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Slayer : the Demon Haunted World News

🛠️ [Update Notice]– UI Improvements, Stage Adjustments & Stability Enhancements

🛠️ [Update Notice] – UI Improvements, Stage Adjustments & Stability Enhancements
Hello everyone,
This update focuses on helping new players adapt early on, while also improving system stability and visual clarity across the game.

🔰 Gameplay & Stage Adjustments
Removed fall zones in early stages
To help players focus on movement and basic attacks, fall hazards have been removed from early stages.

Torch signpost repositioned
The location of the torch tutorial sign has been adjusted for better flow and visibility.

🎮 UI & Visual Updates
ESC menu now shows clearer stage order
The UI has been updated to improve the visibility of your current stage from the pause menu.

Main UI icons updated with pixel style
Major interface icons have been redesigned in pixel art style for consistency and style.

Loading screen added after trailer
A new loading screen now appears after the opening trailer for smoother transition.

⚙️ System & Balance Improvements
Base stamina increased + agility stat enhanced
We've raised base stamina and strengthened the impact of agility points for more dynamic combat pacing.

Fixed tutorial mute issue
Resolved an issue where tutorial audio was not playing in certain cases.

General system optimization & stability
Improved overall performance for smoother gameplay.

Thanks as always for your support!

— The Slayer Dev Team

🛠️ [Update Notice] – Torch Healing & Parry System Improvements!

🛠️ [Update Notice] – Torch Healing & Parry System Improvements!

Hello everyone,
This update focuses on enhancing both survival and combat mechanics through new torch features and parry rewards.

🔥 Torch System

Holding a torch now restores 1 HP every 4 seconds.

Added a healing particle effect when recovering HP via torch.

Updated the torch UI icon for better visibility and immersion.

🛡️ Parry System

Parry success now fully restores SP, encouraging more active use in battle.

Updated UI structure and translations in the parry tutorial for clarity.

Thank you for playing, and we’ll continue improving Slayer based on your feedback!

— The Slayer Dev Team

🛠️ [Update Notice] – New Stage, Gimmicks, and Level Design Improvements!



🛠️ [Update Notice] – New Stage, Gimmicks, and Level Design Improvements!

Hello, everyone!
We’re back with a fresh update to improve the depth and immersion of your experience in Slayer: The Demon-Haunted World. Here's what’s new:

🔧 Highlights
New Stage Added
A new battlefield awaits—venture deeper into the darkness.

Level Design Improvements
Reworked layouts bring more intuitive progression and tense combat encounters.

New Combat Gimmicks
Fresh mechanics added to challenge your timing and decision-making.

Visual & Detail Quality Upgrade
Improved environmental visuals, sound effects, and presentation across multiple areas.

We’ll continue to enhance Slayer to bring you the best possible experience.
Thank you for playing!

— The Slayer Dev Team

A dark world where you fight alone — now playable in even more languages.

[Language Update] German & French Now Supported!
A dark world where you fight alone — now playable in even more languages.

Slayer: The Demon-Haunted World now officially supports German and French!
Players in more regions can now experience the intense and challenging world of Slayer in their native language.

🧱 Key Features of Slayer
Unique directional combat – attack only forward
→ Positioning and timing are key to survival.

Simple controls, strategic depth
→ Easy to pick up, hard to master.

Grid-based, soulslike action gameplay
→ Every tile matters, every move is a risk.

Immersive single-player focused experience
→ Step into the dark alone and fight your way through.

We’ll continue expanding Slayer with more content and language support.
Thank you so much for playing and supporting us on this journey!

— The Slayer Dev Team

🛠️ [Update Notice] – Combo System & Option Fixes (2025.04.05)

🛠️ [Update Notice] – Combo System & Option Fixes (2025.04.05)

Hello, this is the Slayer dev team.
This update includes combo enhancements, option menu bug fixes, and new breakable tiles added to the battlefield.

🔧 Changes

Guaranteed Critical on 10 Combo Hits
Reaching 10 hits in a combo now guarantees your next attack will be a critical hit!

Sound Slider & Toggle Fixes
Fixed an issue where the sound slider and toggle buttons in the option menu didn’t reflect actual settings.

New One-Time Wooden Tiles Added
Tiles that break after being stepped on once are now used in some areas. Plan your moves carefully!

We’ll continue to improve Slayer to bring you a deeper, more thrilling combat experience.
Thank you for playing!

— Slayer Dev Team