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Rogue Point News

Rogue Point Demo Patch 2 now live!

[p][/p][h2]Rogues! We've released the second patch for the Rogue Point demo build! This update extends the mission timer, reworks the Dead Drops system and fixes a number of bugs![/h2][p][/p][p]If you'd like to share feedback on the demo with us, please visit our feedback page here. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.[/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Resolved a collision issue with grenades and deployable ladders.[/p]
  • [p]Extended the mission timer from 5 minutes to 11 minutes.[/p]
  • [p]Introduced Dead Drop branding to it’s corresponding UI screen in the deploy menu.[/p]
  • [p]The number of dead drops the player has is now displayed within the Dead Drop UI screen and on the top right “Resource Tracker” widget on the HUD.[/p]
  • [p]Dead Drops are now limited to one per player. Sharing is caring.[/p]
  • [p]Dead Drops are now reliably being awarded to players.[/p]
  • [p]Resolved an issue where the players camera/gun becomes misaligned when deploying into the mission.[/p]
  • [p]Heavies no longer react to flash bangs while downed.[/p]
  • [p]Miscellaneous cosmetics hand seam and skinning fixes.[/p]
  • [p]Miscellaneous level design fixes across all levels.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

Rogue Point Demo Patch now live!

[p][/p][h2]Listen up, Rogues! We've just released a hotfix for the demo build! This hotfix fixes a number of bugs present in the demo and also balances the Berserker enemies. Full patch notes are below![/h2][p][/p][h3]We'd also like to take this opportunity to say a massive thank you to everyone who has downloaded the Rogue Point demo so far! We've had over 25,000 demo downloads which is absolutely incredible![/h3][p][/p][p]And thank you all for your feedback on the demo so far. We're going through all of the feedback as we speak and we really appreciate it! Hearing all of your thoughts and opinions is extremely helpful as we continue development on Rogue Point.[/p][p][/p][p]If you'd like to share feedback with us, please visit our feedback page here. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.[/p][p][/p][p]Patch Notes:[/p]
  • [p]Resolved an issue where quick joining would time out and fail to restart while still indicating that a search is in progress.[/p]
  • [p]Added a time-lapse counter and searching indicators when quick joining.[/p]
  • [p]Resolved an issue where players would have UI buttons disabled in the "Join Others" screen after a quick join timeout.[/p]
  • [p]Resolved an issue where a player’s session would not recreate after cancelling a quick join search.[/p]
  • [p]Fixed a crash when reviving a dead player's body that left the game after extraction.[/p]
  • [p]Fixed a soft lock where player counts on the extraction point don’t properly update when the leaving player forcibly closes the title.[/p]
  • [p]Fixed an issue preventing toggle leaning.[/p]
  • [p]Minor adjustments to the Berserker.[/p]
  • [p]Adjusted footstep sound cues for better hearing of approaching enemies.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

Play the Rogue Point demo now! 💥

[p][/p][h2]It's time to go Rogue! The Rogue Point demo is out now on Steam![/h2][p][/p][h3]Assemble your team, plan your entry, and get ready to lock and load![/h3][p][/p][p]Rogue Point is a 4-player cooperative tactical shooter developed by Crowbar Collective, the acclaimed studio behind Black Mesa. Built on Unreal Engine 4, this player-first experience delivers dynamic tactical gameplay that is easy to learn but challenging to master. Featuring parametric mission layouts, peer-to-peer gameplay, and a player-first approach.[/p][p][/p]
PLAY THE STEAM NEXT FEST DEMO NOW!:
[p][/p][p][dynamiclink][/dynamiclink][/p][h2]Rogue Point Demo Features:[/h2]
  • [p]4 PLAYER CO-OP: Squad up to take on the multiple mission layout. Plan, adapt, and overcome using strategic approaches to accomplishing the objectives.[/p]
  • [p]3 PROGRESSIVE MISSIONS: Easy, Medium, and Hard difficulty levels that showcase the game's tactical depth and challenge scaling[/p]
  • [p]3 UNIQUE MAP LOCATIONS: Explore diverse tactical environments with distinct layouts that demonstrate our level design philosophy and strategic variety[/p]
  • [p]ARSENAL OF WEAPONS & COSMETICS: Get hands-on with multiple firearms and customization options that reflect the full game's tactical loadout system[/p]
  • [p]WEAPON ATTACHMENT SYSTEM: Unlock and experiment with various weapon modifications to find your preferred tactical setup[/p]
  • [p]COSMETIC PROGRESSION: Earn and unlock visual customizations that let you personalize your operative's appearance and weaponry[/p]
  • [p]DEAD DROP SYSTEM: A weapon drop system that adds strategic depth to mission planning and execution[/p]
[h2]🌟DON'T FORGET TO WISHLIST THE GAME
[/h2][h2]Watch the Game Overview & Features video now:[/h2][previewyoutube][/previewyoutube][p]Crowbar Collective Lead, Adam Engels, gives a bit more insight on what Rogue Point is all about, and what you can expect from the game going into Early Access!
[/p][h3]We hope you enjoy the demo and we're very eager to hear your feedback! Here are the best ways to leave feedback:[/h3][p]
Leave us Feedback on the Demo[/p][p]Join the Crowbar Collective Discord[/p][p]Head over to the Rogue Point Steam Discussions[/p][p]Follow Rogue Point on X[/p]

Rogue Point | Dev Briefing #5

[h3]Welcome to the fifth Rogue Point Dev Briefing! In this blog, we'll be taking a first look at the in-game UI, with an explanation behind each element of the UI.

Also, make sure to check out the end of this dev blog for an introduction to our next weapon, the Bellini Shotgun![/h3]




UI Breakdown- What the HUD is telling you


[h2]1 - Player Health and Armor[/h2]
You can keep track of your health using the white bar here, as well as the amount of armor protection you currently have, with the blue bars.

Rogue Point features a health bar and medkit system of healing, rather than the regenerating health found in some other FPS games. Incoming damage will destroy your armor first, before it touches your health. Inside of a mission you normally won't be able to regenerate destroyed armor, so once it's gone, it's gone!

[h2]2 - Backpack & Dead Drops[/h2]
When selecting your loadout, you have the option to equip an item to your backpack. Although you're not able to interact with it directly, your teammates can! They'll be able to take it off your back and use it normally. Think items like med kits, revive kits, lockpicks, and more!

If you get the chance to grab a free Dead Drop during a mission, a small icon will also appear in this section, letting everyone know you've picked one up!

[h2]3 - Comms[/h2]
Incoming communication from Rogue Point command will show up here. Pay attention to these messages as they'll help you keep track of the status of different objectives, enemy reinforcements, and remaining mission time.

[h2]4 - Mission Objectives[/h2]
Keep track of your current objectives here. Mission objectives can include killing specific MERX, rescuing hostages, defusing bombs, and more.

[h2]5 - Mission Timer[/h2]
Your team will only have a certain amount of time to complete mission objectives. Each completed objective will add time back to the clock, so always make sure you prioritize completing them!

[h2]6 - Mission Compass[/h2]
The mission compass will show you the direction to points of interest around the map, including objectives and extraction zones. If you're not sure where to go next, follow the compass!

The compass will also let you know if those points of interest are above you, below you, or on the same level.

[h2]7 - Player Location[/h2]
Above the compass is a location tracker. This will display your current location on the mission map and can help with callouts to your teammates.

[h2]8 - Enemy Awareness Meter[/h2]
When you begin a mission, the MERX won't immediately know where you are. As you begin to explore the map, you'll start to be seen by enemy patrols and lookouts. Enemy line of sight and awareness will be shown in this meter. If it fills up completely, the enemy in question will have seen you and will begin to open fire.

[h2]9 - Mission Resources[/h2]
There are three resources tracked here: Cash, Phones, and Intel.

[h3]Cash[/h3] Can be used in the loadout phase, and will allow you to equip better weapons and equipment.

[h3]Phones[/h3] Collected off of certain enemies you eliminate. Grab a certain number in order to unlock Stash Rooms within the mission. These rooms can contain items like ammo crates, med kits, revive kits, and Dead Drops. They can be the difference between mission success, and mission failure!

[h3]Intel [/h3] Collected during missions and used to gain advantages in future missions. Spend collected intel, to gain more knowledge on where points of interest are in the next mission.

[h2]10 - Weapons and Equipment[/h2]
Primary weapon, secondary weapon, throwables, and equipment that you take into a mission will show up here. You can switch between items by pressing the number key next to them or by scrolling on your mouse wheel. This section will also let you know how much of that item remains (ex: ammo left in your guns and number of item uses left).

[h2]11 - Fire Mode and Ping[/h2]
Some weapons have different fire modes, including semi-automatic, burst fire and automatic. By default you can switch fire modes by pressing 'X'.

Weapon Showcase: Bellini Shotgun




[h3]The Bellini Shotgun - a battle-tested Italian beast that'll cycle anything you feed it. Born for war, the Bellini isn't just a shotgun. It's a statement of intent.[/h3]



Built for the US Marines, this weapon has become the gold standard for combat shotguns. With its advanced gas operation system, it has the ability to use a wide variety of ammo types without issue. The Bellini Shotgun is the perfect pick for close range engagements, and the removal of those pesky door locks.

[h2]Wishlist Rogue Point now:[/h2]
https://store.steampowered.com/app/1843840/Rogue_Point

Rogue Point | Dev Briefing #4



In Rogue Point we want each individual operative to feel unique. No need to be constrained by the military uniforms of old!

Flex your style before embarking on each mission. Because you know what they say:
"When the fit is lit, every shot's a hit".

Player Customization


Unlocking new cosmetic items can be done through Rogue Point's progression system. By completing individual missions and the over-arching mission campaigns, you'll gain access to more items and accessories along the way. We want to make sure each player can evolve the look of their Rogue to your liking.

[h2]Tactical Swagger[/h2]



Player cosmetic items are split into several categories, giving you a huge number of combinations:
  • Headgear
  • Facewear (Bandanas and masks)
  • Headsets
  • Glasses
  • Watches
  • Vests
  • Shirts
  • Gloves
  • Pants
  • Holsters
  • Footwear

With so many options available, it's up to you to decide what kind of operative you want to run! Will you take inspiration from the real world and lock-in with urban camo, a tactical helmet and tac-vest?
How about a more casual look with a stylish t-shirt, shorts and shades?


Cosmetic items in Rogue Point are just that - cosmetic. They don't effect gameplay in any way. So your beanie hat wearing Rogue is just as likely to die from a headshot as your friend wearing a riot helmet. We made this decision as we wanted the focus to remain on each player's ability in-game, and didn't want to constrain the creativity of each player's look behind which clothing items are 'best' or 'most optimal'.



Heavy Armor is the exemption to this rule! Before each mission, you'll have the option to purchase heavy armor, as an upgrade to your light armor. Heavy armor will cosmetically be shown under your tactical vest. Armor has a gameplay effect, as you'd expect, with heavier variants blocking more incoming damage at the expense of a higher price tag.

[h2]Multiple Colorways[/h2]



Many of the cosmetic items in Rogue Point also have different color variations, giving you the option to further customize your look. Our personal favorite has to be the bright shade of 'Crowbar Collective' Orange. It might not conceal you during a fight, but will definitely ensure you're the most stylish Rogue on the battlefield! In fact, the camo/colours you choose don't have an effect on AI perception, so feel free to go nuts! Please note: all cosmetic colours are currently work in progress.

Weapon Customization




Weapon customization is an extremely important part of Rogue Point and we'd like to go into it in more detail at a later date, maybe in its own developer blog. For now we'll simply confirm that all of the weapons are customizable with a variety of sights, mounted lasers, magazines and more to help you tune your gun to your liking!

[h2]Weapon Showcase: Sahara 50[/h2]



[h3]Some call it impractical. Some call it flashy. One thing's for sure- if you hit something with this .50 AE cannon, it's not getting back up![/h3]

The Sahara 50's a LOT of gun to handle. Boasting high levels of recoil and only 7 rounds, you'll need to put in a bit of practice and be aware of how many shots you take. For those that need a bit of help with it's pull, the Muzzle Brake attachment is a solid choice. This sidearm is one of the most powerful secondaries in Rogue Point. It's able to penetrate most armor and quickly dispatch any unlucky MERX that cross your path.

[h2]Wishlist Rogue Point now:[/h2]
https://store.steampowered.com/app/1843840/Rogue_Point