Update to Version 1.2.5
Several ideas have been suggested by players recently and I have been inspired to address some of them in this update. In Verison 1.2.5, the main difference has to do with the map in Mount Naar, on Asad Island.

You can see here that there are several key changes to the map.
[h3]Location Text:[/h3]
The game now displays the characters current locations right at the top of the screen wherever they go, as well as on the map panel.

I hope it helps!
[h3]The Diving Helm:[/h3]
The Diving Helm has been reduced in defensive qualities. It was making almost every other helm almost useless and this did not seem right. It is still a decent helm, but not nearly the best helm in the game. (Players who have already found it will not see this change)

You can see here that there are several key changes to the map.
- First, the tiles the player can actually walk on have remained dark, where other tiles on the tops of cliffs, that are unreachable are a lighter color, to make it easier to see where you can go.
- Lava also appears slightly differently on the map.
- Two other issues on this map were addressed. A certain cliff was somehow passable and allowed players to exit the map in an unintended way. Also, the small stairs had a faulty collider which has been addressed.
[h3]Location Text:[/h3]
The game now displays the characters current locations right at the top of the screen wherever they go, as well as on the map panel.

I hope it helps!
[h3]The Diving Helm:[/h3]
The Diving Helm has been reduced in defensive qualities. It was making almost every other helm almost useless and this did not seem right. It is still a decent helm, but not nearly the best helm in the game. (Players who have already found it will not see this change)