Update 1.14.0 released on bleeding-edge
[h2]New Features[/h2]
- Added new Trace methods for Client: TraceLineSingle() and TraceLineMulti(). The old Trace method has been deprecated.
- Props got new enums for it's constructor and methods: GrabMode and CCDMode to replace the parameters is_grabbable and force_no_ccd. Also it got a new method SetGrabMode(). This will allow forcing grabbing ON or OFF whenever you want. The old methods for SetGrabbable have been deprecated.
- Added a new method to Weapons: :SetAutoReload().
- New Profiling debug tool to display on screen the CPU time spent on core and scripting codes.
- Melee has been reworked to support several "Use" animations (which can be set with AddAnimationCharacterUse), also now it supports passing the AnimationSlotType parameter. The old method has been deprecated.
- Melee also got a new method to configure the Impact Sounds: SetImpactSound(), it allows configuring a different sound per Surface Type when hitting objects.
[h2]Improvements[/h2]
- Updated CEF to version 104.
- Network Debug settings has been split into Network Stats and Draw Network Debug.
- Enabled Virtual Textures and MetaSounds on the base project. Projects which want to use it must enable it in the ADK as well.
- Now attacking with Melee will point towards the direction you are aiming.
- The automatic aiming when shooting duration has been reduced from 2 to 1 second.
- The deprecated Item class has been completely removed.
[h2]Bug Fixes[/h2]
- Fixed error handler during file transfer.
- Fixed error when connecting to server with different patch version.
- Fixed Loading Screen setting inverted.
- Fixed "select" HTML element not working and crashing the client.
- Fixed Vault Reviews not loading sometimes.
- Fixed Lumen settings not applying correctly.
- Fixed In-game console not focusing automatically.
- Fixed Outline rendering through everything.
- Fixed Melee first delay and multiple attacks not considering the cooldown.
- Fixed a server crash when Grabbing/Picking up a Prop with "auto_destroy_when_detached" set.
- Fixed Grenades being able to be thrown instantaneously.
- Another attempt to fix Stats Walk warning on client console.
- Attempt to fix some crashes received through Crash Reporter.
- Attempt to fix VOIP no working sometimes.
- Added new Trace methods for Client: TraceLineSingle() and TraceLineMulti(). The old Trace method has been deprecated.
- Props got new enums for it's constructor and methods: GrabMode and CCDMode to replace the parameters is_grabbable and force_no_ccd. Also it got a new method SetGrabMode(). This will allow forcing grabbing ON or OFF whenever you want. The old methods for SetGrabbable have been deprecated.
- Added a new method to Weapons: :SetAutoReload().
- New Profiling debug tool to display on screen the CPU time spent on core and scripting codes.
- Melee has been reworked to support several "Use" animations (which can be set with AddAnimationCharacterUse), also now it supports passing the AnimationSlotType parameter. The old method has been deprecated.
- Melee also got a new method to configure the Impact Sounds: SetImpactSound(), it allows configuring a different sound per Surface Type when hitting objects.
[h2]Improvements[/h2]
- Updated CEF to version 104.
- Network Debug settings has been split into Network Stats and Draw Network Debug.
- Enabled Virtual Textures and MetaSounds on the base project. Projects which want to use it must enable it in the ADK as well.
- Now attacking with Melee will point towards the direction you are aiming.
- The automatic aiming when shooting duration has been reduced from 2 to 1 second.
- The deprecated Item class has been completely removed.
[h2]Bug Fixes[/h2]
- Fixed error handler during file transfer.
- Fixed error when connecting to server with different patch version.
- Fixed Loading Screen setting inverted.
- Fixed "select" HTML element not working and crashing the client.
- Fixed Vault Reviews not loading sometimes.
- Fixed Lumen settings not applying correctly.
- Fixed In-game console not focusing automatically.
- Fixed Outline rendering through everything.
- Fixed Melee first delay and multiple attacks not considering the cooldown.
- Fixed a server crash when Grabbing/Picking up a Prop with "auto_destroy_when_detached" set.
- Fixed Grenades being able to be thrown instantaneously.
- Another attempt to fix Stats Walk warning on client console.
- Attempt to fix some crashes received through Crash Reporter.
- Attempt to fix VOIP no working sometimes.