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Rogue Point News

Rogue Point | Dev Briefing #11

[p][/p][p][/p][p]Well it wouldn’t be a Crowbar production without at least one Soon™. We aimed to release Rogue Point into Early Access this month, but have decided to push back until early Q1 2026.[/p][p]While you will see a few new features in the release, the goal of the delay is to refine the systems already in place, add quality of life changes, and fix bugs.[/p][p]Our plan has always been to release the core of the game, get feedback, and keep expanding the game's design WITH community involvement. Some last minute polish will help us focus Early Access on design areas we want feedback on (economy, difficulty, and replayability), and give the community a better first time experience.
[/p][h2]📝 What We Are Up To[/h2][p]As mentioned, we want to focus on the refinement of the game, so here are just a FEW of the things we have changed/fixed/added based on testing and feedback.[/p][p]Store Updates[/p]
  • [p]Weapons hidden within the Dead Drop system can now be unlocked by completing campaigns[/p]
  • [p]This not only gives players a nice bonus for completing campaigns, but it demonstrates how other systems like Cosmetics unlock in a very visible way.
    [/p]
[p]Store Refunds[/p]
  • [p]If you buy an item, but then change your mind before going out on a mission, you can return that item for a 100% refund.[/p]
  • [p]If you earn an item via Dead Drop or if you use a weapon in a mission, they can be sold for 25% of their store value[/p]
[p]Ammo Box
[/p]
  • [p]We’ve also added an Ammo Box item to the gear store. This can be bought, placed on the ground in mission, and then one operator can refill their primary and secondary ammo with it.[/p]
  • [p]We’ve intentionally removed a lot of ammo from the levels.  We want to encourage players to use their secondaries, scavenge weapons during the mission, or better plan out their firepower strategy.[/p]
[p]Player Combat Feedback
[/p]
  • [p]Added Armor Break screen effect and sound when players get hit from an enemy. This way players know when they are out of armor on mission and that they have to buy more at the next loadout screen.[/p]
  • [p]Added screen shakes and impact sounds on taking damage[/p]
  • [p]Added Friendly Fire particle hits so you know you are damaging friendlies[/p]
  • [p]Added more AI animations, to show when enemies are hurt and taking damage, for a more immersive experience.[/p]
[p]New Tech Red Dot and Red Dot Features
[/p]
  • [p]We wanted to replace the Tech Red Dot with our own art, but more importantly we wanted to widen the housing for better viewing and firing[/p]
  • [p]We also added the ability for each optic to have its own zoom level, AND change the speed at which an operator can Aim Down Sights[/p]
  • [p]Note, attachments currently do not have multiple skins, but they could someday…
    [/p]
[p]“New” Sound Actor[/p]
  • [p]Fixed TangoAudioVolume to fade between room tones. Previously we were using a work-around so that each room could have its own sound and effect, but the work-around did not use the sound system to its full potential.[/p]
  • [p]This fix also allows us to control how audio is sent to the IR reverb depending on distance, important now that we have larger rooms and more distant audio[/p]
  • [p]This is true for in game audio AND for player VOIP as well[/p]
  • [p]This also fixes the loud sound effects that played on map load[/p]
[p]Takedown and Bomb Defusal[/p]
  • [p]Remade the Takedown final mission.[/p]
  • [p]The mission flow now is to get players to rally at the boss, get a “key” to exit the level, and then do a standard extract[/p]
  • [p]This should better guide players through the final mission, be more intense with less enemies, and cap off the campaign in a better way[/p]
  • [p]We also added a small mini game for defusing the bomb[/p]
  • [p]This minigame is similar to the Laptop mini game, but the player CAN fail it and accidentally explode the bomb
    Work in progress screenshot - Not final Bomb Defusal UI
    [/p]
[h2]🎮 Playtest 3- Coming Soon![/h2][p]We’ve got some exceptional bug reports from the last playtest, and were able to fix a lot of issues found in real time. We’d like to do another public playtest.  Shake out the latest fixes a bit more, and make sure it’s ready for players at scale!

[/p][h2]🔴 Rogue Point Dev Livestream[/h2][p]Adam and Brad from Crowbar Collective will be streaming Rogue Point on Friday, 19th December at 12pm EST! Tune into the Crowbar collective Twitch channel to watch the stream live and chat with the devs. Link below.
[/p][p]crowbar_collective
[/p][h3]We’ll also have info on our Supporter Edition, which will include a Custom Outfit, Supporter Player icon, Sound Track, and our 197 page artbook detailing the art and development of Rogue Point.

[/h3][h2]🎵 Rogue Point OST- Listen on YouTube![/h2][previewyoutube][/previewyoutube][h3]You can now enjoy the original soundtrack on YouTube. Dive into the music and share your favorite tracks!

Link to the YouTube Playlist: Rogue Point OST Playlist[/h3][p][/p]
More to come soon!
[p][dynamiclink][/dynamiclink][/p]

WTF is Rogue Point? | New Gameplay Trailer

[previewyoutube][/previewyoutube][h2]Craving that classic shooter feel with a modern twist? Welcome to Rogue Point, a four player co-operative FPS made by the creators of Black Mesa![/h2][p][/p][p]✅ 1-4 player co-op[/p][p]✅ Built for replayability[/p][p]✅ Friendly fire guaranteed[/p][p]✅ Armored guys in pig masks to shoot[/p][p]✅ And much, much more![/p][p][/p][h3]Our new trailer debuted today in the PC Gaming Show! Watch the trailer now![/h3][p][/p]
  • [p]Campaign - Dive into the heat of battle in our campaign, where high-octane tactical combat meets strategic planning. Team up, gather intel, and launch assaults against top-tier mercenaries. Face off against the formidable 5 Star Merc, the pinnacle of MERX lethal contractors. Brace for tough, unyielding enemies and relentless action that will push your skills, gear, and teamwork to the extreme.[/p]
  • [p]Relentless Replayability - Fight and maneuver your way through missions spread across diverse locations! Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play.[/p]
  • [p]Grow Your Economy - Earn your keep on the frontlines, then purchase new hardware for your arsenal. Deck out your loadout with hi-tech attachments, and plenty of tactical equipment to make infiltration and extraction a breeze.[/p]
  • [p]Build Your Team - Work as a team to overcome the odds. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. You have to adapt, overcome, fight, and maneuver with your squad to win. Start with nothing more than a pistol and an armored vest and earn an elite arsenal through successful missions and strategic team play.[/p]
  • [p]Risk VS Reward - Rogue Point has teams taking risks not just on mission, but in the planning and loadout stages as well. Use the game's Dead Drop for a chance at getting the best gear, and specialized weapons you cannot get anywhere else.[/p]
  • [p]Weapons and Customization - Customize your Rogue with 20+ weapons, 40+ tactical items and attachments, and 60+ cosmetic items.[/p]
[p][/p][h2]Wishlist Rogue Point now:[/h2][p][dynamiclink][/dynamiclink][/p]

Rogue Point looks like the Rainbow Six Vegas successor I've been waiting for, from the studio that made Black Mesa




Rogue Point is a throwback co-op PvE shooter from Black Mesa developer Crowbar Collective that takes the tense, room-clearing combat of Rainbow Six Vegas' Terrorist Hunt mode and extends the replayability with a haul of roguelite mechanics...
Read more.

Rogue Point | Dev Briefing #10

[h2]Time for a short but exciting update from the Rogue Point team! We hope you all had fun playing the recent playtest and are looking forward to more Rogue Point in the future![/h2][p][/p][p][/p][h2]PLAYTEST FEEDBACK: Thank You![/h2][p]Massive thanks to everyone who jumped into our last playtest! Your feedback has been absolutely invaluable, and we're already hard at work implementing and iterating on the features you've asked for. A majority of the bugs/issues that players came across during the test were fixed in real time by our team![/p][p]We learned so much from watching how you play, and your insights are shaping the future of Rogue Point. If you are curious what other players are asking for, or want to add your own feedback, visit the link here: Rogue Point Featurebase[/p][p][/p][p][/p][h2]PC GAMING SHOW: New Trailer Premiere🎬[/h2][p]We've been lucky enough to land on the PC Gaming Show Most Wanted 2025![/p][p]A brand new Rogue Point trailer will be dropping during the PC Gaming Show live at 3 PM EST on Dec 4th.[/p][p]Head over to pcgamingshow.com to tune in live and see the trailer premiere. Mark your calendars![/p][p][/p][h2]NEW VIDEO: "Voices from the Team" 🎥[/h2][p]We debuted a new video at the OTK Winter Games Expo, and it's now live on our YouTube channel.[/p][p]"Voices from the Team" gives you a quick look at some of the devs behind Rogue Point.[/p][p]Our team pour their passion into this game every day, and it's a chance to hear directly from them about what drives us and what we're excited about. Check it out here:[/p][previewyoutube][/previewyoutube][p]
Thanks for being part of this journey with us, Rogues. We're excited about what's coming, and we couldn't do this without your support and feedback. More announcements coming soon![/p][p][/p][h2]Wishlist Rogue Point on Steam 👇[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Try the New Airport Map before Playtest Closes!

[h3]Rogues,[/h3][h3]The Rogue Point playtest will be departing soon! Try out the new Airport map for free until 12pm GMT on Monday 24th November! 🛫[/h3][p][/p][h3]Sign up and join the Playtest 👇[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube]