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These Doomed Isles News

Demo Coming Down - Closed Alpha Testing Coming 10th of February

Hey everyone,

Just a quick note to say that the demo has officially been retired for now.

In the meantime please do join our Discord where we will be giving out keys for the Closed Alpha testing that will be starting on the 10th of February!

We hope you are all excited to check out all the new features coming with the Closed Alpha testing!

We are going to have new resources, new cards, new buildings, new victory conditions, events and more!


Closed Alpha Testing Coming February 10th!

Hey everyone!

We wanted to give you all a heads up that we are going to be taking down the demo on the 30th of January... but don't worry because we are going to be holding closed alpha testing from the 10th of February with a much improved build with a whole host of new features!

With all the work that has been going on behind the scene the demo is starting to feel a bit out of date but all the new features we have added need some testing before going to a wider audience so that is why we want to get your help to start testing these!

We are going to have new resources, new cards, new buildings, new victory conditions, events and more!

We hope you are as excited as we are to take part in this! All you have to do to take part is join our Discord and then on the 10th of February we will be distributing keys in there via a Discord bot so be sure to join before then!

We are part of Steam Base Builder Fest!

Hey everyone!

We are going to be part of Steam's Base Builder Fest from the 23rd to the 30th of January alongside a host of other fantastic games! We will have our demo available for the duration of the event but after the 30th of January we are going to be taking the demo down to focus on a hugely updated version.

More information on that to come very shortly because it doesn't mean you won't be able to play These Doomed Isles for long...

Join the Discord to keep up to date with this!



Patch notes: Demo version 0.0.118

Hey everyone, and welcome to the latest update for the These Doomed Isles demo :)

I've made the following changes to the game:

[h2]Bugs[/h2]
  • Fixed crash with obj_treeStamp trying to draw a non-existent sprite
  • When using options in the pause screen, it would sometimes draw a huge black rectangle over the top of everything
  • Music wouldn’t start on game load, even if you had volume turned up
  • Buildings that don’t require workers would appear in the worker’s menu
  • Spike pits didn’t make enemies skip their movement (this actually only happened following the building of a Wonder, but it’s fixed now anyway)
  • Fixed issues where the game screen would go super tiny when losing focus (it still does, it’s a Windows thing, but now it goes back to fullscreen when it comes back into focus!)
  • Nature Reserve card now shows the correct placement shape
[h2]Quality of Life[/h2]
  • Buildings, units and enemies now display their health as a number
  • Enemies now do their damage all in one attack, rather than bumping for 1 damage at a time (I have no idea why I did it like that originally…)
  • Added damage numbers when things get hurt
  • Key remapping added for keyboard (only accessible from the start screen currently)
  • Added in the following new audio:
    • New sound for chopping down trees
    • New sound for buildings being built
    • Sound for meteor impact
    • Sound for launching meteors
    • Sound for playing any God card
  • Updated building sound so that it triggers when you place the card, not after the building animation has finished
  • When you play a God card or effect that does not have a range or tile to place, you will now actually pick up the card to play (before it was a little purple square, which was an odd choice of placeholder)
  • When using a gamepad, you can now use the dpad to snap to the resources at the top and the cards at the bottom
  • Updated collision code so that it checks by tile rather than by sprite (makes it easier to click on units and enemies in particular)
  • Updated how scoring works
  • Optimised snow, leaves, blossom and meteor trails as they caused slowdown on older machines
[h2]Balance[/h2]
  • Increased Panning Hut gold per worker
  • The following building effects no longer stack:
    • Brewery
    • Park Rangers
    • Bakery
    • Lumbermill
    • Planning Office
  • Goldsmith effect changed to: “Each worker provides +4 gold per turn when a panning hut or goldmine is in range”
  • Slightly nerfed Divine Inspiration
[h2]New stuff![/h2]
  • Added the card Relocate (no art yet): Destroy any building and add it back to your hand (excluding your Shrine and any Wonders)
  • Replaced ‘Demolish’ with a new version - it now covers a single tile and gives you a random amount of wood when you demolish a building
  • Added a score breakdown screen when you finish a run, so you can see how your score was worked out
  • Added a Steam leaderboard to check your high score against your Steam friends


As always, your feedback is vital, so please sign up to our discord and let me know how you're getting on with the game and any ideas or feedback that you have.

Here's the link: https://discord.gg/v32RD6XZ3A

Thanks!

Andrew

We're part of #TurnBasedFest!

We're excited to have been picked for Turn Based Fest!

Happening until 12th December, this festival showcases loads of awesome turn-based indie games!

[h2]Discover your new favourite game [/h2]

As well as our festive demo being available to play, there's a whole bunch of titles for you to try out, including discounts on games featured in the event.

So, if you need a new game to play over the weekend, check out the collection of indie games here: https://store.steampowered.com/curator/43077188-TurnBasedThursday/sale/turnbasedfest

Enjoy!