's unit accidentally passing through their territory;
  • On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be
  • considered lost when Luiz, Mason's or Church's squad leaving sector;
  • Fixed a bug with Kelso's dialogue button disappearing when his Bradley is destroyed (Vega mission);
  • In the Fort Worth mission, a rare issue with Stevens leaving the map has been fixed;
  • Minor difficulty tweaks (on Normal and Medium difficulty levels) on Haven Base Mission;
  • Difficulty tweaks (on Story and Medium difficulty levels) on Santa Fe outskirts Mission;
  • Difficulty tweaks on Vega Mission;
  • Minor difficulty tweaks on Nueva Tortuga Mission (at the spawn of the player's main
  • reinforcements);
  • Reduced the level of Skulls squad to reduce the randomness when fighting with him in a duel on Nueva Tortuga Mission;
  • In multiplayer now only one artillery slot is given per reinforcement phase.

New Build Now Available - version 1.01.934

There is a new game build that fixes several bugs and issues.

Changelog 1.01.934:
  • Fixed a problem that could lead to the "black screen" and crashes when starting the game on wide screens;
  • Added ability to confirm your choice in the settings by pressing the Enter button;
  • Fixed a crash problem if for some reason the video or audio adapter was not initialized
  • Fixed UI bug in 4K on the infantry training screen;
  • Fixed several rare random crashes;
  • Fixed disappearance of the squad's healing indicator;
  • Fixed a rare bug where the task "Clear Legion forces out of the area" in Abiquiu was not considered completed due to hidden single Legion units;
  • Additional allied forces have been added at the beginning of the Movement Outpost mission so that the player can fight off Rev-6 even if he came to the mission with a very small army;
  • Integrators on the Santa Fe outskirts mission should no longer immediately become enemies due to the player's unit accidentally passing through their territory;
  • On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be considered lost when Luiz, Mason's or Church's squad leaving sector;
  • Fixed a bug with Kelso's dialogue button disappearing when his Bradley is destroyed (Vega mission);
  • In the Fort Worth mission, a rare issue with Stevens leaving the map has been fixed;
  • Minor difficulty tweaks (on Story and Medium difficulty levels) on Haven Base Mission;
  • Difficulty tweaks (on Story and Medium difficulty levels) on Santa Fe outskirts Mission;
  • Difficulty tweaks on Vega Mission;
  • Minor difficulty tweaks on Nueva Tortuga Mission (at the spawn of the player's main reinforcements);
  • Reduced the level of Skulls squad to reduce the randomness when fighting with him in a duel on Nueva Tortuga Mission;
  • In multiplayer now only one artillery slot is given per reinforcement phase.


And if you have a Widescreen Monitor, please check out the other pinned discussion post outlining how to make the game playable on Widescreen and Ultra Widescreen monitors.

We are committed to continuously improving the game's performance and appreciate your ongoing support and feedback.
Thank you for your patience and participation in helping us enhance your gaming experience.