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Headquarters: World War II News

Headquarters: World War II: Update 1.00.03 is out Now

Hello everyone!

We keep working to process all of your feedback and ideas and use this information to plan our future updates accordingly. For the first few updates our main focus remains on the key issues, but we plan to have much more quality-of-life improvements later down the road.

Here are the key changes in the 1.00.03 update:

Fixed one of the most common crashes that could also be one of the main reasons for LIVE games crashing at some point.
Fixed AI behavior being sometimes affected by the wreckages of destroyed units. (Now it no longer prevents AI from attacking in some situations.)
Improved support for 4K monitors (disabled option that caused the image to look sharpened on High-Resolution monitors and caused flickering of image when the camera moved if Motion Blur was on)
Improved Chinese localization
Fixed glitch with unit camouflage in multiplayer
Fixed HQ skills (Eg. Dive bomber) showing incorrect damage value. (You would hit for 4 damage, but see 1 Damage displayed etc.)
Fixed the issue where the player could not deselect the HQ skill with a left mouse click if the mouse cursor is outside of the playable map area.
Fixed crash that happened during unit renaming, if you enter (/\*_-=+<>,.&^|`~) symbols and press the Esc button.
Fixed unit customization - the “Apply to all” button not working correctly in Multiplayer for all players.
Fixed player coloring on units not being displayed in the unit preview.
Fixed building destruction sounds not working for Random generated and Editor maps.
Fixed Fog of War not updating when the unit is unloaded from a Transport vehicle.
Improved support
Fixed glitch when selecting several save files and empty slot remaining selected.
Fixed glitch where minimap would be replaced by a placeholder during post-game review.
Fixed glitch with extra placeholder ability being displayed in the unit info on the 8th USA map.
Various UI fixes
Various localization fixes

Adjusted some limitations and default values for the Skirmish and Multiplayer settings:
1) Default Victory Points number increased - 40 -> 50 victory points
2) Maximum Victory Points value increased - 100 -> 200 victory points
3) Default turns limit increased - 10 -> 25 turns
4) Default turn timer increased - 30 -> 120 sec
5) Default starting prestige increased - 1000 -> 2500
6) Minimum starting prestige limit reduced - 1000 -> 500
7) Maximum starting prestige limit increased - 5000 -> 30000
8) Maximum Bias value increased - 120% -> 160%*

*Note that the Bias settings are not functional at the moment and we will address that in the next update.

Fixed the Esc button not closing the Credits screen.
Fixed windbreak (tree line) being displayed in Editor incorrectly.
Added company logos to the Main menu.

In this update, we fixed an issue that prevented AI from moving around the map in some situations. We are still checking how AI behaves after all the fixes - and so far we have not seen it sit idly by during our tests (but got a report from the beta branch player on Discord). So, if you run into any game where AI is still not moving actively around the map - please let us know, as we are still gathering data and trying to pinpoint the potential issues.

We have a lot of important fixes and improvements coming up, so stay tuned for future updates. Right now, the plan is to keep delivering weekly updates until everyone is fully happy with the technical state of the game, and then focus on larger but less frequent updates.

Please, keep sharing your thoughts on Discord, Steam community, and Slitherine forms.

See you soon!

Headquarters: World War II: Update 1.00.02 is out Now

Hello everyone!

It is 1 week since release and we have got tons of feedback and suggestions thanks to all of you! We are processing all of that, and setting up priorities of what we could do and when. Right now the main focus is on the most common crashes, AI-related issues, and localization polish. Then we would move on to the less critical issues and implement improvements based on your feedback. We plan to deliver weekly updates until the game is more stable and no frequent issues occur.



Here are the key changes in 1.00.02 update:

- Added the missing Email notifications for the Slitherine account about your turn in PBEM games.
- AI bug: Fixed a major issue that could have prevented AI from advancing toward the enemy flag
- AI improvement/bug: A major increase in its calculating speed, without impairing its capabilities. (Please, let us know how well it now works for you in terms of speed)
- AI improvement: AI now will try to keep attacking the same target with both attacks.
- AI improvement: AI will now have more incentive to “focus” enemy units - i.e. if one enemy unit was already attacked by AI controlled unit - other AI units will more likely attack it as well, unless they have a much better target available to them.
- Fixed a major issue with Chinese localization where some lines would not fit the UI (Combat Prediction and Terrain info). Now the font is smaller (but still big enough) and everything fits the UI better.
- Various localization fixes in all languages.
- Fixed a crash that would occasionally occur when Assaulting a unit with 0 Reactions left.
- Fixed a bug where an Info panel of a Spotted enemy unit could be opened via a hotkey.
- Fixed the counter on map 9 of the German campaign. Previously it did not work on the first turn of the mission.
- Added missing Smoke grenade sounds.
- Fixed Unit list not always updating in Hotseat when passing the turn to another player.
- Various UI fixes.
- Fixed a bug with incorrect use wreck for a unit Sherman Firefly (Poland). Previously the wrong mesh was used - Panzer IIIE
- Fixed a bug with incorrect use wreck for a unit Panzer III (FL). Previously the wrong mesh was used - Panzer IIIE.

Open Beta branch is now live

Additionally, we now added an Open Beta branch for everyone to check out new updates even before they are delivered to the main game. So, all new updates are first available in the Open Beta branch, and in a few days go to the main game. If you want to get the latest fixes ASAP, you can always switch to the Open Beta branch. To do it you have to:
1) Right-click Headquarters: World War II in the Library list
2) Select Properties
3) Select Betas
4) Select 'beta - open beta' in the branch dropdown
This should allow you to update to this new branch.

To opt out of Beta, just go through the same steps and switch to the “None” branch.

Further updates

We are already working on the 1.00.03 Update to be delivered next week. We found one AI issue that slipped through when we were working on the 1.00.02, so we will finalize the AI fixes in 1.00.03. Also, there are still a number of very important problems we will do our best to address. For example, some issues are happening, because the Windows user is not an Administrator, so we are looking to address that in 1.00.03. That and much more.

Your feedback

Your feedback and suggestions help us greatly, and we invite you to share them and discuss them with us on Discord, the Steam community hub, and Slitherine forums. We are always very open with the community and believe that without good communication between the dev team and the players' community, there cannot be a truly great game made.

Have a great weekend everyone!

See you next week with another update

New, intensely realistic Steam strategy game feels like a WW2 XCOM

Civilization, Age of Empires, Command and Conquer - absolutely, these are all great. But the more I explore the RTS and 4X genres, the more I realize that I prefer my strategy small. Managing an entire army, society, or culture from formation to final conquest is rewarding, but there's something more tactile and humane - something easier to connect to - when the focus is on the tiny, intricate decisions. In XCOM 2, rather than deciding to pursue the Space Race or build another World Wonder, you pour your energy into finding the perfect covering position to ambush a three-alien enemy squad. In Company of Heroes, you're not about to win the whole war, but even successfully taking a barn or a crossroads feels like a tectonic win. Purifying this philosophy into an intensely realistic WW2 story, one new strategy game invites you to sweat, stress, and celebrate over the tiniest details. Available right now, this isn't one to miss.


Read the rest of the story...


RELATED LINKS:

Huge new WW2 strategy game is so popular the demo has been extended

Battle through Normandy XCOM-style in Headquarters: World War II, out in 2022

Headquarters: World War II is out now

Hello commanders,

The wait is finally over Headquarters: World War II has been released!

[previewyoutube][/previewyoutube]

To celebrate the launch, don’t miss this special offer: Get your copy at a 10% discount for the next 7 days.

https://store.steampowered.com/app/1840800/Headquarters_World_War_II/

Additionally, the official soundtrack of the game is now available for purchase as a separate item.
For more details, visit the individual DLC product page.

Check it out now!

https://store.steampowered.com/app/2885300/Headquarters_World_War_II_Soundtrack/

https://store.steampowered.com/bundle/39686/Headquarters_WWII_Complete/

Headquarters: World War II - Live event on April 11th

Hello everyone,

The day is fast approaching for the launch of Headquarters: World War II on April 11th. On that day, we have prepared a special live event dedicated to it, right here in our Milan office.

To begin, we'll delve into the setting and background of Headquarters: World War II, with insights from the developer team at Starni Games.


We've also invited some experts to participate in a highly interesting roundtable discussion on Headquarters: World War II tactics. Our guest speakers include Mark Goddard, a wargames expert and beta tester for Headquarters, who has closely followed the game's development.


Joining him is the streamer, RangerArea. Together, they will demonstrate the best tactics and strategies to deploy in Headquarters: World War II.

Don’t miss our schedule:

Join us from 10:30 CET for an exclusive showcase of the game by RangerArea and StrategieEcke, presented entirely in German. This captivating hour long presentation will set the stage for the game's release at 15:30.

At 17:00, join us for our usual Tea Time show where Marco will host a special guest: Oleksandr, Lead Game Designer at Starni Games, who will provide a live commentary on the game's launch, and we'll then pass the stage to Richard Yorke, who will celebrate with us by showcasing Headquarters: World War II.

Mark your calendars for April 11th we'll see you there!