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Stellar Orphans News

Scenario 4 is out!

🌟 New Adventure in Stellar Orphans: the fourth scenario is available! 🌟

We are excited to announce a fourth scenario!

A mysterious investigation awaits you, you will have to be perceptive to solve a dark murder case across the stars!




An update with bug fixes, balancing and new cards is also included!


Example of cards added:



🚀 Join us now in Stellar Orphans and forge your destiny in the stars! 🚀


Changelog 0.9.8.3

[expand]
Gameplay:
-New scenario!
-New cards created with help from the community!



Bugfixes:
-Fixed a bug that prevented certain tooltips from displaying
-Fixed a bug with the “vaccination” effect which could cancel cards linked to the progress of a scenario
-Fixed a bug that could create “murder” bane cards with a low percentage of instability
-Fixed a bug with the “cybernetic implant” effect in scenario 3
-Fixed a bug that prevented “Volunteers” from working
-Fixed a bug in the cost of "Time Bomb" when it is in the timeline
-Fixed a bug with an objective card from scenario 1



Balancing:
-“Delivery people” cost reduced from 3 to 2
-Slight changes in the cost of resolving “sleep disorders”
-“Volunteers” is no longer limited in time
-“Authoritarian Statue” rarity changed from Gold to Platinum
-“Close the place” rarity changed from Silver to Bronze



UI:
-Added a slightly colored background when improving/excluding cards to gain visibility
-Addition of an "Outline" effect to certain elements of the interface to avoid confusion with the decor, particularly on scenario 2
-Added an "Outline" effect around the icons that sort cards in the deck viewer
-Improved background decorations
-Improved certain card descriptions
-Improved the display of certain card descriptions
[/expand]

Update 0.9.8.2a

Changelog 0.9.8.2a



Bugfixes:
-Fixed a bug that could create an "oxygen leak” with the energy system
-When the sound option is at 0 now the sound is muted


Balancing:
-“Nothing to report” now only lasts 3 turns
-“Volunteers” now only lasts 10 turns
-"Purge" no longer removes 20 stability
-“Last cigarette” has been redesigned
-"Ecral" and "Psionic Mage" now consume energy each time they are used


UI:
-Added an option to enable/disable sound effects and voices when a card is played
-Accessibility option: adding a “magnifying glass” mode
-Improved the description of "Cybernetic Medicine"

Scenario 3 is out!

🌟 New Adventure in Stellar Orphans: The Third Scenario Available! 🌟

We are excited to announce a third scenario!

This time there's something exciting new: your choices shape the story. Decide the destiny of your characters, the alliances to forge and the dangers to face. Every decision counts, every path explores new possibilities.



This scenario is generally simpler than the previous ones to allow better replayability and discover the 6 possible endings.

An update with bug fixes, balancing and new cards is also included!


Example of cards added:



🚀 Join us now in Stellar Orphans and forge your destiny in the stars! 🚀


Changelog 0.9.8.2

[expand]
Gameplay:
-New scenario
-Added a new “energy” mechanic
-New cards


Bugfixes:
-Fixed a bug in the calculation of store spawn probabilities which had the effect of lowering the chances of obtaining gold cards
-Fixed a bug that caused a crash under certain conditions when choosing a won card
-Fixed a bug with “cyclical” cards which have the effect of drawing
-Fixed a bug that allowed you to not send anyone with the “Chosen One” objective in the first scenario
-Fixed a bug when the “free time” event was used with an empty hand
-Fixed a bug with the cloning of "xeno amphetamines"


Balancing:
-“Resilience” is no longer unique
-“hug” and “encouragement” swapped their effect for consistency
-“E.V.” has been redesigned
-"Quarantine" has been redesigned
-“Paradigm Shift” no longer limited
-“Mercenaries” now causes you to lose 5 stability
-The “computer skill” bonus goes from 6 to 5
-"Education" has been improved
-The cost to play “Psychotherapy” decreased from 5 to 3
-“Meditation” has been nerfed
-“Motivational Speech” has been nerfed
-"Experimental Therapy" rarity changed from silver to bronze, and it has been buffed
-"General Exhaustion" rarity changed from silver to bronze
-“Black Hole” rarity changed from silver to bronze
"Workers' Strike" rarity changed from bronze to silver
-"Chicken breeding" rarity changed from gold to platinum
-Rebalancing the objective of scenario 2 "Hunt down" which adds +5% to the probability of success after each failure
-Increased store rarity rates on difficulty 12
-Difficulty 9 has been rebalanced
-Difficulty 11 has been rebalanced
-Difficulty 13 has been replaced
-Difficulty 15 has been replaced
-Reorganization of the difficulty list


UI:
-Added a badge to indicate the highest difficulty reached in each scenario
-Added a "cost" to certain objective cards to avoid misunderstanding when resolving them
-Added a visual indicator when the player can no longer draw due to an effect
-Added a larger visual indicator when a bane card is added to the deck
-Added special effects when using certain cards
-Added background decor for scenario 2
-The “Tradition” skill has been renamed to “*” for better visibility
-Added an icon to indicate the cost in oxygen points of each card played
-Changed some terms/card names in the English translation
-Improved some card descriptions

Engine:
-Deleting some unused files
[/expand]

Update 0.9.8.1i

Changelog 0.9.8.1i


Bugfixes:
-Fixed a graphical bug on the screen to win a card


Balancing:
-“Pact with Gangs” has been redesigned
-"Mr. Robert" now has the "Repeat" skill
-“Yehuda” is now “Unique”
-“Corruption” trigger percentage changed from 20 to 15
-“Calm moment” bonus increased from 2 to 5
-“Relaxation” bonus increased from 2 to 5
-“Good news” bonus increased from 2 to 4


UI:
-Improved cards now have their names in green

Update 0.9.8.1h

Changelog 0.9.8.1h



Bugfixes:
-Fixed a bug with the “Depression” and “Heatwave” crises which could affect unintended cards


Balancing:
-Difficulty 9 now ignores time and authority costs and no longer affects events
-Swap difficulty 11 and 7
-Difficulty 12 has been replaced
-“Volunteers” is now limited to 15 uses per turn
-“Emergency Load Shedding” bonus reduced from 15 to 10
-“Space survivor” rarity changed from “platinum” to “gold”
-Crew members gained during the game can no longer have the “Endemic” trait.

UI:
-Precision of objective evolution on certain cards