Rogue Point | Dev Briefing #11
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[/p][p][/p][p]Well it wouldn’t be a Crowbar production without at least one Soon™. We aimed to release Rogue Point into Early Access this month, but have decided to push back until early Q1 2026.[/p][p]While you will see a few new features in the release, the goal of the delay is to refine the systems already in place, add quality of life changes, and fix bugs.[/p][p]Our plan has always been to release the core of the game, get feedback, and keep expanding the game's design WITH community involvement. Some last minute polish will help us focus Early Access on design areas we want feedback on (economy, difficulty, and replayability), and give the community a better first time experience.
[/p][h2]📝 What We Are Up To[/h2][p]As mentioned, we want to focus on the refinement of the game, so here are just a FEW of the things we have changed/fixed/added based on testing and feedback.[/p][p]Store Updates[/p]
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[/p][h2]🔴 Rogue Point Dev Livestream[/h2][p]Adam and Brad from Crowbar Collective will be streaming Rogue Point on Friday, 19th December at 12pm EST! Tune into the Crowbar collective Twitch channel to watch the stream live and chat with the devs. Link below.
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[/p][h3]We’ll also have info on our Supporter Edition, which will include a Custom Outfit, Supporter Player icon, Sound Track, and our 197 page artbook detailing the art and development of Rogue Point.
[/h3][h2]🎵 Rogue Point OST- Listen on YouTube![/h2][previewyoutube][/previewyoutube][h3]You can now enjoy the original soundtrack on YouTube. Dive into the music and share your favorite tracks!
Link to the YouTube Playlist: Rogue Point OST Playlist[/h3][p][/p]
[/p][h2]📝 What We Are Up To[/h2][p]As mentioned, we want to focus on the refinement of the game, so here are just a FEW of the things we have changed/fixed/added based on testing and feedback.[/p][p]Store Updates[/p]
- [p]Weapons hidden within the Dead Drop system can now be unlocked by completing campaigns[/p]
- [p]This not only gives players a nice bonus for completing campaigns, but it demonstrates how other systems like Cosmetics unlock in a very visible way.
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- [p]If you buy an item, but then change your mind before going out on a mission, you can return that item for a 100% refund.[/p]
- [p]If you earn an item via Dead Drop or if you use a weapon in a mission, they can be sold for 25% of their store value[/p]
- [p]We’ve also added an Ammo Box item to the gear store. This can be bought, placed on the ground in mission, and then one operator can refill their primary and secondary ammo with it.[/p]
- [p]We’ve intentionally removed a lot of ammo from the levels. We want to encourage players to use their secondaries, scavenge weapons during the mission, or better plan out their firepower strategy.[/p]
- [p]Added Armor Break screen effect and sound when players get hit from an enemy. This way players know when they are out of armor on mission and that they have to buy more at the next loadout screen.[/p]
- [p]Added screen shakes and impact sounds on taking damage[/p]
- [p]Added Friendly Fire particle hits so you know you are damaging friendlies[/p]
- [p]Added more AI animations, to show when enemies are hurt and taking damage, for a more immersive experience.[/p]
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- [p]We wanted to replace the Tech Red Dot with our own art, but more importantly we wanted to widen the housing for better viewing and firing[/p]
- [p]We also added the ability for each optic to have its own zoom level, AND change the speed at which an operator can Aim Down Sights[/p]
- [p]Note, attachments currently do not have multiple skins, but they could someday…
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- [p]Fixed TangoAudioVolume to fade between room tones. Previously we were using a work-around so that each room could have its own sound and effect, but the work-around did not use the sound system to its full potential.[/p]
- [p]This fix also allows us to control how audio is sent to the IR reverb depending on distance, important now that we have larger rooms and more distant audio[/p]
- [p]This is true for in game audio AND for player VOIP as well[/p]
- [p]This also fixes the loud sound effects that played on map load[/p]
- [p]Remade the Takedown final mission.[/p]
- [p]The mission flow now is to get players to rally at the boss, get a “key” to exit the level, and then do a standard extract[/p]
- [p]This should better guide players through the final mission, be more intense with less enemies, and cap off the campaign in a better way[/p]
- [p]We also added a small mini game for defusing the bomb[/p]
- [p]This minigame is similar to the Laptop mini game, but the player CAN fail it and accidentally explode the bomb
Work in progress screenshot - Not final Bomb Defusal UI
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[/p][h2]🔴 Rogue Point Dev Livestream[/h2][p]Adam and Brad from Crowbar Collective will be streaming Rogue Point on Friday, 19th December at 12pm EST! Tune into the Crowbar collective Twitch channel to watch the stream live and chat with the devs. Link below.
[/p][h3]We’ll also have info on our Supporter Edition, which will include a Custom Outfit, Supporter Player icon, Sound Track, and our 197 page artbook detailing the art and development of Rogue Point.
[/h3][h2]🎵 Rogue Point OST- Listen on YouTube![/h2][previewyoutube][/previewyoutube][h3]You can now enjoy the original soundtrack on YouTube. Dive into the music and share your favorite tracks!
Link to the YouTube Playlist: Rogue Point OST Playlist[/h3][p][/p]
More to come soon!
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