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Invaders of the Isles Part 4: Inari!

We're bringing this series back, and we're going to be taking a look into all the enemies that you’ll encounter when you play as Icari, the Japanese god of rice cultivation and prosperity. The Inari update introduces new threats your island will encounter, including:



[h2]Tengu[/h2]

- Invulnerable in winter turns.
- In Japanese folklore, a type of mischievous supernatural being, sometimes considered the reincarnated spirit of one who was proud and arrogant in life.
- Tengu are renowned swordsmen and are said to have taught the military arts to the Minamoto hero Yoshitsune. They live in trees in mountainous areas

[h2]Tanuki[/h2]
Steals an increasing amount of gold each time it attacks.
- Tanuki is the Japanese raccoon dog, a species of canid endemic to Japan.
- One of the most famous myths surrounding the tanuki is its ability to shape-shift into the form of a beautiful woman with which it plays mischievous tricks on passersby.

[h2]Itsumade[/h2]
Gains +1 movement when any Itsumade takes damage.
- Itsumade is an eerie reptilian bird, legendary in Japan.
- It is said they appear in the sky at night, flying in circles and crying out 'itsumademo' which means 'until when?'
- Legend tells they appear during disasters, especially if many people are suffering or dying. Their cries of 'until when' ask how long the suffering will go unnoticed.

[h2]Akurojin-no-hi[/h2]
Creates fires when moving or attacking.
- Akurojin-no-hi is a ghostly flame from the folklore of Mie Prefecture, Japan.
- Little information is known about this creature other than its basic physical characteristics and that it appears on rainy nights.

[h2]Kyuuketsuki[/h2]

Gains its attack power in health when attacking friendly units.
- In Japanese folklore, vampires are not known as vampires, but the closest equivalent is a creature called "kyuuketsuki."
- This word translates to "blood-drinking demon" or "bloodsucker" in English.

You can join our Discord to chat with other players and get involved with the new Inari challenges.

We hope you have fun defending your villagers!

0.1.119 - 'Awe' prayer hotfix

Added a fix for the 'Awe' prayer, which could ask you to build more Wonders than are possible to build. It will now limit the number of Wonders required by the number that are available to each God.

Inari Update Patch Notes: 0.1.118

[h2]New stuff in numbers[/h2]
  • 1 new god!
  • 74 new cards
  • 5 new enemies
  • 3 new bosses
  • 5x difficulty levels

[h2]New mechanics[/h2]
  • Rice - a new resource that can be gathered from Rice Fields. It is required by certain cards, but can also be exported for gold or converted to food by a number of other cards and buildings.
  • Nengu - Some cards have a Nengu cost, which is a tax paid in rice. This increases with each Nengu card that you play, making each future Nengu card require more rice to be played. There are a number of cards that interact with Nengu in other ways, such as reducing it or using it to affect how effective they are.
  • Anshin - Some cards and buildings have the Anshin tag. Other cards and buildings are more or less effective depending on the number of Anshin buildings within range or on your island. Some buildings also trigger their effect when you play an Anshin card or place an Anshin building.
  • Seasons - Some cards can only be played in certain seasons, whereas there are other cards that have different effects depending on the season.
    • Haru - These cards can only be played in spring.
    • Natsu - These cards can only be played in summer.
    • Aki - These cards can only be played in autumn.
    • Fuyu - These cards can only be played in winter.
  • Frozen - Cards can now apply the Frozen status effect to enemies. Enemies that are Frozen do not move or attack on their turn, and can also be shattered if you have the right card!

[h2]Military units[/h2]
  • Ashigaru - Ashigaru units will return to your deck automatically when no enemies are present.
  • Samurai - Samurai units can be trained by Dojos to increase their abilities, but require Samurai Houses to be built.
  • Cavalry - Cavalry units attack at range and are very powerful, but they will automatically be returned to your deck each winter.

[h2]New enemies[/h2]
  • Akurojin-no-hi
  • Tanuki
  • Tengu
  • Itsumade
  • Kyūketsuki
New bosses
  • Shuten-dōji
  • Kuchisake-onna
  • Haradashi

[h2]Some standout cards[/h2]
Buildings
  • Castle - Castles will generate gold and are required to build houses for your Merchants and Samurai.
  • Dojo - Dojo are used to train your Samurai units and increase their abilities.
  • Swordsmith - The Swordsmith increases the efficiency of your Dojo.
  • Theatre - Theaters bring happiness to your followers and allow you to play the Noh Drama card if you need a sudden boost in happiness.
  • Tranquil Garden - adds Rejuvenate cards to your deck after you play a set number of Nengu cards.
Powers
  • Plague - Played on WET enemies, this will cause them to take damage based on just how wet they currently are!
  • Shatter - Playing this on Frozen enemies causes them to take damage equal to their Frozen stack. If this kills them, then they will damage any other enemies who are stood adjacent or diagonal to them!
  • The Wind Rises - This allows you to pick up and move an enemy to any empty tile on your island!
  • Respite and Rejuvenate - These are cards that allow you to increase the number of uses that your unit cards have, so that they don’t disappear if they keep getting recalled to your deck.

[h2]Balance changes[/h2]
Follower growth changes were a little extreme, so this is no longer based on your current follower count. You now get a flat follower increased based on your current happiness level:
  • At 100%+ you gain 5 followers per year
  • At 95%+ you gain 4 followers per year
  • At 90%+ you gain 3 followers per year
  • At 75%+ you gain 2 followers per year
  • At 50%+ you gain 1 follower per year

[h2]Quality of life updates[/h2]
  • A warning now flashes on-screen to show you where enemies will attack from
  • If that icon is off-screen, the edge of the screen will flash
  • Militia now clarifies that it is its start health that is equal to the trees in range, not ongoing health

[h2]Bug fixes[/h2]
  • Fixed issue with resource bar where loading games could lead to the icons being mixed up
  • Health of Wonders and Palisades will no longer appear through the Harvest shop screen
  • Mouse will no longer disappear on loading screen
  • Game will no longer crash if you check the Wood info after building a foundry
  • Building a Wonder will no longer indicate a large scale attack on Ascensions 1 and 2
  • Ascensions 12+ are no longer greyed out despite being available to select
  • Fixed a crash when selecting ascension level 13

Welcoming Inari to These Doomed Isles

Hey everyone,

It's finally here - you can now play as the fourth god, Inari (the Japanese god of rice cultivation and prosperity) in the newest update!

[previewyoutube][/previewyoutube]


[h2]Check out our new roadmap [/h2]

Alongside the launch of Inari, we've also rejigged our roadmap in a BIG way. We're super excited about the future of These Doomed Isles, and we've organised these updates so that we're putting the community first. We've listened to your feedback, and

Power of the Gods Part 4: Inari

Hey everyone,

I'm stoked to be bringing back this mini-series to deep dive into our fourth god, Inari! She is the Japanese god of rice cultivation and prosperity, and we'll be covering off some of the new features that make her unique...

[h3]Inari's starting abilities are:[/h3]

When you apply WET to an enemy in Winter, you also apply that many stacks of FROZEN
- This ability enhances playstyles based around wet and frozen defensive cards and allows for great synergies with defensive cards such as Flood and the new base ability Thunderstorm (see more on this below). Frozen is a new mechanic that freezes enemies in place and prevents them from attacking!

When you redraw your hand, gain rice equal to how many times you have redrawn this turn
- This ability gives increases your rice income which can be useful for playing those powerful cards that require Nengu! (NENGU is a rice tax that must be paid to play certain cards. The Nengu cost increases when these cards are played.)

Gain +1 faith per turn for each follower in range of a castle
- This ability incentivises a playstyle where you focus on building housing around castles such as Chonin / samurai housing rather than Nomin or Nagaya housing which can't be played in range of a castle but are significantly cheaper.



[h3]Inari's god power cards allow for some powerful synergies:[/h3]

The Wind Rises: Move any non-boss enemy to any empty tile on your island. Protect your buildings and villagers by moving the danger away from them!
Aftershock: Destroy trees in range. Each enemy in range takes damage equal to combined health of trees destroyed, so heavily wooded areas will prove deadly to invaders.
Honour: Reset NENGU to 0 - the increasing rice tax payments you are having to make from playing powerful Nengu cards gets nullified enabling you to play more again. Less for you to pay = happy days.
Shockwave: Deal damage to an enemy equal to current NENGU costs. Sometimes high rice tax can be a good thing!


[h3]Base god power[/h3]

Inari's base god power is Thunderstorm: Deal 1 damage and apply 1 stack of WET to enemies in range.



Inari will be playable on the 4th April, and I can't wait for you to get stuck in. If you have any questions or suggestions, please do let us know in the comments!

You can also join our Discord to chat with other players and get involved with challenges.

Talk soon!